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- On Tue, 19 Mar 1996 18:30:29 GMT, marlon@voicenet.com (Marlon Beltz)
- wrote:
-
- >Anyone have an extra copy of Lightwave for PC for sale? Mosttly just
- >need the dongle, have the other stuff. Please email me at
- >marlon@3dsim.com
- >
- >
- >Thanks in advance.
-
- Yea, I got one........at Newtek! Go buy it and support the
- programmers.
-
- Article: 15252
- Path: news2.cais.com!news.cais.net!nntp.coast.net!torn!newshub.ccs.yorku.ca!news
- From: Zoltan Hunt <zhunt@calumet.yorku.ca>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: 19 Mar 1996 23:27:46 GMT
- Organization: York University
- Lines: 37
- Message-ID: <4infti$j34@sunburst.ccs.yorku.ca>
- References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.031896.164601.85@earthlink.net.earthlink.net> <314EFFE7.4CF@erinet.com>
- NNTP-Posting-Host: bootstrapmac39.calumet.yorku.ca
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- Content-Transfer-Encoding: quoted-printable
- X-Mailer: Mozilla 1.1N (Macintosh; I; PPC)
- X-URL: news:314EFFE7.4CF@erinet.com
-
-
- >Artifical, but also photrealistic -- one does not exclude the other. It is
- >possible to fool the eye, even when the mind knows that something is most
- >certainly just an illusion. Take the example of a Star Destroyer. With their use
- >of motion control, compositing and relative scale, ILM really created the
- >impression of a huge, ponderous spaecraft. Of course, no such thing exists -- it
- >was just a model. Everyone knows that. But nevertheless it LOOKED gigantic and
- >like a "real" spaceship. The eye is tricked. By comparison, few places can manage
- >to squeeze that same unmistakable look of photorealism out of CGI, even today.
- >Many more come close, but somehow fall short (assuming they are shooting for
- >photorealism in the first place).
- >
- >I look at Star Wars and, for the most part, don't think the ships look like
- >models. I know they are, but let's not get the two mixed up. Knowing it doesn't
- >mean the eye can't still be fooled. Same thing with Voyager. Not true of B5. As
- >you say, the CGI in Voyager tries to duplicate the look of the model -- but then
- >the model itself looks real! On the other hand, I see a lot of CGI that tries for
- >realism and falls short. Much of it is excellent, but falls short nonetheless. I
- >enjoy B5 enormously, both for its scripting and its animation, let's get that
- >straight right now. In fact I vastly prefer it to the often-dorky Voyager, even
- >though that show has convincingly real ships and B5 doesn't (so clearly effects
- >aren't everything). I just get tired of hearing LightWavers insist that "not going
- >for the Star Wars look" is a blanket justification for lack of photorealism. If
- >Foundation used 3DS instead of LightWave, I'm sure their work would be regularly
- >crucified on this newsgroup for looking fake. And if Area 51 used 3DS, there would
- >be grudging but resentful acknowledgment of S:A&B. You can argue that B5 doen't
- >call for photorealism and that I'm completely off the mark. Fine. I just feel
- >differently.
- >
- >BTW, none of this is a criticism of LightWave itself. And despite my criticisms, I
- >think Foundation IS doing great work.
-
- Yes, Foundation does some great work- there has been a big improvment since the pilot eppesode a 2(?) years back, but there are stil=
- l times when B5 looks CG (and I doubt it was intended), I guess what I was hoping for was someone in the model-based FX world might =
- be able to offer some tips on making models look real that could be applied to CG madels.
-
-
-
- Article: 15253
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news
- From: videogi@bbs.newtek.com (Darrel Goheen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Who's going to NAB?
- Date: Tue, 19 Mar 96 17:57:34
- Organization: Total Video
- Lines: 12
- Distribution: world
- Message-ID: <19960319.78FF690.1033A@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- > I'm going - why don't a group of you gather and lynch me?
- >
- >
- > _____________________________________________
- > Lee Stranahan
- > URL - http://users.aol.com/stranahan/main.htm
-
- Why do you deserve lynching???
-
-
- | AmiQWK 2.9 - FREEWARE |
- ... My ship just came in. It was the Titanic.
-
- Article: 15254
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.dacom.co.kr!news.uoregon.edu!news.islandnet.com!news.islandnet.com!not-for-mail
- From: dretch@islandnet.com (Christopher Stewart)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: TV: Why always LW and not 3DS?
- Date: 19 Mar 1996 15:38:45 -0800
- Organization: Island Net in Victoria, B.C. Canada
- Lines: 38
- Message-ID: <4ingi5$c04@islandnet.com>
- References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com> <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com> <wturber.981.00A3F792@primenet.com> <4ii8jg$ga4@islandnet.com> <4im67c$66e@irk.zetnet.co.uk>
- NNTP-Posting-Host: islandnet.com
-
-
- In a message dated Tue, 19 Mar 1996 10: tran3d@zetnet.co.uk writes:
-
- T> I have not seen the advert ,i`min the u.k .
- T> What does happen?What is there that u rekon could not be done in rev 4.0c?
- T> <This is not meant to be sarcastic ,I just want to know as i see sod
- T> all lw stuff on telly over here.<apart from my own :-}}>>
-
- SOMEWHERE out there, in nether regions of Lightwavedom is an autopatching
- system for spline cages.... Nobody really admits to having one but all the
- alluding is driving me nuts. The M&M commercials use morph targets and bones
- to achieve the eyes and mouth (check out the VTU article) and have access to
- somebody or something that does the patching. It was slipped to me that
- it came as a suprise that "it" was excluded from the 4.0 release.
- There's always bones but access to the technique would be nice, to say the
- least...
- If anybody DOES build a patcher and decides to release it I'd be
- glad to trade advertising on my page (1000-2000 hits per day, Lightwave
- related,) for a copy. This also goes for any other plug-in developers..
- If you don't have a page of your own, arrangements can be made on a
- Netscape Secure Server.
-
- Cheers,
-
- Christopher
-
- ps. Half of a major upgrade is done. There's a couple of new sections and
- about 100 new tips in the works. Netscape 2.0 reccommended, Frames etc..
-
- **********************************************
- Primordial * Christopher Stewart dretch@islandnet.com * Graphics
- Soup * http://primordial.victoria.bc.ca/ * WWW
- Animation * Home of the Lightwave 3D Search Engine * Training
- **********************************************
-
-
-
- * Offline Orbit 0.73c *
-
- Article: 15255
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news3.digex.net!usenet
- From: davep@access.digex.net (Dave Paige)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Diamond Stealth 64 PCI DRAM
- Date: Wed, 20 Mar 1996 01:35:13 GMT
- Organization: Express Access Online Communications, USA
- Lines: 28
- Message-ID: <314f6085.1673596@news.digex.net>
- References: <Pine.SUN.3.91.960317030204.24958A-100000@access1.digex.net>
- NNTP-Posting-Host: dcc11780.slip.digex.net
- X-Newsreader: Forte Agent .99d/32.182
-
- Ernie Wright <erniew@access1.digex.net> wrote:
-
- >I've just downloaded and installed the latest Windows 95 drivers for
- >my Diamond Stealth DRAM,
- >
- > ftp://ftp.diamondmm.com//pub/display/stealth/stealth64-graphics.2xx0/
- > gtw95249.exe
- >
- >and discovered an annoying bug that will screw up both Modeler's display
- >and wireframe previews in Layout. The driver doesn't do BitBlt() right.
- >The symptoms are a messed up grid in Modeler and wireframe previews with
- >frames that look scrambled (wrapped horizontally and vertically).
- >
- >This is a beta driver, but Diamond was under the impression that they
- >were only one small bug fix away from making this a release.
- >
- >Bzzzt!
- >
- >Man, I hate computers.
- >
- >- Ernie
- >
- Did you notice if they had new drivers for NT as well? I could give
- them a try and see what happens.
-
- Dave Paige
- Alfheim Imaging
- dave@access.digex.net
-
- Article: 15256
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.sbt.net!news.ia.net!jupiter.planet.net!earth.planet.net!tlisanti
- From: tlisanti@earth.planet.net (Tony Lisanti)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Need a Copy of Lightwave for PC
- Date: 20 Mar 1996 01:48:26 GMT
- Organization: Planet Access Networks - Stanhope, NJ
- Lines: 23
- Distribution: world
- Message-ID: <960203024814326@FrontierTech.COM>
- References: <314efd13.18396673@netnews.voicenet.com> <314f29b4.1069894@news.charm.net>
- Reply-To: tlisanti@earth.planet.net
- NNTP-Posting-Host: nutl11.planet.net
- X-Newsreader: SuperHighway Access 2 for Windows Version 95.11
-
- In message <314f29b4.1069894@news.charm.net>, alowe@charm.net (Adam Lowe)
- writes:
-
- >On Tue, 19 Mar 1996 18:30:29 GMT, marlon@voicenet.com (Marlon Beltz)
- >wrote:
- >
- >>Anyone have an extra copy of Lightwave for PC for sale? Mosttly just
- >>need the dongle, have the other stuff. Please email me at
- >>marlon@3dsim.com
- >>
- >>
- >>Thanks in advance.
- >
- >Yea, I got one........at Newtek! Go buy it and support the
- >programmers.
-
- Its amazing what people will come up with. I think the best was when somone
- posted they bought LW PC without a manual and can someone send him a copy. Geez
- what losers!
-
- Tony
-
-
-
- Article: 15257
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: pmshark@aol.com (PMshark)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Newtek at NAB?? OR PLAY??
- Date: 19 Mar 1996 20:18:39 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 8
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4inmdf$7c2@newsbf02.news.aol.com>
- References: <4ikucv$8n8@newsbf02.news.aol.com>
- Reply-To: pmshark@aol.com (PMshark)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- I've heard Play is going to get Penn Gillette to cause some big
- disturbance in front of the NewTek booth..something about Laser Tag? :)
- PJ
- PMshark@aol.com
- Visual Designer
-
- "Look and you will find it--what is unsought will go undetected"
- SOPHOCLES
-
- Article: 15258
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netcom.com!questar
- From: questar@netcom.com (Chris Hanson)
- Subject: Re: Who's going to NAB?
- Message-ID: <questarDoJC7u.HJ9@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- References: <4iitu3$ple@dorsai.dorsai.org> <4ij3fl$bu8@cloner4.netcom.com>
- Date: Tue, 19 Mar 1996 22:09:30 GMT
- Lines: 7
- Sender: questar@netcom22.netcom.com
-
- : >1: Fori Owurowa - "Keeper of the twisty box"
- : 2: Alan Chan - No honorary title as such..
- 3: Chris 'Xenon' Hanson, Questar Productions. "The obligatory Noble Gas"
-
- Chris - Xenon
- questar@netcom.com, xenon@arcticus.burner.com
-
-
- Article: 15260
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!news.mindspring.com!usenet
- From: Andrew Weiler <aweiler@mindspring.com>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: Tue, 19 Mar 1996 22:52:15 -0500
- Organization: MindSpring Enterprises, Inc.
- Lines: 27
- Message-ID: <314F80EF.7C74@mindspring.com>
- References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com> <4imdqd$sgj@lgsx01.lg.ehu.es> <314EE0C2.41C6@austin.ibm.com>
- NNTP-Posting-Host: aweiler.mindspring.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
- To: "David L. Campbell" <dcampbel@austin.ibm.com>
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13571 comp.graphics.apps.lightwave:15260 comp.graphics.animation:33278
-
- David L. Campbell wrote:
- >
- > > The real thing is simple:
- > > LW have ray tracing quality
- > > while 3Ds have just phong quakity images.
- >
- > Big deal. I prefer LW, but most people who are doing animations of significant
- > size aren't concerned about having raytracing which is often just too time
- > consuming. 3DS does a great job getting good reflections and shadows without
- > raytracing and its performance penalty. And if one *must* have raytracing,
- > you can get a 3DS plug-in for it.
- >
- > David.
-
- Let's face it, 3DS is one big plugin. One of these days they'll come out
- with "3D Studio plugin for 3D Studio! All the things you wanted to do in
- 3D Studio but couldn't because the program wasn't supposed to do it
- because plugin developers need to make more money!" It seems LW is
- headed down that road.
-
- Andrew Weiler
- ----------------------------------------------------------------------
- Active Images
- 3D Graphic Design and Animation
- http://www.mindspring.com/~aweiler/
- aweiler@mindspring.com
- -----------------------------------------------------------------------
-
- Article: 15261
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!news.mathworks.com!zombie.ncsc.mil!nntp.coast.net!sgigate.sgi.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-ma
- From: mhardi2720@aol.com (MHardi2720)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Humanoid on CD-ROM
- Date: 19 Mar 1996 23:24:41 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 9
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4io1a9$cqi@newsbf02.news.aol.com>
- References: <4in4tf$rc7$1@mhafn.production.compuserve.com>
- Reply-To: mhardi2720@aol.com (MHardi2720)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- >Currently registered LW-Humanoid users can upgrade to the CD for
- >$50. However I should warn you that another version is planned
- >for release shortly after LW 5.0 comes out.
-
- I'm digressing, I know, but when is Lightwave expected to be out? And
- what info does anyone have on it?
-
- Thanks
- Mike
-
- Article: 15262
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sgigate.sgi.com!uhog.mit.edu!news.mathworks.com!uunet!in2.uu.net!nntp.earthlink.net!usenet
- From: vandalay@earthlink.net (JH)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: 2D 3D jobs
- Date: 19 Mar 1996 15:57:26 GMT
- Organization: Your Organization
- Lines: 8
- Message-ID: <4imlh6$p23@uruguay.it.earthlink.net>
- NNTP-Posting-Host: max2-so-ca-03.earthlink.net
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- MAJOR BURBANK MOTION PICTURE & TV STUDIO seeks 2D & 3D computer
- graphics artists, modelers and animators for current and future
- full-time and contract positions. Are you a whiz at Photoshop, After
- Effects, Director, Alias, Vidi, 3D Studio, FormZ, Electric Image,
- Lightwave, SoftImage, or ???? Send your resume and reel on VHS to :
- Walt Disney Pictures & Television, Multimedia Lab - Mail Code 7422, 500
- South Buena Vista St., Burbank, CA 91521. No phone calls please!
-
-
- Article: 15263
- Path: news2.cais.com!news.cais.net!nntp.coast.net!news.sprintlink.net!news.syspac.com!adam
- From: adam@syspac.com (Adam Ruminer)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: 2 Lightwave videos for sale
- Date: Wed, 20 Mar 96 06:55:35 GMT
- Organization: Unknown Organization Inc.
- Lines: 23
- Message-ID: <4inujj$47c@news.syspac.com>
- NNTP-Posting-Host: ppp147.syspac.com
- X-Newsreader: News Xpress 2.0 Beta #0
-
- I recently purchased two (2) Lightwave tutorial videos by DESKTOP IMAGES:
-
- The Creative Magic of Ron Thornton* - Spacecraft Model Design
- and
- The Creative Magic of Ron Thornton* - Spacecraft Surfacing Techniques
-
- (*Ron Thornton - FX artist for Babylon 5!)
- I have learned all I can from the vids, AWSOME!
- Now they are yours for $29.95 each OBO. Includes shipping...
- Mint condition with all documents that came with them (not a lot).
- Worth their weight in gold for the beginner Lightwaver!
-
- To buy, reply to:
-
- adam@syspac.com
- Subject: Desktop Images Vids
-
-
- --------------------------------------
- Adam W. Ruminer - Phoenix, Az
- adam@syspac.com - www.syspac.com/~adam
- Systems Solutions Inc. Graphic Artist
- --------------------------------------
-
- Article: 15264
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!elroy.jpl.nasa.gov!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!news
- From: Elliot Bain <ebain@ix.netcom.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: FDPainter: layer question
- Date: Tue, 19 Mar 1996 22:37:45 -0500
- Organization: Laurell Creative Services
- Lines: 29
- Message-ID: <314F7D89.C8A@ix.netcom.com>
- References: <4ilkc8$g9b@news.accessone.com>
- NNTP-Posting-Host: ix-col3-21.ix.netcom.com
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- X-NETCOM-Date: Tue Mar 19 9:35:15 PM CST 1996
- X-Mailer: Mozilla 2.0 (WinNT; I)
-
- jeric@accessone.com wrote:
- >
- > Im trying to do a very simple thing. I know how to do it in Photoshop, where it is
- > trivial, but not
- > in Painter, where it is probably trivial, but certainly not intuitive.
- >
- > Im trying to create a chalkboard effect. I want guidelines lightly chalked in
- > place, and then the words more heavily chalked over them.
- >
- > In Photoshop, Id put the guidelines in one layer, then work on another layer
- > to do the words. I cant seem to figure out how to get the same ease of
- > approach using Painter 4.0. I made the guidelines a floater (although they could
- > be in the background this would be helpful for alignment later) but I need another
- > floater over themwell, actually I need a damn LAYER, but I gotta use the
- > Painter "chalk" brush.
- >
- > Any help appreciated.
- >
- > ******************************************************************************
- > ** jeric@accessone.com | Synergy Graphix & Animation **
- > ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- > ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
- It looks like the answer to your problem is the very first example in their tutorial
- manual. Make your first layer a new picture( the guidelines), clone it, erase it from
- the clone, turn on the onion skin, do your next layer and then composite them.
-
-
- Elliot Bain
-
- Article: 15265
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sgigate.sgi.com!news.msfc.nasa.gov!news.larc.nasa.gov!lerc.nasa.gov!magnus.acs.ohio-state.edu!math.ohio-state.edu!usc!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave 4.0 Deficiency
- Date: 20 Mar 1996 00:07:49 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 19
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4io3r5$dls@newsbf02.news.aol.com>
- References: <4iml1k$e9g@guitar.sound.net>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- NewTek's own Brad Peebler wrote...
-
- ----------------------------------------------
- These are all really good suggestions.....(snip)
- Keep posting them here as well. Sounding off each other will often
- generate cool new ideas.
- -----------------------------------------------
-
- So...making suggestions and giving criticisms is a good thing - does this
- apply to marketing, too? Or is the market and sales strength of the
- product not important? Just wondering...
-
- PS - Hey Brad, do YOU know who R. Stingly is?
-
-
- _____________________________________________
- Lee Stranahan
- URL - http://users.aol.com/stranahan/main.htm
-
-
- Article: 15267
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.sover.net!lori.albany.net!magik.albany.net!not-for-mail
- From: dwarner@magik.albany.net (David Warner)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: internal buffers too small
- Date: 20 Mar 1996 08:02:38 GMT
- Organization: AlbanyNet - E-mail info@albany.net
- Lines: 17
- Message-ID: <4ioe2u$bbp@lori.albany.net>
- References: <4ic90s$rs6@dewey.csun.edu>
- NNTP-Posting-Host: magik.albany.net
- X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
-
- emmanuel olympia (hbrtv284@csun.edu) wrote:
- :
- : what is the name of the patch file that solves this problem? thx. and
- : where can I get it?
-
- Sorry, I don't remember the name of the file itself (it's been a LONG time
- since I patched v3.5!) but it is available for download from the NewTek
- BBS and it is clearly marked in the LightWave Upgrades section. It may be
- on the ftp.newtek.com site also, but I'm not sure.
-
- NewTek BBS: 913-271-9299
-
- -David Warner
- dwarner@albany.net
- http://www.albany.net/~dwarner
-
- Only 26 days until the Lightspeed Animation Contest deadline!
-
- Article: 15268
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.flinet.com!not-for-mail
- From: d-nomad@flinet.com (The Digital Nomad)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Bone placement...READ THIS!!!!
- Date: 20 Mar 1996 08:18:13 GMT
- Organization: Florida Internet
- Lines: 19
- Message-ID: <4iof05$9ds@news.flinet.com>
- NNTP-Posting-Host: ns1.flinet.com
- X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
-
- I'm considering working on a bone placement plugin.. I have a couple
- ideas for how to do such a thing...but I'd like some suggestions for
- other ways before I start the thing...I'm figuring that it'll hafta be a
- Modeller plugin(could be wrong but..) Please email me with your
- suggestions(don't post as the people who email me will be given betas for
- testing)
- Thanx in advance for any replies and L8a
- --
- ************THIS IS A FREE SPEECH ZONE*********************
- In defiance of the Communications Decency Act, I refuse to self-censor
- the content of my e-mail, my online postings, and my Web pages. I urge
- others to declare their online communications FREE SPEECH ZONES and to
- fight any attempts at regulating and "dumbing down" the Internet. The Net
- is not a playground for the government. Let's keep it that way! For more
- information about free speech on the Internet, see
- http://www.eff.org/blueribbon.html.
- Eric Haddix(d-nomad@flinet.com) http://www.flinet.com/~d-nomad
- ************THIS IS A FREE SPEECH ZONE**********************
-
-
- Article: 15269
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!news.sover.net!lori.albany.net!magik.albany.net!not-for-mail
- From: dwarner@magik.albany.net (David Warner)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW mailing list
- Date: 20 Mar 1996 08:11:03 GMT
- Organization: AlbanyNet - E-mail info@albany.net
- Lines: 20
- Message-ID: <4ioein$bbp@lori.albany.net>
- References: <4ie5rd$1om@doc.zippo.com>
- NNTP-Posting-Host: magik.albany.net
- X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
-
- NirA.Hermoni wrote:
-
- : Could someone post me an updated info about the lightwave mailing list
- : (If it still exists)?
-
- It still exists...we're just being over-run by 3DStudio fanatics people
- who want to spread the Lee Stranahan war all over the net! =)
-
- Anyone wishing to subscribe to the LightWave or Video Toaster mailing
- lists should contact me via e-mail or check out my web site.
-
- The lists will be moving to the Tomahawk FTP server soon, so I won't post
- any subscription info until the move goes through.
-
-
- -David Warner
- dwarner@albany.net
- http://www.albany.net/~dwarner
-
- Only 26 days until the Lightspeed Animation Contest deadline!
-
- Article: 15270
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.sover.net!lori.albany.net!magik.albany.net!not-for-mail
- From: dwarner@magik.albany.net (David Warner)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LightSpeed Animation Contest!!
- Date: 20 Mar 1996 08:17:30 GMT
- Organization: AlbanyNet - E-mail info@albany.net
- Lines: 17
- Message-ID: <4ioeuq$bbp@lori.albany.net>
- NNTP-Posting-Host: magik.albany.net
- X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
-
-
- The deadline for the LightSpeed Animation Contest is fast approaching...
- ONLY 26 DAYS LEFT!
-
- Info on the contest can be found at:
- http://www.webcom.com/lghtspd
- http://www.albany.net/~dwarner
-
- Or via FAX, by calling: 518-756-6888
-
- If you have any questions, send me e-mail!
-
-
- -David Warner
- dwarner@albany.net
- http://www.albany.net/~dwarner
-
-
- Article: 15271
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!bt!usenet
- From: stuart@aeolians.bt.co.uk (Stuart Smith)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: 20 Mar 1996 10:51:21 GMT
- Organization: BT Labs
- Lines: 22
- Message-ID: <4ionv9$j66@pheidippides.axion.bt.co.uk>
- References: <4imabl$7kt@irk.zetnet.co.uk>
- Reply-To: stuart@aeolians.bt.co.uk
- NNTP-Posting-Host: nemesis.aeolians.bt.co.uk
- Mime-Version: 1.0
- Content-Type: text/plain; charset=US-ASCII
- Content-Transfer-Encoding: 7bit
-
- SAAB has just started last week, over here in the UK. I must say, the effects are VERY
- good... although a couple at the end of the first episode were very flat (the battle
- cruiser firing cannons particularily). Most impressive though..
-
- I think the laser battles, with the small enemy fighters was great.. You really felt
- like they were like wasps buzzing around. excellent!
-
- I wish they'd done some research though.. .we get "angle of attack" and "keep the nose
- down".... What the hell does that mean when you're in SPACE!!! :-)
-
- Stu
-
-
- --
- ____
- \_/ \____
- (")______(")> MR2's on the Superhighway: <www.mr2.com>
- Stu's Rule of Thumb:
- "Don't use a rule made of thumb. It will invariably not be straight,
- will stain easily and tend to rot over time."
-
-
-
- Article: 15272
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!tank.news.pipex.net!pipex!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: rick3d@aol.com (Rick3D)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Render Farm service
- Date: 20 Mar 1996 06:26:18 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 7
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4ioq0q$lil@newsbf02.news.aol.com>
- References: <robert.20.01D8C3EA@AnimatedObjects.com>
- Reply-To: rick3d@aol.com (Rick3D)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- For Farm Rendering Call
- Digital FX Inc.
- 504-928-4814
- ask for Greg Milneck
-
- or e-mail Camcollect@aol.com
- Rick3d@aol.com
-
- Article: 15273
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!tank.news.pipex.net!pipex!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: rick3d@aol.com (Rick3D)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: VideoToaster 2000 F.S.
- Date: 20 Mar 1996 06:26:32 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 12
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4ioq18$lin@newsbf02.news.aol.com>
- Reply-To: rick3d@aol.com (Rick3D)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Complete system
- A2000 68030-40 Mhz. 9 MB ram
- Toaster 3.5
- 240 Mb HD
- Monitor
- Kboard
- Mouse
- Loaded w/ software including Alpha paint, ADpro, etc...
-
- $2300.00
- Rick3d@aol.com
- Rick3d@aol.com
-
- Article: 15274
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.iag.net!news
- From: TL Westgate <juris@oo.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave Suggestions
- Date: Wed, 20 Mar 1996 08:05:09 -0500
- Organization: Juris Corporation
- Lines: 50
- Message-ID: <31500285.332A@oo.com>
- NNTP-Posting-Host: dionysus.oo.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Here are some suggestions for the next Lightwave upgrade. Hopefully they
- will someday see the light of day. And it'd be a miracle if they find
- their way into the next patch instead of the next full release that
- we'll all have to shell out another $300 for. Anyway, here goes:
-
- Targeted Focal Length
- =================
- How about offering a Target Object in the focal length option that would
- allow you to fly the camera (or move the object) around where ever you
- want and always have a selected object in focus. It's WAY too much of a
- hassle to figure out focal lengths during wide movements.
-
- Parent To Camera
- ==============
- Why not offer the camera as a parent object? This way you could parent a
- light behind the camera, move about the scene, and everything you look
- at will always be lit up. I always find lighting difficult and this
- would be a big time saver, if only during test renderings at least.
-
- Compute Curve Length
- ==================
- I'm no math wiz, so when I plot a curve, say a road, and then wish to
- discover the length of it, I'm lost. I posted this a while back and got
- some reponses (thanks again, all), butif this were a simple button in
- either Modeler or Layout, that would be great. This way you could create
- a curvy, winding, hilly road, and then press Compute Curve Length to see
- how far a car would travel upon it, thus giving you the animation length
- required to make the car go a certain speed. Easy!
-
- Equalize Velocity
- =============
- This has been posted so much, it had damn well better be in the next
- version! When flying the camera around (or anything for that matter) and
- then halving two keyframes to create a midpoint for a curve, the speed
- of the camera always gets skewed. And Tension on the Velocity in Motion
- Graph only goes so far. Can we have some help here, Stu?!
-
- Everybody pitch in with those suggestions. Or post some workarounds for
- now.
-
- Later,
-
- TL
-
- --
- ======================================================
- |visit the Juris web site at http://www.oo.com/~juris|
- | or visit my personal web site at |
- | http://members.aol.com/tlwestgate/home/livroom.htm |
- ======================================================
-
- Article: 15275
- From: Albert_Mejias@msn.com (Albert Mejias)
- Subject: RE: Best way to pump up Amiga
- Date: 20 Mar 96 04:41:54 -0800
- References: <3147B81B.3F23@pilot.msu.edu>
- Message-ID: <0000940a+0000255c@msn.com>
- Path: news2.cais.com!news.cais.net!nntp.coast.net!news.sprintlink.net!news.msn.com!msn.com
- Newsgroups: comp.graphics.apps.lightwave
- Organization: The Microsoft Network (msn.com)
- Lines: 11
-
- >>>
- My boss at the video production company has an Amiga he wants to
- accelerate. He has already rejected my advice to purchase a PC. What
- is the best, fastest, easiest, and cheapest way to accelerate an Amiga.
- The Warp Engine is not fast enough.
- <<<
-
- If he plans to run LightWave then deffinetly get a Pentium or Pentium Pro.
-
- Al
-
-
- Article: 15276
- Path: news2.cais.com!news.cais.net!netaxs.com!panix!news.columbia.edu!sol.ctr.columbia.edu!news.msfc.nasa.gov!newsfeed.internetmci.com!lamarck.sura.net!mother.usf.edu!news
- From: Dan Norman <Dnorman@satie.arts.usf.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW for the Poor?
- Date: Wed, 20 Mar 1996 00:06:18 -0500
- Organization: USF
- Lines: 7
- Message-ID: <314F924A.7CB2@satie.arts.usf.edu>
- NNTP-Posting-Host: ppp188.cfr.usf.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- I am a very poor 3rd year Computer Graphics major at the University of
- South Florida. A man by the name of Pat Brouillette told me about this
- newsgroup. What I asked him was is there any way a poor individual like
- myself could receive a copy of LW3D for Windows for a price I could
- afford (gasp). Who should I contact (if anyone) to beg and cajole? I
- NEED LW. I have worked with it before many times (with other people's
- PC's and at work) and it's simply the easiest to use. Help!
-
- Article: 15277
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Who's going to NAB?
- Date: Wed, 20 Mar 1996 10:55:19 GMT
- Lines: 19
- Message-ID: <4ip545$ol9@irk.zetnet.co.uk>
- References: <4iitu3$ple@dorsai.dorsai.org> <4ij3fl$bu8@cloner4.netcom.com> <questarDoJC7u.HJ9@netcom.com>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <questarDoJC7u.HJ9@netcom.com>
- questar@netcom.com (Chris Hanson) writes:
-
- > : >1: Fori Owurowa - "Keeper of the twisty box"
- > : 2: Alan Chan - No honorary title as such..
- > 3: Chris 'Xenon' Hanson, Questar Productions. "The obligatory Noble Gas"
- > 4: Simon Blackledge ,transmission 3d ,based in the uk
-
-
-
-
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15278
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 32bit Alpha Emulation
- Date: Wed, 20 Mar 1996 11:12:12 GMT
- Lines: 81
- Message-ID: <4ip548$ol9@irk.zetnet.co.uk>
- References: <4il6qb$rk5@news.oscs.montana.edu> <4ilfal$4m@dfw-ixnews2.ix.netcom.com> <4im67f$66e@irk.zetnet.co.uk> <4ima9g$q0u@alpha.sky.net>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <4ima9g$q0u@alpha.sky.net>
- blaise@dti.com (Blaise Fanning) writes:
-
- > In article <4im67f$66e@irk.zetnet.co.uk>, tran3d@zetnet.co.uk says...
- > >
- > >> I heard that there is a new emulator for NT Alpha that will alow us
- > >> Alpha geeks to run 32 bit windows apps. on our Alphas. Anyone else
- > >> heard about it? Sure would be great to be able to run photoshop, and
- > >> other programs, even at "non alpha" speed.
- > >
- > >
- > >> FX!32 is currently in beta testing and should be released around the
- > >> same time as NT 4.0.
- > >
- > >What fx32?
- > >sound intresting :-]
- > >
-
- > Although I'm shy and don't really like to post in public forums,
- > especially when I could be accused of self-promotion (;-)), I thought
- > that I'd take this opportunity to reveal a bit of what I know about
- > FX!32. The gloves have recently come off about what I can say and what I
- > can't; however, I'm going to divide my post clearly into "things that
- > Digital would agree with publicly" and "things that are my own personal
- > opinion".
- > ---------------------------
-
- > First, "Things that Digital would agree with publicly" :
-
- > FX!32 is a Digital product that currently is slated to be released as
- > freeware sometime around the middle of the year. Its intent is to allow
- > users of Alpha/NT systems to run *all* 32-bit Intel applications. These
- > include applications written for Intel/NT and Intel/Win95. The mechanism
- > that will be used to do this is best described as a dynamic recompilation
- > of Intel object or binary code. Digital's stated goal is to run the
- > Intel code at least 70% as fast as it would have run if it had been
- > compiled natively on Alpha. So, if our top-of-the-line product, the
- > 21164A at 366 MHz (**shameless plug**) were to run Photoshop, it should
- > run at least 1.4 times the speed that it would run on a Pentium Pro
- > 200MHz, since the 21164A/366 is twice as fast as the PPro/200.
-
- > ---------------------------
-
- > Now, "Things that I have never heard Digital say, but believe."
-
- > After having seen FX!32 run, I am pretty sure that Digital will meet
- > their speed goals. The speed is not quite there yet, but is in the range
- > to get there by the time they're done.
-
- > The interesting compatibility issues mostly seem to revolve around
- > installation, since some applications seem to use 32-bit-but-not-Win32
- > code in their installers. This will be helped immensely by the release
- > of Windows NT 4.0, which will have 32 bit emulation in it.
-
- > ---------------------------
-
- > Incidentally, it is my understanding that we are now demonstrating
- > Photoshop running under FX!32 at CEBit over in Germany. If any of you
- > will be at NAB, we should be showing it again there, so that you can
- > judge the utility and performance for yourselves.
-
-
- > Blaise Fanning
- > VP Engineering
- > DeskStation Technology
-
-
- Thanks for the info.Very intrested as i`ll be able to have a
- pvr/premiere alpha platform<when prem 32bit appears:-{>
- See u at NAB
- Regards Simon
-
-
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15279
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!surfnet.nl!tudelft.nl!news
- From: Wooly Mittens <4g9a42$fq0@mo6.rc.tudelft.nl>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Advantages of Ngons
- Date: 20 Mar 1996 14:27:20 GMT
- Organization: Delft University of Technology
- Lines: 19
- Message-ID: <4ip4k8$ot7@mo6.rc.tudelft.nl>
- References: <4ighvo$7lo$1@melbourne.DIALix.oz.au> <4imua2$scj@news.accessone.com>
- NNTP-Posting-Host: dutsp211.stm.tudelft.nl
-
- jeric@accessone.com wrote:
- >
- > > stevok@melbourne.DIALix.oz.au (Steven Johansen) writes:
- > > But,what special properties (or advantages) do n-polygons
- > > give you?
- > > Granted a reduced polygon count
- > > But in what circumstances are they a benefit.
- >
- >
- > It's a hell of a lot easier to see what you are doing with Ngons
- > rather than peering thru a storm of triangles.
- >
-
- But some might counter, that it's far easier to create a non-flat
- polygon, by dragging one point along it's normal-axis.
-
- Off course that only happens to amateurs ;).
-
- Wooly Mittens.
-
- Article: 15280
- Path: news2.cais.com!news.cais.net!news.cais.com!news
- From: mike@cais.com (Michael D. Bartman)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Wed, 20 Mar 1996 15:13:08 GMT
- Organization: Capital Area Internet Service info@cais.com 703-448-4470
- Lines: 30
- Message-ID: <4ip71b$mrp@news.cais.com>
- References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.031896.164601.85@earthlink.net.earthlink.net>
- NNTP-Posting-Host: mike.cais.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- fwtep@ix.netcom.com wrote:
-
- >On 3/15/96 12:53PM, in message <4iclce$1g8@sunburst.ccs.yorku.ca>, Zoltan Hunt
- ><zhunt@calumet.yorku.ca> wrote:
-
- >> Got into a minnor argument with my brother last night over the CG
- >> effects in Bablon5 and other SCiFi shows like StarWars and StarTrek, his
- >> point being that stuff done with models looked realistic, while B5 et-al
- >> looked bad.
-
- So, how much time *has* your brother spent in deep space?
-
- Have him watch a few NASA broadcasts from Shuttle spacewalks, then
- come back and tell me what looks "realistic".
-
- >the other isn't--as long as both are quality.
-
- Just a pet peeve, but "quality" requires a modifier. You can't say,
- "This is a quality car", because then I have to wonder, "Ok, so what
- kind of quality? High quality? Poor quality? Average quality?".
- Quality is a word like "temperature". You wouldn't think of saying,
- "It's a really temperature day out!" would you?
-
- <soapbox mode off>
-
- -- Mike "space isn't earth...don't expect it to look like your front
- yard" Bartman --
-
-
-
-
- Article: 15281
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!math.ohio-state.edu!uwm.edu!news.inap.net!news
- From: amsi@wi.net (John Acheson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave 4.0c Problems
- Date: 20 Mar 1996 14:23:54 GMT
- Organization: Acheson Media
- Lines: 25
- Message-ID: <4ip4dq$4ng@news.inap.net>
- NNTP-Posting-Host: 207.7.32.133
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- Hi y'all
-
- I recently d/l'd the LW 4.0c patch for intel ....and having a bit of
- trouble...
-
- The platform is a 100 mhz pentium with 32 meg ram, PCI Diamond Stealth video
- card, OS is WinNT 3.51 with Service Pack 2.
-
- Since installing the patch, yhe machine has completely crashed (down to a
- reboot) during rendering. Due to my schedule i have not been on hand when the
- machine went down - a home business AND a two year old keep me running :)
-
- It seems to crash within three frames tho i can't completely verify that.
-
- As a test animation I've been using the "logo factory" scene - which has
- rendered sucessfully in the past. The first crash happened on my own
- animation.
-
- Got a call in to Newtek, but usually not here when they call back :( any
- suggestions?
-
- Thanks
-
- John
-
-
- Article: 15282
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!uwm.edu!news.sol.net!uniserve!van-bc!ddsw1!news.mcs.net!usenet
- From: sales@mt-inc.com (MicroTech)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: REQ: Howto file on Samba and NT configuration
- Date: 20 Mar 1996 15:34:22 GMT
- Organization: MCSNet Internet Services
- Lines: 27
- Message-ID: <986.6653T540T707@mt-inc.com>
- References: <4imvsp$s2p@newsbf02.news.aol.com>
- NNTP-Posting-Host: mtinc.pr.mcs.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- On 19-Mar-96 13:54:17, CEVAnim (cevanim@aol.com) posted:
-
- > Hello All!
- > A while ago, someone posted a very helpful file on how to connect an
- > amiga to
- > a screamer using samba on Amitcp. It would be very helpful if someone
- > could tell
- > me where to find that howto file or perhaps re post it. Thanks!
-
- > Mike, CEVA
-
- Mike, it's on our web site, in our "Help/FAQ" section, URL below.
-
- Regards,
- John Crookshank
-
- --
- ______________________________________________________________
- / MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
- | MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
- | Desktop Video Systems Dealer | JVC Professional Video Products |
- | NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
- |------------------------------|---------------------------------|
- | sales@mt-inc.com http://www.mt-inc.com/ |
- \______________________________________________________________/
-
-
-
- Article: 15283
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!homer.alpha.net!usenet
- From: syndesis@inc.net (John Foust)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Powerview Problem
- Date: 20 Mar 1996 15:51:04 GMT
- Organization: Syndesis Corporation
- Lines: 41
- Message-ID: <4ip9h8$868@homer.alpha.net>
- References: <3144B62B.41E5@dave-world.net> <4ifpkg$oki@ixnews2.ix.netcom.com> <Pine.SUN.3.91.960317224242.24931A-100000@access1.digex.net>
- NNTP-Posting-Host: s16c.globaldialog.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- In article <Pine.SUN.3.91.960317224242.24931A-100000@access1.digex.net>,
- erniew@access1.digex.net says...
- >
- >> "Can't get handle" [...] Any ideas why the error message occurs?
- >
- >Here's what I said about this, like, two weeks ago.
- >
- >The renaming is really a matter of restoring the correct name, which
- >someone at some site changed without realizing it would have an effect.
- >
- >This problem isn't unique to PowerView. A lot of Windows LW plug-ins
- >are going to be calling the Windows function GetModuleHandle() to get
-
- Don't you remember that I said a few weeks ago that any plug-in
- that gets its own name/handle this way is rather stupid and
- downright broken? This is what happens when a plug-in spec/SDK
- gets released without any real-world practical examples (defined
- here in the sense that there's no NewTek example of invoking a
- standard Windows dialog). I quote:
-
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Powerview
- From: syndesis@inc.net (John Foust)
- Organization: Syndesis Corporation
-
- In article <Pine.SUN.3.91.960226120658.1555A-100000@access1.digex.net>,
- erniew@access1.digex.net says...
- >
- >This problem isn't unique to PowerView. A lot of Windows LW plug-ins
- >are going to be calling the Windows function GetModuleHandle() to get
-
- Uhm, I use GetModuleFileName( NULL, buffer, sizeof(buffer) );
- which doesn't require the hard-coded filename in a program.
-
- In a DLL, just make nearly the same call in your DLL_PROCESS_ATTACH,
- using the HANDLE hDLL passed in your DllMain() instead of NULL.
-
- - John
-
-
-
-
- Article: 15284
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!uwm.edu!homer.alpha.net!usenet
- From: syndesis@inc.net (John Foust)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: MAX or Lightwave?
- Date: 20 Mar 1996 15:54:52 GMT
- Organization: Syndesis Corporation
- Lines: 19
- Message-ID: <4ip9oc$868@homer.alpha.net>
- References: <31499462.5396@erinet.com> <4ihr7b$74n@news.accessone.com>
- NNTP-Posting-Host: s16c.globaldialog.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- In article <4ihr7b$74n@news.accessone.com>, jeric@accessone.com says...
- >
- >2) S3d can import CORRECTLY formatted DXF files. The real problem here is
- > the plethora of incorrectly formated DXF files that many programs
- > generate. (Always CHECK your potential clients' DXF files to make
- > sure they will import into LWave or whatever YOU use.)
- > Johnny Foust can back me up on this one.
-
- Only my Grandpa Siefert is allowed to call me "Johnny," and he's
- the only person who does.
-
- Yes, I'll back you up: It seems that many animators wait until
- Friday at 3 p.m. to get the DXF file from the client, without
- asking them where it *actually* came from, and then they scramble
- to find a way to import it so they can deliver the animation
- (on tape) by Monday. Is that what you meant?
-
- - John
-
-
- Article: 15285
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Followup-To: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Date: 20 Mar 1996 08:55:00 -0700
- Organization: Primenet (602)395-1010
- Lines: 51
- Sender: root@primenet.com
- Message-ID: <4ip9ok$82t@nnrp1.news.primenet.com>
- References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com> <4imdqd$sgj@lgsx01.lg.ehu.es> <314EE0C2.41C6@austin.ibm.com> <314F80EF.7C74@mindspring.com>
- X-Posted-By: steph@usr5.primenet.com
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13585 comp.graphics.apps.lightwave:15285 comp.graphics.animation:33294
-
- Andrew Weiler <aweiler@mindspring.com> wrote:
- : David L. Campbell wrote:
- : > raytracing and its performance penalty. And if one *must* have raytracing,
- : > you can get a 3DS plug-in for it.
-
- : Let's face it, 3DS is one big plugin. One of these days they'll come out
- : with "3D Studio plugin for 3D Studio! All the things you wanted to do in
- : 3D Studio but couldn't because the program wasn't supposed to do it
- : because plugin developers need to make more money!" It seems LW is
- : headed down that road.
-
- For that matter: LW as a plugin for 3DS, 3DS as a plugin for LW. Plugin
- adaptors (like those 2 prong =>3 prong adaptors you use when you have a 2
- prong outlet in your house but a grounded 3 prong appliance) that let you
- use plugins from another program.
-
- You could get the computer equivalent of extension cords, plugged into
- extension cords, plugged into 2=>3 prong adaptors, plugged into power
- strips. Everything could work, but you could easily trip over the wires
- all over your living room. And it would be messy.
-
- I would agree that plugins are a mess, and that relying on plugins for
- everything can be a major problem. When something doesn't work right, you
- call the plugin company's tech support, and they may lay the blame on the
- other plugins that you have. Also, quality assurance is then out of the
- hands of the main program supplier (like Autodesk or Newtek).
-
- I think the capacity for plugins to enhance a program is great, so long
- as it isn't an excuse to let development of the program slide. Based on
- what I've seen of MAX, 3DS is doing pretty OK, having integrated features
- that were formerly a hodgepodge of plugins.
-
- Last, I think a big advantage to plugins, is enhancing existing features,
- without waiting for next year's upgrade. In particular, I'd like a choice
- of animation curve editors, and a block diagram style hierarchy lister
- ala Softimage or Alias.
-
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg "Old age and treachery beats youth and skill."
- steph@primenet.com
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages. This
- article, post or Email letter may not be reprinted in any book or
- magazine, CDROM or other electronic media, or read or reprinted on any
- broadcast media without express permission from the author, in writing on
- paper with a hand written signature.
- -------------------------------------------------------------------------------
-
- Article: 15286
- Path: news2.cais.com!news.cais.net!netaxs.com!panix!news.columbia.edu!sol.ctr.columbia.edu!news.msfc.nasa.gov!newsfeed.internetmci.com!news.inc.net!news.sol.net!daily-planet.execpc.com!homer.alpha.net!usenet
- From: syndesis@inc.net (John Foust)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Help Find Lee Stranahan a Job!
- Date: 20 Mar 1996 15:59:44 GMT
- Organization: Syndesis Corporation
- Lines: 17
- Message-ID: <4ipa1g$868@homer.alpha.net>
- References: <4h4o4g$cej@tilde.csc.ti.com> <4i5q7f$afr@newsbf02.news.aol.com> <scrutnzr-1703960014410001@ts18-04.tor.inforamp.net>
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- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- In article <scrutnzr-1703960014410001@ts18-04.tor.inforamp.net>,
- scrutnzr@inforamp.net says...
- >
- >
- >_Why_ does the business exist? That is the ultimate reason for being
- >there in the first place -- what is called "final causation" by
- >Aristotle.
-
- Why do most businesses exist? To make money. If you don't do that,
- you're sunk.
-
- What if someone comes along and shows that programmers wearing
- t-shirts has no detrimental effect, or shows that putting two
- sales droids in suits helps the bottom line?
-
- - John
-
-
- Article: 15287
- Path: news2.cais.com!news.cais.net!netaxs.com!panix!imci5!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netnews
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW for the Poor?
- Date: 20 Mar 1996 17:17:35 GMT
- Organization: Netcom
- Lines: 23
- Message-ID: <4ipejf$ofu@ixnews3.ix.netcom.com>
- References: <314F924A.7CB2@satie.arts.usf.edu>
- NNTP-Posting-Host: lax-ca23-25.ix.netcom.com
- X-NETCOM-Date: Wed Mar 20 9:17:35 AM PST 1996
-
- In <314F924A.7CB2@satie.arts.usf.edu> Dan Norman
- <Dnorman@satie.arts.usf.edu> writes:
- >
- >I am a very poor 3rd year Computer Graphics major at the University of
-
- >South Florida. A man by the name of Pat Brouillette told me about
- this
- >newsgroup. What I asked him was is there any way a poor individual
- like
- >myself could receive a copy of LW3D for Windows for a price I could
- >afford (gasp). Who should I contact (if anyone) to beg and cajole? I
-
- >NEED LW. I have worked with it before many times (with other people's
-
- >PC's and at work) and it's simply the easiest to use. Help!
-
-
- You should contact your university about obtaining LW. NewTek offers
- discounted versions of the software to universities that teach it, but
- not to individual students.
-
- GT
-
-
- Article: 15288
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news3.digex.net!access1.digex.net!erniew
- From: Ernie Wright <erniew@access1.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 32 bit output on Intel Lightwave?
- Date: Wed, 20 Mar 1996 13:19:08 -0500
- Organization: Express Access Online Communications, USA
- Lines: 9
- Message-ID: <Pine.SUN.3.91.960320131613.15626A-100000@access1.digex.net>
- References: <314EF77C.4737@elastic.avid.com>
- NNTP-Posting-Host: access1.digex.net
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- In-Reply-To: <314EF77C.4737@elastic.avid.com>
-
- Joe Porkka wrote:
-
- > Funny how our software doesn't have these problems. Hmmmm..
-
- An interesting innuendo. The problem with LW HIIP has been the inter-
- face of HIIP to LW's plug-in architecture. Who handled that?
-
- - Ernie
-
-
- Article: 15289
- From: Albert_Mejias@msn.com (Albert Mejias)
- Subject: Re: 32bit Alpha Emulation
- Date: 20 Mar 96 18:14:50 -0800
- References: <4il6qb$rk5@news.oscs.montana.edu> <4ilfal$4m@dfw-ixnews2.ix.netcom.com> <4im67f$66e@irk.zetnet.co.uk>
- Message-ID: <0000940a+00002571@msn.com>
- Path: news2.cais.com!news.cais.net!news.ac.net!news2.whytel.com!news.sprintlink.net!news.msn.com!msn.com
- Newsgroups: comp.graphics.apps.lightwave
- Organization: The Microsoft Network (msn.com)
- Lines: 18
-
- In message <4ilfal$4m@dfw-ixnews2.ix.netcom.com>
- wmendez@ix.netcom.com(William A. Mendez ) writes:
-
- > In <4il6qb$rk5@news.oscs.montana.edu> gdm2475@msu.oscs.montana.edu
- > writes:
-
-
- > I heard that there is a new emulator for NT Alpha that will alow us
- > Alpha geeks to run 32 bit windows apps. on our Alphas. Anyone else
- > heard about it? Sure would be great to be able to run photoshop, and
- > other programs, even at "non alpha" speed. ...
-
-
- Yes, it will be shiped with Win NT 4.0.
-
- Al
-
-
-
- Article: 15290
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Wed, 20 Mar 96 18:50:40 GMT
- Organization: Earthlink Network, Inc.
- Lines: 53
- Message-ID: <N.032096.105040.98@earthlink.net.earthlink.net>
- References: <4iclce$1g8@sunburst.ccs.yorku.ca>
- <N.031896.164601.85@earthlink.net.earthlink.net> <314EFFE7.4CF@erinet.com>
- NNTP-Posting-Host: max5-la-ca-33.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- On 3/19/96 10:41AM, in message <314EFFE7.4CF@erinet.com>, Andrew Hofman
- <andyh@erinet.com> wrote:
- > As far as technical advancements, I don't think those serials used a
- > whole lot of bluescreen compositing, or multilayer optical printing, or for
- > that matter slow motion photography. I'd call those technical advancements.
- > True, the underlying concepts may in some cases predate the 1900's, but
- > "technical" implies technology, and even in 1975 ILM had much more advanced
- > and/or refined technology.
-
- Slow motion photography, bluescreen, and multi-layered optical printing have
- all existed since at least the late 20's. Slow motion has been around much
- much longer. I'm not saying the "concepts" existed then, I'm saying that they
- did things EXACTLY the same way. As far as "technical" goes, yes, in a way you
- can say that, but cars are technically more advanced now than they were in the
- past, however, they still work (or don't work) in the same way. So just
- because ILM had more refined equipment doesn't mean it was actually any
- different. By the way, a couple of other types of effects that existed in the
- silent days are matte paintings and foreground (or hanging) miniatures. The
- first morph I've ever seen (as we know them today) was in Abbott and Costello
- Meet Frankenstein. It was a true 2D morph just like anything you see today.
-
- > As you say, the CGI in Voyager tries to duplicate the look of the model --
- > but then the model itself looks real! On the other hand, I see a lot of CGI
- > that tries for realism and falls short. Much of it is excellent, but falls
- > short nonetheless.
-
- But still, the CGI shots of Vger that we do (did) are indistinguishable from
- the model. This is not just our opinion, it's what we've heard from many other
- people--we even failed to get credit on an episode because the producers didn't
- realize we had done some of the shots.
-
- > If Foundation used 3DS instead of LightWave, I'm sure their work would be
- > regularly crucified on this newsgroup for looking fake. And if Area 51 used
- > 3DS, there would be grudging but resentful acknowledgment of S:A&B.
-
- This is probably very true. But it would still get some raves for looking
- "cool". As for models, until we see a real movie with CGI spaceships (NOT some
- piece of crap like the new Hellraiser movie--that was a time, money, and art
- direction thing), there's no way of accurately discussing the point. There are
- a few such movies in the works though. I clearly remember people being
- prepared for the worst when they heard ILM was using CGI for Jurassic Park;
- people were outraged, or laughing at the stupidity. All they could think of
- was Tron or The Last Starfighter.
-
- >
- > BTW, none of this is a criticism of LightWave itself. And despite my
- > criticisms, I think Foundation IS doing great work.
- >
- This is also true.
-
- --
- -=Fred=-
-
-
- Article: 15291
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Wed, 20 Mar 96 18:54:06 GMT
- Organization: Earthlink Network, Inc.
- Lines: 16
- Message-ID: <N.032096.105406.29@earthlink.net.earthlink.net>
- References: <4iclce$1g8@sunburst.ccs.yorku.ca>
- <N.031896.164601.85@earthlink.net.earthlink.net> <314EFFE7.4CF@erinet.com>
- <4infti$j34@sunburst.ccs.yorku.ca>
- NNTP-Posting-Host: max5-la-ca-33.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- On 3/19/96 3:27PM, in message <4infti$j34@sunburst.ccs.yorku.ca>, Zoltan Hunt
- <zhunt@calumet.yorku.ca> wrote:
- >
- > Yes, Foundation does some great work- there has been a big improvment since
- > the pilot eppesode a 2(?) years back, but there are still times when B5 looks
- > CG (and I doubt it was intended), I guess what I was hoping for was someone
- > in the model-based FX world might be able to offer some tips on making models
- > look real that could be applied to CG madels.
- >
- >
-
- Ron Thornton himself used to do model-based effects. The look of B5 is CLEARLY
- intended to be the way it is, like it or not.
- --
- -=Fred=-
-
-
- Article: 15292
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access1.digex.net!erniew
- From: Ernie Wright <erniew@access1.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Powerview Problem
- Date: Wed, 20 Mar 1996 13:33:33 -0500
- Organization: Express Access Online Communications, USA
- Lines: 28
- Message-ID: <Pine.SUN.3.91.960320132948.15626B-100000@access1.digex.net>
- References: <3144B62B.41E5@dave-world.net> <4ifpkg$oki@ixnews2.ix.netcom.com> <Pine.SUN.3.91.960317224242.24931A-100000@access1.digex.net> <4ip9h8$868@homer.alpha.net>
- NNTP-Posting-Host: access1.digex.net
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- In-Reply-To: <4ip9h8$868@homer.alpha.net>
-
- John Foust wrote:
-
- > Don't you remember that I said a few weeks ago that any plug-in
- > that gets its own name/handle this way is rather stupid and
- > downright broken? This is what happens when a plug-in spec/SDK
- > gets released without any real-world practical examples (defined
- > here in the sense that there's no NewTek example of invoking a
- > standard Windows dialog).
-
- I saw it, John. Apparently you missed my reply. I quote:
-
- ----------------------------------------------------------------------
- > Uhm, I use GetModuleFileName( NULL, buffer, sizeof(buffer) );
- > which doesn't require the hard-coded filename in a program.
-
- This won't work for plug-ins, since what gets returned is the filename
- of the *calling process*, which is the LW .EXE and not the plug-in.
-
- > In a DLL, just make nearly the same call in your DLL_PROCESS_ATTACH,
- > using the HANDLE hDLL passed in your DllMain() instead of NULL.
-
- NT only.
- ----------------------------------------------------------------------
-
- Have you actually tried what you suggested?
-
- - Ernie
-
-
- Article: 15293
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.exodus.net!news.alt.net!newspost1.alt.net!usenet
- From: tkrego@norden1.com (Tim Krego)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Wed, 20 Mar 1996 18:48:26 GMT
- Organization: pro.image
- Lines: 23
- Message-ID: <3150516a.52558535@news.alt.net>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net>
- X-Newsreader: Forte Agent .99d/32.182
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13594 comp.graphics.apps.lightwave:15293 comp.graphics.animation:33301
-
- On 18 Mar 1996 12:38:42 GMT, pauland@bbcnc.org.uk (Paul Andrews)
- wrote:
- >As a complete newcomer to all this stuff it seems amazing to me that
- >3DS MAX can be compared to Lightwave given the huge price differential
- >or am I missing something here?
-
- Comparisons are inevitable with 3D software and price isn't the only
- factor to consider when buying a package.
-
- >If I was paying Autodesk's prices I'd expect MAX to be heck of a lot
- >better than LightWave.
-
- Who says it isn't alot better? The LW users? MAX hasn't shipped yet
- and most of the features haven't been announced yet.
-
- I started 3D on the Amiga. Bought a Toaster and have been using LW
- since version .90. When the Amiga started to die the PC was picking up
- and I jumped to 3D Studio when it was at R3. I now use 3DSR4 under DOS
- and I have LW 4.0/Intel, I've got my MAX upgrade on order.
-
- If I had to pick just one package it would be 3DS. Lightwave is a
- fantastic package, especially for $700, but there are things that are
- difficult to accomplish.
-
- Article: 15294
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.compuserve.com!newsmaster
- From: 73122.310@compuserve.com (Kent Lidke)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Going to E3?
- Date: Wed, 20 Mar 1996 19:06:34 GMT
- Organization: CompuServe Incorporated
- Lines: 11
- Message-ID: <4ipkl1$1c9@dub-news-svc-4.compuserve.com>
- NNTP-Posting-Host: ad60-105.compuserve.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- > ...is anyone going to E3? The video game
- >convention? I'd be interested in meeting fellow lightwave based video game
- >creators..
-
- >Jason Booth
- >Second Nature, Inc.
-
- I am. <g>
-
-
-
-
- Article: 15295
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in1.uu.net!news.alt.net!newspost1.alt.net!usenet
- From: tkrego@norden1.com (Tim Krego)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: Wed, 20 Mar 1996 19:01:23 GMT
- Organization: pro.image
- Lines: 16
- Message-ID: <31505513.53495302@news.alt.net>
- References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com> <4imdqd$sgj@lgsx01.lg.ehu.es> <314EE0C2.41C6@austin.ibm.com> <314F80EF.7C74@mindspring.com> <4ip9ok$82t@nnrp1.news.primenet.com>
- X-Newsreader: Forte Agent .99d/32.182
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13596 comp.graphics.apps.lightwave:15295 comp.graphics.animation:33302
-
- On 20 Mar 1996 08:55:00 -0700, Steph Greenberg <steph@primenet.com>
- wrote:
- >Last, I think a big advantage to plugins, is enhancing existing features,
- >without waiting for next year's upgrade. In particular, I'd like a choice
- >of animation curve editors, and a block diagram style hierarchy lister
- >ala Softimage or Alias.
-
- When major updates to most 3D programs are 12-18 months in the making
- it can be a long wait for new features to be added. With plugins it
- can be much quicker, especially when they are developed by smaller
- companies that can move faster than corporations like Autodesk and
- NewTek.
-
- I have never used Alias or Softimage. Is the MAX flowchart overview
- similar to the block diagrams you mention? It looks to be a nice
- feature in MAX.
-
- Article: 15296
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in1.uu.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: TV: Why always LW and not 3DS?
- Date: Wed, 20 Mar 96 19:03:07 GMT
- Organization: Earthlink Network, Inc.
- Lines: 26
- Message-ID: <N.032096.110307.58@earthlink.net.earthlink.net>
- References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com>
- <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com>
- <wturber.981.00A3F792@primenet.com> <4ii8jg$ga4@islandnet.com>
- <4in7ej$g97@nntpd.lkg.dec.com>
- NNTP-Posting-Host: max5-la-ca-33.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- > In a message dated 16 Mar 1996 21:22:01 wturber@primenet.com writes:
- >
- > What really bugged me during this was how NewTek would claim that B5 was
- > done with LightWave. Well, my (most current version available) copy of
- > LightWave couldn't do some of what was being done. They weren't using
- > LightWave. They were using some special modified version of LightWave.
- > Try re-creating the M&M's commercials....
- >
- > <grunt>
- >
- > Christopher
- >
- > **********************************************
- > Primordial * Christopher Stewart dretch@islandnet.com * Graphics
- > Soup * http://www.islandnet.com/~dretch * WWW
- > Animation * Home of the Lightwave 3D Search Engine * Training
- > **********************************************
-
- I can't think of ANYTHING that the current official release of LW can't do that
- I see in B5. Can you be more specific?
-
- Hey, I read that the effects for the Star Wars films were done on Kodak film.
- How come I can't do those effects and I'm using Kodak film too?
- --
- -=Fred=-
-
-
- Article: 15297
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in1.uu.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: TV: Why always LW and not 3DS?
- Date: Wed, 20 Mar 96 19:08:23 GMT
- Organization: Earthlink Network, Inc.
- Lines: 17
- Message-ID: <N.032096.110823.29@earthlink.net.earthlink.net>
- References: <4i1pop$is2@mksrv1.dseg.ti.com> <4i1s9a$ejn@newsbf02.news.aol.com>
- <3146F2F5.2BD6@pxsoftware.com> <4ic0rh$j9@news.mel.aone.net.au>
- <314EE55C.755F@crow.ewd.dreo.dnd.ca>
- NNTP-Posting-Host: max5-la-ca-33.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
- Xref: news2.cais.com comp.graphics.animation:33303 comp.graphics.apps.lightwave:15297 comp.graphics.packages.3dstudio:13597
-
- On 3/19/96 8:48AM, in message <314EE55C.755F@crow.ewd.dreo.dnd.ca>, Mike
- Schnabel <schnabel@crow.ewd.dreo.dnd.ca> wrote:
-
- > Anyways to do the above task [a motion path] you simply create the path in
- > the first frame of the sequence in the stage editor(very easy). Then in the
- > Action editor asign the objects position to that path(once again very easy).
- > How does this compare to LW.
-
- In LW, you put the object, camera, light where you want it and hit RETURN or
- ENTER. You can then either A) just hit enter again if you are already on the
- frame you want, or B) type in the frame number where you want the key frame to
- be. Then you move the thing to where you want it for the next frame and do the
- same thing.
-
- --
- -=Fred=-
-
-
- Article: 15298
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet
- From: jeffsj@execpc.com (Jeffery S. Jones)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: 20 Mar 96 13:52:07 +0000
- Organization: Exec-PC BBS - Milwaukee, WI
- Lines: 47
- Message-ID: <1950.6653T832T382@execpc.com>
- References: <4iclce$1g8@sunburst.ccs.yorku.ca> <4ifcd4$mni@news.accessone.com>
- NNTP-Posting-Host: astraea.execpc.com
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- On 16-Mar-96 21:38:44, jeric <jeric@accessone.com> wrote:
- >> Zoltan Hunt <zhunt@calumet.yorku.ca> writes:
- >> Got into a minnor argument with my brother last night over the CG
- >> effects in Bablon5 and other SCiFi shows like StarWars and StarTrek,
- >> his point being that stuff done with models looked realistic, while
- >> B5 et-al looked bad.
-
-
- > Well, your brother is wrong. Realistic is NASA. I've yet to
- >see
- > anything but "Apollo 13" that looked at all similar to NASA
- >film.
-
- > What they ARE is stylized in a way we accept and like. Which is
- >fine.
-
- I think that people have gotten use to the Star Wars/Star Trek style
- of models, and assume that spaceships, etc., must look like that to be
- "real". B5, however, doesn't have most of its ships look like
- traditional models. Now, Ron Thorton is quite capable of making CGI
- look like models, and LW can be used to do it, so I think that it is a
- *choice* to make those very beautifully decorative, glowing, fantastic
- looking spaceships which *couldn't* be done using models. At least, not
- easily.
-
- Besides, how do we know that a "real" Vorlon ship wouldn't have a
- glowing, mottled surface which deforms during flight? :)
-
- >
- >> Lets get something going here, because, as much as I like B5, at the
- >> end of the day, all I could say was it was a different look, while
- >> even old stuff like Space:1999's ships looked more realistic than
- >> some B5 stuff. Zoltan
-
- > I love B5, but I'm with you there: however, I think S:AAB is as
- >good
- > as anything I've ever seen, EXCEPT for the damn engine flames.
-
- I do love the ship models, but I think that the storyline & SF physics
- need work. It is much better than SeaQuest in that regard ;)
-
- --
- *-__________________________ | *Starfire* | _________________________-*
- Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! Born
- *TFG* *Starfire* Design Studio *\\//* 1985-1994, again 1995!
- --
-
-
- Article: 15299
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!news.compuserve.com!news.production.compuserve.com!news
- From: Tim Wilson <76432.1122@CompuServe.COM>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Humanoid on CD-ROM
- Date: 20 Mar 1996 20:42:57 GMT
- Organization: Crestline Software
- Lines: 6
- Message-ID: <4ipqkh$ceu$2@mhafn.production.compuserve.com>
- References: <4io1a9$cqi@newsbf02.news.aol.com>
-
- >>>when is Lightwave [5.0] expected to be out?<<<
-
- I don't know. But I'm sure New Tek will make an announcement when
- they're ready.
-
- -Tim
-
- Article: 15300
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news
- From: Brad@NewTek.com (Brad Peebler)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Advantages of Ngons
- Date: Tue, 19 Mar 1996 21:00:50 GMT
- Organization: NewTek
- Lines: 24
- Message-ID: <4ipr6v$do0@guitar.sound.net>
- References: <4ighvo$7lo$1@melbourne.DIALix.oz.au> <4imua2$scj@news.accessone.com> <4ip4k8$ot7@mo6.rc.tudelft.nl>
- NNTP-Posting-Host: 199.79.203.176
- X-Newsreader: Forte Free Agent v0.55
-
- Wooly Mittens <4g9a42$fq0@mo6.rc.tudelft.nl> wrote:
-
- >
- >>
- >>
- >> It's a hell of a lot easier to see what you are doing with Ngons
- >> rather than peering thru a storm of triangles.
- >>
-
- >But some might counter, that it's far easier to create a non-flat
- >polygon, by dragging one point along it's normal-axis.
-
- >Off course that only happens to amateurs ;).
-
- >Wooly Mittens.
-
- Thats why its nice to have both as an option. If an "amateur" creates
- a non-planar n-gon, triple it.
-
- Options are a wonderful thing!
-
- BP
- NewTek
-
-
- Article: 15301
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news3.noc.netcom.net!zdc!zippo!drn
- From: Nir A. Hermoni
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Cartoonish look and a small tip on Wave Filter (Toy Story)
- Date: 19 Mar 1996 14:13:57 -0800
- Organization: Zapa Digital Arts Ltd.
- Lines: 32
- Sender: http@doc.zippo.com
- Message-ID: <4inbj5$3bc@doc.zippo.com>
- NNTP-Posting-Host: kube32.access.net.il
-
- All :)
-
- (The small tip is at the end of this msg)
-
- I'm trying to get a cartoonish look using, well, what I have.
- I enabled the experimental features (Ctrl-Shift-F1 in Layout) and than the
- object edges feature (Ctrl-Shift-F3 for every object in Objects panel).
- I tested it with realistic shading, quick shading, with the new cartoon plug-in,
- without it. It doesn't look good enough, and not even close to some picture I
- saw in CGW of a dragon that demonstrated this feature. Can anyone help?
-
- As for the small tip:
-
- I installed WaveFilter on WinNT 3.51 according to the instructions, but it
- failed to work. Examination of LW.CFG revealed that the path names for the
- plug-ins were incorrect. Removed the offending lines (anything that referenced
- to wavefilter), loaded LW and loaded the plug-ins again, and it fixed the
- problem.
-
- ________________________
- | Nir A. Hermoni, Israel |___________________
- | Lead 3D animator for Zapa Digital Arts Ltd.|__________________
- | Visit our web site at http://www.zapa.co.il and see our work! |
- |_______________________________________________________________|
-
- BTW - Saw Toy Story yesterday (Not only do we get bombed often, we don't get
- the good films soon enough!). All I can say is: I want to do THAT!
- And I'd like to discuss it to. Anyone knows of a good discussion group about
- it?
-
- Nir.
-
-
- Article: 15302
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!cs.utexas.edu!news.ti.com!usenet
- From: Sc0t@msg.ti.com (The Glory Boys)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: 20 Mar 1996 21:16:05 GMT
- Organization: GBI
- Lines: 41
- Message-ID: <4ipsil$ek3@tilde.csc.ti.com>
- References: <4iclce$1g8@sunburst.ccs.yorku.ca>
- NNTP-Posting-Host: 128.247.63.248
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=ISO-8859-1
- X-Newsreader: WinVN 0.99.7
-
- >Lets get something going here, because, as much as I like B5, at the end
- >of the day, all I could say was it was a different look, while even old
- >stuff like Space:1999's ships looked more realistic than some B5 stuff.
- >Zoltan
-
- I think that one of the major factors that is not being discussed here is the relative
- costs of both methods.
-
- Last year my partner and I did a two and a half minute sequence where our
- company logo is flying through space and battles, complete with lasers and
- explosions, with the logos from our competitors. Its point was to show our
- company working its way up in world wide market share in a way that would be
- entertaining for our workforce.
-
- Did it look as good as Star Wars? Not even close. Would it have been possible at
- all without CG? No way.
-
- We worked for about three weeks on our battle and came out with a pretty good
- looking scene. If we had told our boss "sure we can do it! All we need is a studio
- for three months, some motion control cameras and staff on professional
- modelers, cameramen and effects people... no problem!" I dont think she would
- have gone for it.
-
- The reason B5, SAAB and others exist at all is because of the relative bargain of
- CG. I believe that Battlestar Galactica was, at its time, the most expensive show
- on TV, and after a short time we all got tired of seeing the canned footage. Gil
- Gerrards Buck Rogers was even worse!
-
- If Star Wars quality effects were economically feasible, we wouldve had more SF
- shows all along. CG is quickly closing the quality gap, but is not there yet. The
- other end of the quality trade off is that we get a greatly increased volume of
- effects and shows.
-
- I suppose a state-of-the-art CG show could approach or maybe even pass Star
- Wars quality, but weekly episodes of say, Jurassic Park, would again be
- economically unfeasible and surely out of Lightwaves league (at least for now!).
-
- Any thoughts?
-
- Scott at GBi
-
-
- Article: 15303
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.usa.net!earth!jgjones
- From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: New Program - Call for suggestions :)
- Date: 20 Mar 1996 21:28:38 GMT
- Organization: Internet Express (800-592-1240 customer service)
- Lines: 16
- Message-ID: <4ipta6$da0@shiva.usa.net>
- References: <4il5mg$pem@shiva.usa.net> <314E5457.218@dev.uol.com>
- NNTP-Posting-Host: earth.usa.net
- X-Newsreader: TIN [version 1.2 PL2]
-
- Prem@dev.uol.com said:
-
- >How about supporting some sort of third-party image processing
- >plugin scheme (whether it be your own, or support for something
- >like photoshop plugins, etc.). This way, we could write our own
- >image filters that would be batch-processed onto images.
-
- I'm looking into that possiblity as I speak, ...er, type.
-
- -Jim
-
- James G. Jones
- Nibbles & Bits
- jgjones@usa.net
- __
-
-
- Article: 15304
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netnews
- From: Elliot Bain <ebain@ix.netcom.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Interface Issues: WAS Which 3D program?
- Date: Wed, 20 Mar 1996 15:06:28 -0500
- Organization: Laurell Creative Services
- Lines: 36
- Message-ID: <31506544.3CB0@ix.netcom.com>
- References: <Pine.SUN.3.91.960318123549.19457A-100000@access1.digex.net>
- NNTP-Posting-Host: ix-col2-13.ix.netcom.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-NETCOM-Date: Wed Mar 20 12:04:19 PM PST 1996
- X-Mailer: Mozilla 2.0 (WinNT; I)
-
- Ernie Wright wrote:
- >
- > Elliot Bain wrote:
- >
- > > While there's been lots of justified criticism of the Windows interface,
- > > until you've used OLE, you'll never know how important of a tool it can
- > > be. The first time I used it was an accidental use, and it just floored
- > > me when I found out what I'd done.
- > >
- > > As the old saying goes, try it, you'll like it. <g>
- >
- > Maybe. The flip side is that it's a bitch to program if you can't use
- > canned code, and any OLE facility you add to LW has to be simulated on
- > non-Windows platforms.
- >This is why I'm surprised that Newtek hasn't added Windows proficient
- programmers. The programmers who developed Lightwave and Modeler are extrememly
- good at what they do, but I'm of the opinion they've never done any MSWindows
- programming prior to porting LW. This is a Newtek problem.
-
- > There's also a philosophical problem. OLE is built on a document paradigm
- > for organizing information, but the data LW manages isn't best described
- > as a document. It's a program, a list of instructions for generating an
- > image sequence. The distinction may not seem important if all you want is
- > a nice UI hook for import/export, but to the program designer, OLE has a
- > lot of farther-reaching implications.
- >
- > - Ernie
-
- For those not familiar with the term, OLE is the accronym for Object Linking
- and Embedding. Whether any of us like it or not, Uncle Bill and most other New
- Age developers are taking us down an object oriented future. And to paraphrase
- an old commercial, objects is objects. "In theory," it shouldn't matter
- what your objects are. Again, this is a Newtek problem for not adding Windows
- programmers.
-
- Elliot Bain
-
- Article: 15305
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sdd.hp.com!col.hp.com!usenet.eel.ufl.edu!newsfeed.internetmci.com!guitar.sound.net!news
- From: Brad@NewTek.com (Brad Peebler)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave 4.0 Deficiency
- Date: Tue, 19 Mar 1996 21:12:45 GMT
- Organization: NewTek
- Lines: 38
- Message-ID: <4iprta$e4g@guitar.sound.net>
- References: <4iml1k$e9g@guitar.sound.net> <4io3r5$dls@newsbf02.news.aol.com>
- NNTP-Posting-Host: 199.79.203.176
- X-Newsreader: Forte Free Agent v0.55
-
- stranahan@aol.com (Stranahan) wrote:
-
- >NewTek's own Brad Peebler wrote...
-
- >So...making suggestions and giving criticisms is a good thing - does this
- >apply to marketing, too? Or is the market and sales strength of the
- >product not important? Just wondering...
-
- >PS - Hey Brad, do YOU know who R. Stingly is?
-
-
- >_____________________________________________
- >Lee Stranahan
- >URL - http://users.aol.com/stranahan/main.htm
-
- No I dont know R Stingly. Should I?
-
- Yes suggestions area good thing. Especially when delivered in the
- appropriate forum. This forum, IMHO, is appropriate for technical
- suggestions, feature requests, technique questions, and general LW
- discussions.
-
- I dont think this is the right forum for Marketing and sales
- discussions. I think they are a turn off to new readers and might
- possiby chase some of those people, who might have otherwise been
- useful additions to the group, away.
-
- Marketing and sales suggestions are still welcomed. Please send them
- to my attention as direct email. BRAD@NEWTEK.COM. Id be more than
- happy to hear what everyone has to say.
-
- BP
- NewTek
-
- PS- Before anyone sends me mail about the obvious, yes we are changing
- the ad! You'll see a more end user focused campaign starting very soon
- (excepting lead times).
-
-
- Article: 15306
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!newsfeed.internetmci.com!news.compuserve.com!news.production.compuserve.com!news
- From: Tim Wilson <76432.1122@CompuServe.COM>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Bone placement...READ THIS!!!!
- Date: 20 Mar 1996 20:39:43 GMT
- Organization: Crestline Software
- Lines: 11
- Message-ID: <4ipqef$ceu$1@mhafn.production.compuserve.com>
- References: <4iof05$9ds@news.flinet.com>
-
- >>>I'm considering working on a bone placement plugin<<<
-
- The biggest deficiency in LW's Bones routine is that it does not
- have any way to associate the behavior of a bone to specific
- points in the mesh, or to lock out specific points from being
- effected by bones. (Two sides of the same coin). I don't know if
- this problem is being addressed in 5.0. The way bones work right
- now is useful for many things. But this other approach should be
- added as well.
-
- -Tim Wilson, Crestline
-
- Article: 15307
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.bctel.net!kryten.awinc.com!news
- From: joericks@awinc.com (Joel Erickson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Compiling switcher ANIMs...
- Date: 20 Mar 1996 21:27:02 GMT
- Organization: A & W Internet Inc.
- Lines: 13
- Message-ID: <454.6652T768T1631@awinc.com>
- NNTP-Posting-Host: pmeq02.victoria.awinc.com
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- Is there any way to build a Lightwave animation for viewing in
- the Toaster switcher other than by telling LW to render directly
- as an anim?
-
- I'm trying to do a project which I don't have the RAM to turn
- field rendering off for, but I need it to be switcher-viewable
- (well, I need to be able to key it over video, actually).
-
- Thanks...
-
- (BTW-If someone could give me subscription instructions to
- the lightwave and toaster mailing lists I'd appreciate it)
-
-
- Article: 15308
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!hookup!news.nstn.ca!news
- From: what@do.you.want. (bob's yer uncle)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: MAX or Lightwave?
- Date: 20 Mar 1996 21:58:05 GMT
- Organization: whatz up
- Lines: 42
- Message-ID: <4ipv1d$t31@news.nstn.ca>
- References: <31470337.7643@got.net> <4i8da7$sim@news.accessone.com>
- Reply-To: not@here.no.more
- NNTP-Posting-Host: vega.torcomp.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- In article <4i8da7$sim@news.accessone.com>, jeric@accessone.com says...
- >
- >> Ace Miles <ace@got.net> writes:
- >> That's if your talking about the current version of LW.
- >> Knowing the LW programing team nothing would surprise me. :)
- >> It's not exactly fair to compare it to a program that hasn't even
- >> shipped yet.
- >
- > Indeed. When I found out today that it is not possible to do a
- >limited region render in 3Ds (CGW, 3/96, pg. 68), and that 3dS had trouble
- >importing DXF files (ibid) (!!!), well, it makes me wonder what OTHER
- >lame-osities are hidden within.
- >
- > There's a phenomena I call "The Assumption of Competance": I think
- >people usually assume that other people know what they are doing. This of
- >course
- >is wrong, as Congress shows every day. In the computer world, this phenome
- >na
- >manifests itself as a belief that other peoples' software and hardware is a
- >t
- >least as "competant" as your own: hence my astonishment when I REALLY lear
- >ned
- >how lame the PC world is, after my dear departed Amiga.
- >
- > It cropped up again: No limited region render? Can't import files
- from
- >its own corporate mother? SHEESH!
- >
- >
- >> Ace Miles * Senior Animator * Time Warner Interactive
- > (How many "MAX is gonna fix that!" posts will we see?)
- >***************************************************************************
- >***
- >** jeric@accessone.com | Synergy Graphix & Animation
- > **
- >** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty
- >!**
- >** Don't make me force it down your throat.| "OK! Wind the frog!"
- > **
- >
- maybe some should have lokked a little closer at the software.
-
-
- Article: 15309
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!howland.reston.ans.net!ix.netcom.com!netcom.com!shf
- From: shf@netcom.com (Stuart Ferguson)
- Subject: Re: Star Wars and LightWave
- Message-ID: <shfDoL4tL.8sq@netcom.com>
- Organization: The Blue Planet
- References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.031896.164601.85@earthlink.net.earthlink.net> <314EFFE7.4CF@erinet.com> <4infti$j34@sunburst.ccs.yorku.ca>
- Date: Wed, 20 Mar 1996 21:24:57 GMT
- Lines: 22
- Sender: shf@netcom10.netcom.com
-
- +-- Zoltan Hunt <zhunt@calumet.yorku.ca> writes:
- | Yes, Foundation does some great work- there has been a big improvment
- | since the pilot eppesode a 2(?) years back, but there are stil=
- | l times when B5 looks CG (and I doubt it was intended), I guess what
- | I was hoping for was someone in the model-based FX world might =
- | be able to offer some tips on making models look real that could be
- | applied to CG madels.
-
- Ron Thornton, founder of Foundation, was himself a modelmaker for
- traditional miniature effects. He built the Scorpio of _Blake's 7_
- fame and some of the mechs in "Robot Jox" to name a few. I think
- realism is largely an illusion. Nothing is ever photographed to
- be realistic -- not cars, food, fashion models, and certainly not
- miniatures. My holiday snaps don't look anything like the pictures
- in National Geographic, and that's photographing something that
- actually exist. Photographing something that doesn't exist or
- exists only in miniature is going to be a matter of common
- convention and personal aesthetics.
- --
- Stuart Ferguson (shf@netcom.com)
- "How do you compute that? Where on the
- graph do `must' and `cannot' meet?"
-
- Article: 15310
- From: Albert_Mejias@msn.com (Albert Mejias)
- Subject: RE: Cheaper output than PAR/PVR?
- Date: 20 Mar 96 21:34:11 -0800
- References: <4ia4ja$i88@azure.acsu.buffalo.edu>
- Message-ID: <0000940a+00002575@msn.com>
- Path: news2.cais.com!news.cais.net!news.sprintlink.net!news.msn.com!msn.com
- Newsgroups: comp.graphics.apps.lightwave
- Organization: The Microsoft Network (msn.com)
- Lines: 20
-
- >>>
- I'm a college student with Lightwave Intel. I'm looking for some type of way
- to output my animations to video without spending $2000 on a PVR. The quality
- doesn't have to be top notch because I'm really just learning
- Lightwave. I just
- need better quality than avi's and/or a way to output to video. How are the
- MPEG boards? What about TV boards?
-
- Thanks in advance,
- Mark
- mcohen@acsu.buffalo.edu
- http://www.acsu.buffalo.edu/~mcohen
- <<<
-
- There are some boards form Fast, Miro, and Quadrent but I can not
- attest to the quality of their output. Perhaps someone else here has
- used one of them and can give some feedback.
-
- Al
-
-
- Article: 15311
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!hookup!news.nstn.ca!news
- From: what@do.you.want. (bob's yer uncle)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 20 Mar 1996 22:05:58 GMT
- Organization: whatz up
- Lines: 19
- Message-ID: <4ipvg6$t31@news.nstn.ca>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net>
- Reply-To: not@here.no.more
- NNTP-Posting-Host: vega.torcomp.com
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- Xref: news2.cais.com comp.graphics.packages.3dstudio:13605 comp.graphics.apps.lightwave:15311 comp.graphics.animation:33307
-
- In article <4ijlgi$jkn@soap.news.pipex.net>, pauland@bbcnc.org.uk says...
- >
- >As a complete newcomer to all this stuff it seems amazing to me that
- >3DS MAX can be compared to Lightwave given the huge price differential
- >or am I missing something here?
- >
- >If I was paying Autodesk's prices I'd expect MAX to be heck of a lot
- >better than LightWave.
- >
- >Paul.
-
-
-
-
- it is
-
-
-
-
-
- Article: 15312
- Path: news2.cais.com!news.cais.net!news.ac.net!news.bconnex.net!micro.internexus.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!no
- From: virtualbri@aol.com (VirtualBri)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave 4.0 Deficiency
- Date: 20 Mar 1996 18:24:48 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 33
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4iq440$3sc@newsbf02.news.aol.com>
- References: <4iprta$e4g@guitar.sound.net>
- Reply-To: virtualbri@aol.com (VirtualBri)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Brad writes:
- >I dont think this is the right forum for Marketing and sales discussions.
-
- Hmmm, why are feature requests appropriate for this forum, while a frank
- discussion of Marketing and Sales is not? There is an E-Mail address to
- send feature requests to. So, much like your suggestion to send
- suggestions directly to you, by your logic shouldn't we not discuss
- features and just E-Mail them to NewTek? And the same for bugs in the
- software?
-
- Doesn't Sales and Marketing at least fall under general LightWave
- discussions?
-
- Discussing Marketing and Sales is part of any company-related newsgroup or
- mailing list. People that don't like it can skip the thread. That's the
- great thing about newsgroups.
-
- >PS- Before anyone sends me mail about the obvious, yes we are changing
- >the ad!
-
- OK, so we can send you suggestions, but not about the current problems,
- because you already know them and are correcting them all?
-
- >You'll see a more end user focused campaign starting very soon
- >(excepting lead times).
-
- 40 acres and a mule, Jack.
-
- NewTek's had plenty of time to set things right, and many plenty of
- promises. I'll believe it when I see it.
- --Brian
- http://members.aol.com/virtualbri/
- http://members.aol.com/equinoxii/
-
- Article: 15313
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news
- From: Jeff Jasper <jasper.7@osu.edu>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Wed, 20 Mar 1996 18:51:28 -0500
- Organization: The Ohio State University
- Lines: 18
- Message-ID: <31509A00.520F@osu.edu>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.primenet.com> <4h9emc$cd2@irk.zetnet.co.uk> <4hev63$jq0@news.nstn.ca> <31428458.5366@got.net> <3143CB41.4C
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- Mime-Version: 1.0
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- Xref: news2.cais.com comp.graphics.packages.3dstudio:13614 comp.graphics.apps.lightwave:15313 comp.graphics.animation:33312
-
- > >What are you talking about? 3DSr4 and the MAX upgrade cost me less than Lightwave.
- > >It cost me $400 for 3DS and $250 for the MAX upgrade. I wont need plug-ins for
- > >the work I do as MAX includes everything I need(Bones, IK, Deformations, etc.).
- > >Hell I would get Softimage over LW too and it would only cost me $200 more.
- > >NewTek should really consider educational priceing. SGI/Alias/Wavefront lets
- > >students play with their stuff for up to a year before buying it.
-
- > If the game you are working on is going to be freeware and you are not
- > going to charge anyone for what you do with your copy of 3DS then you
- > are entitled to this low cost alternative. Otherwise you should
- > rethink what you are doing as no one is forcing Autodesk to offer
- > educational pricing and if it's obused no other student will have
- > opportunity to use it.
-
- What game are you talking about? I was talking about educational pricing.
- I think this post was ment for someone else...?
-
- Jeff
-
- Article: 15314
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!lamarck.sura.net!mother.usf.edu!news
- From: Dan Norman <Dnorman@satie.arts.usf.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW for the Poor?
- Date: Wed, 20 Mar 1996 18:44:48 -0500
- Organization: USF
- Lines: 9
- Message-ID: <31509870.3ACD@satie.arts.usf.edu>
- References: <314F924A.7CB2@satie.arts.usf.edu> <4ipejf$ofu@ixnews3.ix.netcom.com>
- NNTP-Posting-Host: ppp155.cfr.usf.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
- To: William Teegarden <gregtee@ix.netcom.com>
-
- Bill, thanks for your information. My university does indeed use LW3d on about a dozen
- Amiga 4000's. I will see if I can get it through the school.
-
- As for NewTek, what the hell has happened to them? They disappeared faster than the Amiga!
- They seem to be practicing the Commodore method of advertizing (none). How are they
- financially? I know all about the stand alone toaster/flyer, but nobody mentions them
- anymore in most of the animation/multi-media mags. Who is still there? Do they have
- anything in the works? Is desktop video for under $2000 dead? (never mind those silly mpeg
- manipulators for $700-$2000 that claim full non-linear Beta SP easy-to-use crap).
-
- Article: 15315
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!lamarck.sura.net!mother.usf.edu!news
- From: Dan Norman <Dnorman@satie.arts.usf.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW for the Poor?
- Date: Wed, 20 Mar 1996 18:45:46 -0500
- Organization: USF
- Lines: 9
- Message-ID: <315098AA.4BE9@satie.arts.usf.edu>
- References: <314F924A.7CB2@satie.arts.usf.edu> <4ipejf$ofu@ixnews3.ix.netcom.com>
- NNTP-Posting-Host: ppp155.cfr.usf.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
- To: William Teegarden <gregtee@ix.netcom.com>
-
- Bill, thanks for your information. My university does indeed use LW3d on about a dozen
- Amiga 4000's. I will see if I can get it through the school.
-
- As for NewTek, what the hell has happened to them? They disappeared faster than the Amiga!
- They seem to be practicing the Commodore method of advertizing (none). How are they
- financially? I know all about the stand alone toaster/flyer, but nobody mentions them
- anymore in most of the animation/multi-media mags. Who is still there? Do they have
- anything in the works? Is desktop video for under $2000 dead? (never mind those silly mpeg
- manipulators for $700-$2000 that claim full non-linear Beta SP easy-to-use crap).
-
- Article: 15316
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in2.uu.net!news1.digital.com!decwrl!waikato!canterbury.ac.nz!cantva!misc335
- From: misc335@csc.canterbury.ac.nz
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: 21 Mar 96 12:35:28 +1200
- Organization: University of Canterbury, Christchurch, New Zealand
- Lines: 22
- Message-ID: <1996Mar21.123528@cantva>
- References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com> <4imdqd$sgj@lgsx01.lg.ehu.es>
- NNTP-Posting-Host: cantva-fddi.canterbury.ac.nz
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13616 comp.graphics.apps.lightwave:15316 comp.graphics.animation:33313
-
- > The real thing is simple:
- > LW have ray tracing quality
- > while 3Ds have just phong quakity images.
-
-
- A complete suite of rendering algorithms, while more difficult to learn, allows
- for more "photorealism" (I hate using that word) than raytracing, so it's not
- that simple. 3ds doesn't have a complete suit of rendering algorithms, far from
- it, but it goes beyond "phong quality images".
-
- (I'm going to get it for saying this in the LW newsgroup, but...) raytracing is
- just as much of a kluge as phong, or other rendering methods, and is far from
- photo-realistic (ray-tracers have great difficulty doing things like reflection
- blur, realistic shadows (hence LW has a shadow mapping algorithm to overcome
- this prob. Yes I realise it can be overcome without s-mapping, but it is still a
- problem) non-reflective surfaces, etc etc), as I see it, the advantage to using
- a raytracer (apart from easier developement) is that it gives a good
- "photorealistic" look accross the board, wheras from my (somewhat limited)
- experience of non-raytracers, as there is no single algorithm rendering the
- parts of the scene, if the artist has done a quick or poor job on the various
- textures, they may not look consistant enough and detract from the scene.
-
-
- Article: 15317
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.iadfw.net!usenet
- From: kenwshmt@airmail.net (Ken Schmitt)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Who's going to NAB?
- Date: Thu, 21 Mar 1996 02:06:25 GMT
- Organization: customer of Internet America
- Lines: 5
- Message-ID: <3150b96b.45975733@news.airmail.net>
- References: <19960319.78FF690.1033A@bbs.newtek.com>
- NNTP-Posting-Host: dal16-27.ppp.iadfw.net
- X-Newsreader: Forte Agent .99d/32.168
-
- >> I'm going - why don't a group of you gather and lynch me?
-
- I may be going..... I'l know in a day or two... but its looking very
- strong..... now just to find a cheap hotel.
-
-
- Article: 15318
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: townski@aol.com (Townski)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: 3rd party books/tutorials
- Date: 20 Mar 1996 21:20:55 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 7
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4iqee7$7ti@newsbf02.news.aol.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- Please recommend a good Lightwave book. I am using 4.0 for the PC and am
- finding some (lots) of things I could do with tutorials on.
- I'm in the U.K, so please would any replies state where I can order or
- details on cost etc.? This would be most appreciated.
-
- Regards,
- Paul Townend.
-
- Article: 15319
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in1.uu.net!EU.net!sun4nl!xs4all!usenet
- From: Remko Steenstra <rsteenst@xs4all.nl>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 95 InterFace for NT !
- Date: Thu, 21 Mar 1996 00:34:33 -0800
- Organization: none
- Lines: 18
- Message-ID: <31511499.1D91@xs4all.nl>
- References: <4im2l4$3j0@news.voicenet.com>
- NNTP-Posting-Host: asd03-16.dial.xs4all.nl
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
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- X-Mailer: Mozilla 2.0 (Win16; I)
-
- Animation, Factory wrote:
- >
- > For all of you waiting for the 95 Interface for NT it has been out
- > from Microsoft for a while now, but I keep reading about people
- > waiting for it??
- > Go get it!! It works fine. It's on there Web site FREE!!!!
- > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- >
- > Have Fun
- >
- > Wayne
- > Animation Factory
- > ^^^^^^^^^^^^^^Well, I went over their free software index
- thoroughly, but I couldn't find it...
- What's the file called and where is it exactly?
-
- Thanks,
- Remko
-
- Article: 15320
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.cyberhighway.net!usenet
- From: salemco@cyberhighway.net (Aaron Smith)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: REQ: Howto file on Samba and NT configuration
- Date: Thu, 21 Mar 1996 02:42:59 GMT
- Organization: Salem Computer
- Lines: 10
- Message-ID: <3150c1a0.8154306@news.cyberhighway.net>
- References: <4imvsp$s2p@newsbf02.news.aol.com> <986.6653T540T707@mt-inc.com>
- NNTP-Posting-Host: salempm1-8.cyberhighway.net
- X-Newsreader: Forte Agent .99d/32.168
-
-
- Is there a way to connect multiple NT systems to an Amiga using Samba?
- or anything else.
-
- I can only get one NT system to see the Amiga at a time.
-
- Thanks,
-
- Aaron Smith
-
-
- Article: 15321
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!col.hp.com!canyon.sr.hp.com!mikep
- From: mikep@sr.hp.com (Mike Powell)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: 21 Mar 1996 02:48:49 GMT
- Organization: Hewlett Packard Sonoma County
- Lines: 67
- Message-ID: <4iqg2h$581@canyon.sr.hp.com>
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- NNTP-Posting-Host: ace.sr.hp.com
- X-Newsreader: TIN [version 1.2 PL2.2]
-
- InstntGuts (instntguts@aol.com) wrote:
- : <<Actually... the biggest problem with the B5 look is the models
- : themselves. The texture mapping is especially poor at hiding the computer
- : origin of the images. They are simply not 'painted' like real models
- : are... >>
-
- : <<Very good texture maps, hand done, would go a LONG way toward improving
- : computer models.>>
-
- : Michael,
-
- : I enjoy the effects in Babylon 5 a lot, and I think the CGI Voyager is
- : probably the best CGI spaceship I've ever seen. However I thought I'd
- : share a comment made by John Knoll, co-author of Photoshop and an effects
- : supervisor at ILM. John's contention is that, for photorealistic CGI
- : models, your textures should *always* start out as "real" -- that is, as
- : non-computer-generated artwork.
-
- This is an interesting notion... although one has to be careful
- to define "real".... :-) Space cruisers are rare these days...
- and getting close enough to photograph one is another story :-)
-
- But actually, I did have a chance to photograph several space
- cruisers.... the actual models from the Star Wars Trilogy.
-
- I bring this up because these models were all painted to look
- "real" by an artist (Joe Johnston primarily) obviously using
- non-computer tools.
-
- The neat thing about many of the computer graphics tools these
- days are how they mimic real-world media rather well. Fractal
- Painter is pretty amazing in this regard. My feeling is that
- a Joe Johnston could use such tools to get the same effect on
- computer models as he did on the "real" ships from Star Wars.
-
- The photos I took of his work on the Rebel Blocade Runner are
- what I'm using as a guide to develop my computer model of it
- and things look great so far...
-
- The problem with Thornton's work it seems to me is that he
- seems to have approached the texture maps by a formula. Watching
- him create maps for his Lightwave tutorial tape, he had a couple
- of specific tools used in a couple of specific ways to generate
- the "used future" look. Panel lines with dark stuff streaking
- out of the edge mostly. Very regular. Very perfect. Very CGI.
-
- The latest Cinefex is a 20th anniversary special for ILM...
- and in it are pictures of the Rebel Blocade Runner before it
- was dirtied by Johnston... very pretty... very clean. But when
- Johnston was done with it, it looked like it had quite a few
- lightyears on it... (BTW, 20th C. Fox executive overseers, while
- checking in on progress at ILM, saw the "dirty" models and
- chalked it up to bad workmanship! They figured that Star Wars
- was going to be a failure because the effects crew didn't seem
- to be able to build things right! :-)
-
- But anyway... I think that photo textures is probably a very
- good idea for source material, but a good artist, regardless of
- tool type (traditional or computer) can produce the "used future"
- look.
-
- Bottom line: Don't skimp on your map images! Spend lots of
- time and energy on them. That is how you will conquer
- the dreded "CGI look".
-
- Michael Powell
-
-
- Article: 15322
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet
- From: jeffsj@execpc.com (Jeffery S. Jones)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Best way to pump up Amiga
- Date: 20 Mar 96 20:57:09 +0000
- Organization: Exec-PC BBS - Milwaukee, WI
- Lines: 50
- Message-ID: <2358.6653T1257T454@execpc.com>
- References: <3147B81B.3F23@pilot.msu.edu> <4ih9v7$f0f@hasle.sn.no>
- NNTP-Posting-Host: india.execpc.com
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- On 17-Mar-96 15:09:20, Geir Otto Molstad <geirotto@oslonett.no> wrote:
- >Bryant Reif <reifbrya@pilot.msu.edu> wrote:
-
- >>My boss at the video production company has an Amiga he wants to
- >>accelerate. He has already rejected my advice to purchase a PC. What
- >> is the best, fastest, easiest, and cheapest way to accelerate an
- >>Amiga.
- >> The Warp Engine is not fast enough.
-
- >Forget spending money on this, even the fastest 060 will be slow
- >compared to Pentium 166, AND you will be ripped of on expensive
- >24 bit hires boards and not compatible os-resoulution-software,
- >Its a mess.
- >The only thing Amiga does better than Pentiums today are Scala titling
- >and Deluxepaint (none of them will work well on hires cards) combined
- >with a genlock.
-
- >If he still want to throw money out the window then the least
- >troublesome board is Warpengine 040, IMO cyber has cut to many corners
- >to get it fast and expensive (no SCSI std++++) and its still no
- >bug free 060 out there, it's not without reaseon you do not find
- >ANY macintosh out there with 060........
-
- The Cyberstorm works -- but it is for the A3000/A4000 only at this
- time (I think, they could have the A2000 version out by now). Any '060
- is only a good choice if your primary reason for accelerating *ISN'T* to
- run Lightwave. If you want all of your Amiga software to run faster,
- the '060 will really do the job. We bought a Cyberstorm for our A4000
- Toaster system, and it has worked very well, including its SCSI option.
-
- But for fast Lightwave renders, even with the cost of purchasing the
- software, the real OS (NT), and extra ram, network hardware to link it
- to your Amiga, you can still get more bang for the buck than an '060.
-
- Though if you really want bang for the buck, and extra speed, go for
- an Alpha :) (more money, of course)
-
- An '060 50Mhz is about double the speed of an '040 40Mhz, perhaps as
- fast as 4-5x on some things. We were happy to upgrade from a 25Mhz '030
- to the '060, as it wasn't massively more than the '040, but if you
- already have an '040, it is hard to justify. I suppose if enough folks
- buy '060s they'll drop in price, but if you are buying now...
-
-
- --
- *-__________________________ | *Starfire* | _________________________-*
- Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! Born
- *TFG* *Starfire* Design Studio *\\//* 1985-1994, again 1995!
- --
-
-
- Article: 15323
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!hookup!lll-winken.llnl.gov!uwm.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave 4.0 Deficiency
- Date: 20 Mar 1996 21:57:57 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 19
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4iqgjl$8p7@newsbf02.news.aol.com>
- References: <4iq440$3sc@newsbf02.news.aol.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Brian wrote...
- --------------------------------------------------
-
- NewTek's had plenty of time to set things right, and many plenty of
- promises. I'll believe it when I see it.
- ---------------------------------------------------------
-
- Wow - somebody more cynical than me.
-
- I -do- expect change - there has been way too much pressure put on NewTek
- for nothing to happen, and after all this time SOMETHING has to happen. I
- don't know whether it will be too little, too late. I know there will be a
- better ad, because I can't think of a worse one.
-
-
- _____________________________________________
- Lee Stranahan
- URL - http://users.aol.com/stranahan/main.htm
-
-
- Article: 15324
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!hookup!news.nstn.ca!coranto.ucs.mun.ca!news.cabot.nf.ca!usenet
- From: sean@mirror.det.mun.ca (Sean Huxter)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Help with Golf ball texture on sphere.
- Date: Thu, 21 Mar 1996 02:52:22 GMT
- Organization: Cabot College, Newfoundland, Canada
- Lines: 41
- Message-ID: <4iqg4b$kfm@dragon.cabot.nf.ca>
- References: <4hp25s$dup@lantana.singnet.com.sg> <Do3JHr.Anx@cix.compulink.co.uk>
- NNTP-Posting-Host: p009.remote.cabot.nf.ca
- X-Newsreader: Forte Free Agent 1.0.82
-
- snouty@cix.compulink.co.uk ("Phil South") wrote:
-
- >I think the bumps are a procedural texture and so they are a 3D texture
- >which cuts through the object, meaning that you get the swiss cheese
- >effect with certain holes/bumps being smaller than others.
-
- I just thought of this, so I haven't had time to try it out. See if it
- makes sense...
-
- Create a cube with a respectable number of segments on each face, and
- triple the whole thing.
-
- Give it a surface name, GolfBall, whatever, and save it as
- GOLFBALL.LWO...
-
- The Amiga version of Lightwave has a SPHERIZE macro (does 4.0?) which
- makes an object perfectly spherical.
-
- Save this new, spherized cube as GOLFMORF.LWO
-
- In Surfaces, use the BUMP ARRAY to line up bumps on the faces of the
- cube. Make sure there's no partial bumps. This may take some time to
- line up, but this will only work if all the bumps are even on each
- face.
-
- Then give GOLFBALL.LWO a morph target of GOLFMORF.LWO, and give it a
- morph level of 100%. Turn off surface morphing.
-
- This SHOULD give you a round golf ball with none of the tiny bumps we
- complained about if you just bump array a sphere.
-
- (This experiment was performed only in my mind, since I don't have a
- version of Lightwave 4.0 at home to play with.)
-
- (I wish I had thought of this a few months back, when I was scouring
- the internet trying to find a golf ball object!)
-
- Sean Huxter
- sean@mirror.det.mun.ca
- http://www.cabot.nf.ca/~sean
-
-
- Article: 15325
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!hookup!news.nstn.ca!coranto.ucs.mun.ca!news.cabot.nf.ca!usenet
- From: sean@mirror.det.mun.ca (Sean Huxter)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: Thu, 21 Mar 1996 02:36:57 GMT
- Organization: Cabot College, Newfoundland, Canada
- Lines: 25
- Message-ID: <4iqf7g$k2q@dragon.cabot.nf.ca>
- References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com> <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com> <wturber.981.00A3F792@primenet.com>
- NNTP-Posting-Host: p009.remote.cabot.nf.ca
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13623 comp.graphics.apps.lightwave:15325 comp.graphics.animation:33318
-
- wturber@primenet.com (Walter (Jay) Turberville ) wrote:
-
-
- >What really bugged me during this was how NewTek would claim that B5 was done
- >with LightWave. Well, my (most current version available) copy of LightWave
- >couldn't do some of what was being done. They weren't using LightWave. They
- >were using some special modified version of LightWave.
-
- Huh? Of course it was done with Lightwave. Just with a version you
- didn't have yet. Every change that was made to fit a task that Amblin
- or Foundation needed was incorporated into Lightwave not long after.
-
- Lens Flares... does your current copy have them? Of course. Bones. Of
- course. You can thank them for motivating NewTek to include these
- features. Those shows were providing invaluable RESEARCH and
- DEVELOPMENT in the real world.
-
- So you had to wait a while before those features were included in your
- version. So did we all, but they're there now. If it weren't for these
- shows, who's to say what features we'd be missing, or even if
- Lightwave would have survived as a product?
-
- Sean.
-
-
-
- Article: 15326
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip060.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Hijack 95 and IFF's
- Date: 20 Mar 1996 20:51:00 -0700
- Organization: Primenet Services for the Internet
- Lines: 40
- Sender: root@primenet.com
- Message-ID: <wturber.28.13878F05@primenet.com>
- References: <Jeff_Holinski.238.314C7376@mindlink.bc.ca> <4ii047$91j@news.accessone.com>
- X-Posted-By: ip060.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4ii047$91j@news.accessone.com> jeric@accessone.com writes:
- >From: jeric@accessone.com
- >Subject: Re: Hijack 95 and IFF's
- >Date: 17 Mar 1996 21:27:35 GMT
-
- >> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) writes:
- >> HiJack 95 is supposed to support IFF, but I've heard a lot of bad things about
- >> older versions of the program and IFF support. Has it gotten any better?
-
- > It was clunky, but it worked fine. The batch operations in HiJack were
- > a joke: don't know about the W95 version.
-
- >>
- >>
- >> Jeff H...
- >>
- >>
- >>>>>
-
-
- >******************************************************************************
- >** jeric@accessone.com | Synergy Graphix & Animation **
-
- My experience was different. I found HiJaak to be one of the buggiest Win 3.x
- programs ever to invade my machine. However, Lee S. has said good things
- about the W95 version and my girlfriend hasn't had problems with her w95
- version. So perhaps it is better. I avoid their products for personal
- reasons (they lied to me about .iff support) because I got tired of the
- constant problems with the 3.x versions.
-
- I suggest disk compression and .tga files if space is a consideration.
- However, I prefer not to use disk compression for storing rendered output
- because it is difficult to predict capacity and because drive space is
- relative cheap nowdays. IFF files have the same problem of predictability of
- required space.
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 15327
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!newshub.cts.com!not-for-mail
- From: markf@cts.com (Mark Fletcher)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Suggestions
- Date: 21 Mar 1996 04:00:30 GMT
- Organization: CineGraphics
- Lines: 52
- Message-ID: <4iqk8u$jtv@news3.cts.com>
- References: <31500285.332A@oo.com>
- NNTP-Posting-Host: crash-i2.cts.com
-
- In article <31500285.332A@oo.com>, TL Westgate <juris@oo.com> wrote:
- >Here are some suggestions for the next Lightwave upgrade. Hopefully they
- >will someday see the light of day. And it'd be a miracle if they find
- >their way into the next patch instead of the next full release that
- >we'll all have to shell out another $300 for. Anyway, here goes:
- >
- >Targeted Focal Length
- >=================
- >How about offering a Target Object in the focal length option that would
- >allow you to fly the camera (or move the object) around where ever you
- >want and always have a selected object in focus. It's WAY too much of a
- >hassle to figure out focal lengths during wide movements.
- >
- The Focal Distance plugin(which was an original PowerMacro), does
- this easily. It will be included in the first set of plugins released
- by CineGraphics for Lightwave 4.0.
-
-
- >Parent To Camera
- >==============
- >Why not offer the camera as a parent object? This way you could parent a
- >light behind the camera, move about the scene, and everything you look
- >at will always be lit up. I always find lighting difficult and this
- >would be a big time saver, if only during test renderings at least.
- >
- You can do this with expressions plugin rather easily. It allows you to parent
- any keyframeable item to any other keyframeable item. Plus all sorts of
- other stuff. The expressions plugin will be released at the same time
- the PowerMacros port is released(and I can't give you a definite date on
- that yet).
-
-
- >Equalize Velocity
- >=============
- >This has been posted so much, it had damn well better be in the next
- >version! When flying the camera around (or anything for that matter) and
- >then halving two keyframes to create a midpoint for a curve, the speed
- >of the camera always gets skewed. And Tension on the Velocity in Motion
- >Graph only goes so far. Can we have some help here, Stu?!
- >
- The Smooth Velocity PowerMacro(and soon PowerPlugin) does this easily.
-
- Sorry I can't give a release date on this stuff. I'd rather not say
- anything at all than say something and have the date slip.
-
-
- Mark
- -----------------------------------------------------------------------
- Mark Fletcher Minor League Baseball
- Software Engineer Hack Ask me about the
- San Diego, Ca. Sonoma County Crushers
- -----------------------------------------------------------------------
-
- Article: 15328
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!news.mindspring.com!usenet
- From: Andrew Weiler <aweiler@mindspring.com>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Wed, 20 Mar 1996 22:55:12 -0500
- Organization: MindSpring Enterprises, Inc.
- Lines: 23
- Message-ID: <3150D320.1780@mindspring.com>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca>
- NNTP-Posting-Host: aweiler.mindspring.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
- To: not@here.no.more
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13625 comp.graphics.apps.lightwave:15328 comp.graphics.animation:33323
-
- bob's yer uncle wrote:
-
- > >As a complete newcomer to all this stuff it seems amazing to me that
- > >3DS MAX can be compared to Lightwave given the huge price differential
- > >or am I missing something here?
- > >
- > >If I was paying Autodesk's prices I'd expect MAX to be heck of a lot
- > >better than LightWave.
- > >
- > >Paul.
- >
- > it is
-
- In what ways?
-
-
- Andrew Weiler
- ----------------------------------------------------------------------
- Active Images
- 3D Graphic Design and Animation
- http://www.mindspring.com/~aweiler/
- aweiler@mindspring.com
- -----------------------------------------------------------------------
-
- Article: 15329
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.mathworks.com!uunet!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip060.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: 20 Mar 1996 21:30:03 -0700
- Organization: Primenet Services for the Internet
- Lines: 24
- Sender: root@primenet.com
- Message-ID: <wturber.30.13AAC115@primenet.com>
- References: <313AEE93.41C1@ademco.com> <31458BA1.7F37@mailbox.swipnet.se> <4i9gk9$20t@nnrp1.news.primenet.com> <3148D827.3D69@mindspring.com> <4ibrsm$m0u@diane.inforamp.net> <wturber.980.006A0DE6@primenet.com> <4ihkv1$jrm@cloner2.ix.netcom.com>
- X-Posted-By: ip060.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13627 comp.graphics.apps.lightwave:15329 comp.graphics.animation:33324
-
- In article <4ihkv1$jrm@cloner2.ix.netcom.com> gregtee@ix.netcom.com(William Teegarden) writes:
- >From: gregtee@ix.netcom.com(William Teegarden)
- >Subject: Re: TV: Why always LW and not 3DS?
- >Date: 17 Mar 1996 18:17:05 GMT
-
-
- >---->When Space Above And Beyond came out people HERE couldn't tell the
- >CGI from
- >>the models. <------
-
-
- >That's because ALL of the shots are CG models! :)
-
- >GT
- >
-
- Geez - I think that was my post!! What I meant was Star Trek Voyager. I
- think it was John Gross that held a sort of informal contest. This group
- did very poorly. Sorry 'bout that.
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 15330
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!tank.news.pipex.net!pipex!news.mathworks.com!uunet!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip060.phx.primenet.com!
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: 20 Mar 1996 21:25:02 -0700
- Organization: Primenet Services for the Internet
- Lines: 41
- Sender: root@primenet.com
- Message-ID: <wturber.29.13A6A1B5@primenet.com>
- References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com> <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com> <wturber.981.00A3F792@primenet.com> <4iilqr$466@news.ios.com>
- X-Posted-By: ip060.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13628 comp.graphics.apps.lightwave:15330 comp.graphics.animation:33325
-
- In article <4iilqr$466@news.ios.com> David Forbus <forbus@gramercy.ios.com> writes:
- >From: David Forbus <forbus@gramercy.ios.com>
- >Subject: Re: TV: Why always LW and not 3DS?
- >Date: 18 Mar 1996 03:38:03 GMT
-
- >wturber@primenet.com (Walter (Jay) Turberville ) wrote:
- >>In article <4ifs29$44o@nnrp1.news.primenet.com> Steph Greenberg <steph@primenet.com> writes:
-
- >>
- >>What really bugged me during this was how NewTek would claim that B5 was done
- >>with LightWave. Well, my (most current version available) copy of LightWave
- >>couldn't do some of what was being done. They weren't using LightWave. They
- >>were using some special modified version of LightWave.
- >>
-
- >So? Most of the new features found in Lightwave 3.0 were directly due to
- >the special versions of Lightwave written for Foundation Imaging and
- >Amblin et al. One of the great strenghts in Lightwave is inclusion of the
- >right tools for doing animation for television. Some 3D animation packages
- >are written by computer geeks who don't know what features are important
- >and which are frivolous. You don't get the features that Foundation and
- >Amblin get right away, but you get them later. You also don't get the
- >headaches of using a beta version of the software. I'm sure these special
- >versions of Lightwave crash more often than the one you are using today.
-
- >DLF
-
- I should be more explicit. NewTek would heavily promote that a particular
- show used LightWave when the version of LightWave that could actually be
- purchased simply couldn't produce the same results or could do so only with a
- tremendous amount of extra effort. It is called stretching the truth -
- particularly when you use such a stretch to sell your product. Like I said in
- the part of my post that you did not include, there ARE some definite benefits
- to this process. NewTek used to stretch the truth a lot in their promotional
- materials and it has always bothered me a bit.
-
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 15331
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!news.mathworks.com!uunet!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip060.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: 20 Mar 1996 21:38:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 37
- Sender: root@primenet.com
- Message-ID: <wturber.31.13B1D075@primenet.com>
- References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com> <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com> <wturber.981.00A3F792@primenet.com> <4ihla4$8q1@dfw-ixnews3.ix.netcom.com>
- X-Posted-By: ip060.phx.primenet.com
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- Xref: news2.cais.com comp.graphics.packages.3dstudio:13630 comp.graphics.apps.lightwave:15331 comp.graphics.animation:33326
-
- In article <4ihla4$8q1@dfw-ixnews3.ix.netcom.com> gregtee@ix.netcom.com(William Teegarden) writes:
- >From: gregtee@ix.netcom.com(William Teegarden)
- >Subject: Re: TV: Why always LW and not 3DS?
- >Date: 17 Mar 1996 18:23:00 GMT
-
-
- >---->NewTek's catering to the folks in Hollywood does have its good
- >side. When
- >>folks ask us about our equipment/software, we tell them that we use
- >LightWave
- >>and then procede list the shows that use LW for special effects. This
- >makes
- >>prospective customers more comfortable.<----
-
-
- >I can certainly ubnderstand why people would feel bad about not having
- >the latest version of the software, but I can tell you that having
- >those beta copies in a "certain select hands" as somone put it, who
- >work in fast paced production environments is what keeps LW on the
- >bleeding edge of F/X production.
-
- >One reason 3DS isn't there feature wise in some important respects is
- >because they aren't "there" in some important respects!
-
- >GT
-
- I should have spent more time explaining my post. I realize that working
- directly with some of the Hollywood effects studios is a good thing and that
- LightWave improves because of it and that I benefit from that improvement.
- What bugs me is that LightWave was promoted big time as the software that was
- used for some of these shows while significant features that were used at the
- time simply weren't in the box that was sold to the public. That was
- misleading. In the aggregrate, I am very glad that NewTek is "there".
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 15332
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.abest.com!usenet
- From: bobafett@tnp.com (BobaFett)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: !?!? SAVING AVI's IN LIGHTWAVE FOR WINDOWS.?? ??!!!
- Date: 21 Mar 1996 04:53:35 GMT
- Organization: BountyHuntersINC.
- Lines: 11
- Message-ID: <4iqncf$185@news.abest.com>
- NNTP-Posting-Host: tnp154.tnp.com
- Mime-Version: 1.0
- X-Newsreader: WinVN 0.99.2
-
-
- I recently started teaching a friend how to use Lw3D on his
- Pentium system. Everything was going fine till we got into animation.
-
- It seems we can't save AVI's 16 or 32....I heard all kinds of rumors
- why & how to fix this problem..but still don't know what to do about it.
-
- It says some crap like MSacm32.dll linked to missing export NTdll.dll
-
- HEEEEELP!
-
-
- Article: 15333
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Hijack 95 and IFF's
- Date: 20 Mar 1996 18:08:22 GMT
- Organization: AccessOne
- Lines: 19
- Message-ID: <4iphim$f8d@news.accessone.com>
- References: <314EB599.6D3C@oo.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > TL Westgate <juris@oo.com> writes:
- > I use HiJaak 95 all the time. It is great! It reads and writes IFFs just
- > fine. I find it especially useful if I render a texture to apply as a
- > texture map and a transparency map, to right click on the rendered image
- > in Explorer, click on HiJaak View, click on All Colors to Black, and
- > save the image as ImageNameAlpha.iff, then load the b/w version into
- > Layout as well. Viola, (almost) instant tranparency map with very little
- > bother.
-
-
- I'm glad you are enjoying HiJaak 95-- did they enhance any of the
- batch functionality (which was very lame in the previous version)??
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 15334
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Humanoid on CD-ROM
- Date: 20 Mar 1996 18:09:26 GMT
- Organization: AccessOne
- Lines: 17
- Message-ID: <4iphkm$f8d@news.accessone.com>
- References: <4io1a9$cqi@newsbf02.news.aol.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > mhardi2720@aol.com (MHardi2720) writes:
- > >Currently registered LW-Humanoid users can upgrade to the CD for
- > >$50. However I should warn you that another version is planned
- > >for release shortly after LW 5.0 comes out.
- >
- > I'm digressing, I know, but when is Lightwave expected to be out? And
- > what info does anyone have on it?
-
- NOBODY KNOWS! NOBODY KNOWS! NOBODY KNOWS!
-
- EVERYBODY QUIT ASKING! <geez.....>
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 15335
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: User Interface
- Date: 20 Mar 1996 18:12:49 GMT
- Organization: AccessOne
- Lines: 22
- Message-ID: <4iphr1$f8d@news.accessone.com>
- References: <31497325.42B1@ademco.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > Ken Geary <ken_geary@ademco.com> writes:
- > jeric@accessone.com wrote:
- > >
- > > > Ken Geary <ken_geary@ademco.com> writes:
- > > > Also I'd love to see a utility that could do an OCR type of function and take a
- > > >scanned logo and assign the closest font/fonts to it.
- > >
- > > Slick as that might be, you don't really think anybody is going to make
- > > one, do you?
-
- > c'mon, the plug-in guys out there are probably saying "great idea", BTW I
- > get 10% for the idea;)
-
-
- I got some land in Florida you'll be interested in..... >8^)
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 15336
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!dimensional.com!winternet.com!news2.interlog.com!news.interlog.com!gdavison
- From: gdavison@interlog.com (Gord Davison)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: FDPainter: layer question
- Date: Thu, 21 Mar 96 06:08:54 GMT
- Organization: InterLog Internet Services
- Lines: 26
- Distribution: world
- Message-ID: <4iqr93$k9m@steel.interlog.com>
- References: <4ilkc8$g9b@news.accessone.com> <314F7D89.C8A@ix.netcom.com>
- NNTP-Posting-Host: gdavison.interlog.com
- X-Newsreader: News Xpress Version 1.0 Beta #2
-
-
- >jeric@accessone.com wrote:
- > Im trying to do a very simple thing. I know how to do it in Photoshop, where it is
- > trivial, but not in Painter, where it is probably trivial, but certainly not intuitive.
- [SNIP]
- >
- > ** jeric@accessone.com | Synergy Graphix & Animation **
- >
- Elliot Bain <ebain@ix.netcom.com> wrote:
- >It looks like the answer to your problem is the very first example in their tutorial
- >manual. Make your first layer a new picture( the guidelines), clone it, erase it from
- >the clone, turn on the onion skin, do your next layer and then composite them.
- >
- >Elliot Bain
-
- Quite correct. That should do it. BTW, is it just me or did Painter's interface for 3
- become *less* intuitive than version 2? It's okay once you get used to it, but I found
- myself buried in the 3 manual initially [Grrrr! I hate that!] in an attempt to accomplish
- the simplest tasks. Guess I wasn't alone ;-).
-
- ==========================================================================
- Gord Davison | 2D/3D Animator ¤ Multimedia Designer
- Phoenix Interactive Design, Inc. |
- graphics ¤ animation ¤ multimedia | "Complex problems have simple,
- gdavison@interlog.com | easy-to-understand, wrong answers."
- ==========================================================================
-
- Article: 15337
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: 21 Mar 1996 05:46:52 GMT
- Organization: AccessOne
- Lines: 19
- Message-ID: <4iqqgc$s5@news.accessone.com>
- References: <N.032096.105040.98@earthlink.net.earthlink.net>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > fwtep@earthlink.net writes:
- > > As you say, the CGI in Voyager tries to duplicate the look of the model --
- > > but then the model itself looks real!
-
- I disagree, fairly totally.
-
- The model looks like a well lit model. The only spaceships we've seen
- are from NASA and the Soviet space program, and they DEFINITELY have a
- different look that the Star Trek modelers and animators don't even
- bother trying to approach. On this score, I'd say only "Apollo 13" comes
- close.
-
- Until STrek gets rid of that big wash of light, it won't look "real".
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 15338
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Suggestions
- Date: 21 Mar 1996 05:53:26 GMT
- Organization: AccessOne
- Lines: 12
- Message-ID: <4iqqsm$s5@news.accessone.com>
- References: <31500285.332A@oo.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > TL Westgate <juris@oo.com> writes:
- <SNIP!> And Tension on the Velocity in Motion
- > Graph only goes so far. Can we have some help here, Stu?!
-
- Stuart only does Modeler. Allen does the Layout stuff.
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 15339
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Bone placement...READ THIS!!!!
- Date: 21 Mar 1996 05:57:51 GMT
- Organization: AccessOne
- Lines: 27
- Message-ID: <4iqr4v$s5@news.accessone.com>
- References: <4ipqef$ceu$1@mhafn.production.compuserve.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > Tim Wilson <76432.1122@CompuServe.COM> writes:
- > >>>I'm considering working on a bone placement plugin<<<
- >
- > The biggest deficiency in LW's Bones routine is that it does not
- > have any way to associate the behavior of a bone to specific
- > points in the mesh, or to lock out specific points from being
- > effected by bones. (Two sides of the same coin). I don't know if
- > this problem is being addressed in 5.0. The way bones work right
- > now is useful for many things. But this other approach should be
- > added as well.
- >
- > -Tim Wilson, Crestline
-
- How would this work? If you subtract points in an object from a
- bone's influence, they'll get "left behind"-- in a very real way the
- whole concept/advantage of bones is to provide a smoothly varying force that
- affects all the vertices in its purview.
-
- (I've found that suggestions are taken more seriously by NewTek when you
- include reasons, specific examples, and interface suggestions with your
- feature requests.)
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 15340
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.alt.net!news1.alt.net!news.aros.net!usenet
- From: flubber@aros.net (Chad Liddell)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: **FS: PAR, Lightwave, and Win NT
- Date: 20 Mar 1996 22:09:11 GMT
- Organization: ArosNet Inc.
- Lines: 19
- Message-ID: <4ipvm7$10o@news.aros.net>
- NNTP-Posting-Host: anp68.aros.net
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- I have the following for sale.
-
- DPS Personal Animation Recorder, with 850 meg HD.
- asking $925
-
- Lightwave v4.0 for Intel.
- asking $625
-
- Windows NT v3.51.
- asking $225
-
- Everything has all original manuals and boxes. Prices include shipping.
- Please e-mail me directly.
-
- Thanks,
-
- Chad Liddell
- flubber@aros.net
-
-
- Article: 15341
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!tank.news.pipex.net!pipex!lade.news.pipex.net!pipex!mfmail!usenet
- From: iay@mfltd.co.uk (Iain Young)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Thu, 21 Mar 1996 09:20:45 GMT
- Organization: Micro Focus, Newbury, ENGLAND
- Lines: 42
- Message-ID: <4ir7ge$9vp@hyperion.mfltd.co.uk>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca>
- NNTP-Posting-Host: iay.mfltd.co.uk
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13634 comp.graphics.apps.lightwave:15341 comp.graphics.animation:33333
-
- what@do.you.want. (bob's yer uncle) wrote:
-
- >In article <4ijlgi$jkn@soap.news.pipex.net>, pauland@bbcnc.org.uk says...
- >>
- >>As a complete newcomer to all this stuff it seems amazing to me that
- >>3DS MAX can be compared to Lightwave given the huge price differential
- >>or am I missing something here?
- >>
- >>If I was paying Autodesk's prices I'd expect MAX to be heck of a lot
- >>better than LightWave.
- >>
- >>Paul.
-
- >it is
-
-
- Errrr, how do you know. It hasn't being released yet !!! Not that I'm
- not saying it isn't better of course, but I think it is a bit silly
- comparing the usability and features of software products that haven't
- even had all of their features announced as yet. I think which package
- you choose greatly depends on what you are going to use it for. If,
- like me, you really only want to use it for home use (playing about
- with), the LW is an ideal choice as it is relatively cheap, (around
- 2000 pounds cheaper the 3ds), well featured, and doesn't required a
- ninja pc to run it, (I'm running lw on a 16Mb pc running win95. I
- heard that to run MAX you will need at least 32Mb and Win NT, just to
- load the thing, let alone do anything with it). If you are going for
- this sort of hardware / software price range, why not save a little
- longer and get softimage (the one used to create JP dinosaurs etc).
- This has just been released I believe for NT (costs about 6500
- pounds), and blows away just about every other piece of 3d software on
- the market.
-
- Just my 2 cents.....
-
- Cheers,
- Iain Young
- email : iay@mfltd.co.uk
-
-
-
-
-
- Article: 15342
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.cyberhighway.net!usenet
- From: salemco@cyberhighway.net (Aaron Smith)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: REQ: Howto file on Samba and NT configuration
- Date: Thu, 21 Mar 1996 09:26:50 GMT
- Organization: Salem Computer
- Lines: 31
- Message-ID: <31512050.32397487@news.cyberhighway.net>
- References: <4imvsp$s2p@newsbf02.news.aol.com> <986.6653T540T707@mt-inc.com>
- NNTP-Posting-Host: salempm1-7.cyberhighway.net
- X-Newsreader: Forte Agent .99d/32.168
-
- On 20 Mar 1996 15:34:22 GMT, sales@mt-inc.com (MicroTech) wrote:
-
- >On 19-Mar-96 13:54:17, CEVAnim (cevanim@aol.com) posted:
- >
- >> Hello All!
- >> A while ago, someone posted a very helpful file on how to connect an
- >> amiga to
- >> a screamer using samba on Amitcp. It would be very helpful if someone
- >> could tell
- >> me where to find that howto file or perhaps re post it. Thanks!
- >
- >> Mike, CEVA
- >
- >Mike, it's on our web site, in our "Help/FAQ" section, URL below.
- >
- >Regards,
- >John Crookshank
- >
- Hello,
-
-
- Does anyone know if it is possible to have multiple NT systems hooked
- up to the amiga at the same time?
-
- Using Ami-Samba I can only get one NT system at a time to share the
- Amiga hard drive.
-
-
- Aaron Smith
- Salem Computer
- salemco@cyberhighway.net
-
- Article: 15343
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sgigate.sgi.com!enews.sgi.com!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: 21 Mar 1996 08:22:01 GMT
- Organization: Netcom
- Lines: 21
- Message-ID: <4ir3j9$nep@dfw-ixnews2.ix.netcom.com>
- References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com> <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com> <wturber.981.00A3F792@primenet.com> <4ihla4$8q1@dfw-ixnews3.ix.netcom.com> <wturber.31.13B1D075@primenet.com>
- NNTP-Posting-Host: lax-ca11-12.ix.netcom.com
- X-NETCOM-Date: Thu Mar 21 2:22:01 AM CST 1996
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13635 comp.graphics.apps.lightwave:15343 comp.graphics.animation:33335
-
-
- >
- >I should have spent more time explaining my post. I realize that
- working
- >directly with some of the Hollywood effects studios is a good thing
- and that
- >LightWave improves because of it and that I benefit from that
- improvement.
- >What bugs me is that LightWave was promoted big time as the software
- that was
- >used for some of these shows while significant features that were used
- at the
- >time simply weren't in the box that was sold to the public. That was
- >misleading. In the aggregrate, I am very glad that NewTek is "there".
-
-
- I'll buy that for a dollar.
-
- GT
-
-
-
- Article: 15344
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sgigate.sgi.com!enews.sgi.com!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!netnews
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: 21 Mar 1996 08:17:28 GMT
- Organization: Netcom
- Lines: 12
- Message-ID: <4ir3ao$grv@cloner4.netcom.com>
- References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com> <4imdqd$sgj@lgsx01.lg.ehu.es> <1996Mar21.123528@cantva>
- NNTP-Posting-Host: lax-ca11-12.ix.netcom.com
- X-NETCOM-Date: Thu Mar 21 12:17:37 AM PST 1996
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13636 comp.graphics.apps.lightwave:15344 comp.graphics.animation:33336
-
- ----> (ray-tracers have great difficulty doing things like reflection
- >blur, <-----
-
-
- Not at all. The reason why some reflections on real objects look blury
- is because the reflecting surface has tiny bumps and imprefections.
- Raytracers excell very well in this regard, as a tiny fractal bump map
- perfectly simulates this phenomenon, thus breaking up the reflection
- into a soft blur. A perfect recreation of reality.
-
- GT
-
-
- Article: 15345
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: vidflyer1@aol.com (VidFlyer1)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Flyer 4 Sale
- Date: 21 Mar 1996 00:21:18 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 6
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4iqp0e$c5i@newsbf02.news.aol.com>
- Reply-To: vidflyer1@aol.com (VidFlyer1)
-
- To All,
-
- I have a brand new Video Flyer with the latest software for sale. It has
- never even been out of the box. Due to a financial emergency I must sell
- it for $3800 or best offer. E-mail for more info.
-
-
- Article: 15346
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: vidflyer1@aol.com (VidFlyer1)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Flyer 4 Sale
- Date: 21 Mar 1996 00:22:54 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 6
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4iqp3e$c7k@newsbf02.news.aol.com>
- Reply-To: vidflyer1@aol.com (VidFlyer1)
-
- To All,
-
- I have a brand new Video Flyer with the latest software for sale. It has
- never even been out of the box. Due to a financial emergency I must sell
- it for $3800 or best offer. E-mail for more info.
-
-
- Article: 15347
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in1.uu.net!news.ios.com!usenet
- From: edbo <edbo@chelsea.ios.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: !?!? SAVING AVI's IN LIGHTWAVE FOR WINDOWS.?? ??!!!
- Date: 21 Mar 1996 10:15:00 GMT
- Organization: Internet Online Services
- Lines: 28
- Message-ID: <4ira74$ivl@news.ios.com>
- NNTP-Posting-Host: ppp-10.ts-11.nyc.idt.net
-
- bobafett@tnp.com (BobaFett) writes:
- >
- > I recently started teaching a friend how to use Lw3D on his
- > Pentium system. Everything was going fine till we got into animation.
- >
- > It seems we can't save AVI's 16 or 32....I heard all kinds of rumors
- > why & how to fix this problem..but still don't know what to do about it.
- >
- > It says some crap like MSacm32.dll linked to missing export NTdll.dll
- >
- > HEEEEELP!
- >
-
-
-
- ---------------------------------
- -------------------------------
-
- The file you are looking for is : ( avifil32.dll ) Assuming you are using
- Windows 95???? Lightwave copys over the file when installing it in the
- Windows\system folder. It is the same file except the file size 90kb
- which the old file is 86kb. You can find the file on the win95 cd-rom
- in the win95 folder in one of the cab files there......I had the same
- problem too.....................See you on the dark side of the wave---
-
-
-
- edbo@chelsea.ios.com
-
- Article: 15348
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 95 InterFace for NT !
- Date: Thu, 21 Mar 1996 10:34:39 GMT
- Lines: 37
- Message-ID: <4ircah$5el@irk.zetnet.co.uk>
- References: <4im2l4$3j0@news.voicenet.com> <31511499.1D91@xs4all.nl>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <31511499.1D91@xs4all.nl>
- Remko Steenstra <rsteenst@xs4all.nl> writes:
-
- > Animation, Factory wrote:
- > >
- > > For all of you waiting for the 95 Interface for NT it has been out
- > > from Microsoft for a while now, but I keep reading about people
- > > waiting for it??
- > > Go get it!! It works fine. It's on there Web site FREE!!!!
- > > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- > >
- > > Have Fun
- > >
- > > Wayne
- > > Animation Factory
- > > ^^^^^^^^^^^^^^Well, I went over their free software index
- > thoroughly, but I couldn't find it...
- > What's the file called and where is it exactly?
-
- > Thanks,
- > Remko
-
- ok use ftp to
- ftp.microsoft.com
- home directory is /bussys/winnt/nt-unsup-ed/newshell/
-
- look for the file with I at the end for intel.
- also get the read me`s and do read them first .
-
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15349
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Bone placement...READ THIS!!!!
- Date: Thu, 21 Mar 1996 10:37:25 GMT
- Lines: 25
- Message-ID: <4ircak$5el@irk.zetnet.co.uk>
- References: <4iof05$9ds@news.flinet.com> <4ipqef$ceu$1@mhafn.production.compuserve.com>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <4ipqef$ceu$1@mhafn.production.compuserve.com>
- Tim Wilson <76432.1122@CompuServe.COM> writes:
-
- > >>>I'm considering working on a bone placement plugin<<<
-
- > The biggest deficiency in LW's Bones routine is that it does not
- > have any way to associate the behavior of a bone to specific
- > points in the mesh, or to lock out specific points from being
- > effected by bones. (Two sides of the same coin). I don't know if
- > this problem is being addressed in 5.0. The way bones work right
- > now is useful for many things. But this other approach should be
- > added as well.
-
- > -Tim Wilson, Crestline
-
- Here,Here
-
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15350
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Cartoonish look and a small tip on Wave Filter (Toy Story)
- Date: Thu, 21 Mar 1996 10:40:17 GMT
- Lines: 52
- Message-ID: <4ircao$5el@irk.zetnet.co.uk>
- References: <4inbj5$3bc@doc.zippo.com>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <4inbj5$3bc@doc.zippo.com>
- Nir A. Hermoni writes:
-
- > All :)
-
- > (The small tip is at the end of this msg)
-
- > I'm trying to get a cartoonish look using, well, what I have.
- > I enabled the experimental features (Ctrl-Shift-F1 in Layout) and than the
- > object edges feature (Ctrl-Shift-F3 for every object in Objects panel).
- > I tested it with realistic shading, quick shading, with the new
- cartoon plug-in,
- > without it. It doesn't look good enough, and not even close to some
- picture I
- > saw in CGW of a dragon that demonstrated this feature. Can anyone help?
-
- > As for the small tip:
-
- > I installed WaveFilter on WinNT 3.51 according to the instructions, but it
- > failed to work. Examination of LW.CFG revealed that the path names for the
- > plug-ins were incorrect. Removed the offending lines (anything that
- referenced
- > to wavefilter), loaded LW and loaded the plug-ins again, and it fixed the
- > problem.
-
- > ________________________
- > | Nir A. Hermoni, Israel |___________________
- > | Lead 3D animator for Zapa Digital Arts Ltd.|__________________
- > | Visit our web site at http://www.zapa.co.il and see our work! |
- > |_______________________________________________________________|
-
- > BTW - Saw Toy Story yesterday (Not only do we get bombed often, we don't get
- > the good films soon enough!). All I can say is: I want to do THAT!
- > And I'd like to discuss it to. Anyone knows of a good discussion group about
- > it?
-
- > Nir.
-
- Where did u get the plug in?
- Where did u see the demo?
- I used just experimetal no plug-in and got a good effect by turning
- up luminosity.
-
-
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15351
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: elfwork@aol.com (Elfwork)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Humanoid on CD-ROM
- Date: 21 Mar 1996 02:51:36 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 26
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4ir1q9$fbb@newsbf02.news.aol.com>
- References: <4in4tf$rc7$1@mhafn.production.compuserve.com>
- X-Newsreader: AOL Offline Reader
-
- In article <4in4tf$rc7$1@mhafn.production.compuserve.com>, Tim Wilson
- <76432.1122@CompuServe.COM> writes:
- >Humanoid for Lightwave is available now on CD-ROM. The scenes,
- >object files, and directory structures have been reworked for 8.3
- >characters, so they can be used on any platform, Intel, DEC,
- >Amiga, etc. But little else has changed at this point.
-
- Great to see it's finally out!
- Though, I _do_ regret the loss of the LongFilename version of the object!
- (I just ported my Amiga version to the PC by using LHA, retaining the
- longfilenames.)
-
- While I understand the importance of maintaining short filenames for
- ISO-9660 compliance, there _are_ formats that support long filenames, and
- they can be read under Win95 and WinNT.
-
- Just say NO to 8.3!
-
- Anyway, waiting for the IK version........
- Erik Flom ELFWorks 3D Construction Co.
-
- Erik Flom - ELF Works 3D Construction Co.
- P.O. Box 432
- Alameda, CA 94501-9559
- internet: ELFWork@aol.com
- web site: http://users.aol.com/ELFVRML/web/home.htm
-
- Article: 15352
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW mailing list
- Date: 21 Mar 1996 03:29:43 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 13
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4ir41n$g35@newsbf02.news.aol.com>
- References: <4ioein$bbp@lori.albany.net>
- Reply-To: stranahan@aol.com (Stranahan)
-
- It still exists...we're just being over-run by 3DStudio fanatics people
- who want to spread the Lee Stranahan war all over the net! =)
- ----------------------------------------------------------------------
-
- Ummmm - which war of mine is this? I don't get the mailing list...
-
-
-
-
- _____________________________________________
- Lee Stranahan
- URL - http://users.aol.com/stranahan/main.htm
-
-
- Article: 15353
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 95 InterFace for NT !
- Date: Thu, 21 Mar 1996 10:34:39 GMT
- Lines: 37
- Message-ID: <4irf39$5te@irk.zetnet.co.uk>
- References: <4im2l4$3j0@news.voicenet.com> <31511499.1D91@xs4all.nl>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <31511499.1D91@xs4all.nl>
- Remko Steenstra <rsteenst@xs4all.nl> writes:
-
- > Animation, Factory wrote:
- > >
- > > For all of you waiting for the 95 Interface for NT it has been out
- > > from Microsoft for a while now, but I keep reading about people
- > > waiting for it??
- > > Go get it!! It works fine. It's on there Web site FREE!!!!
- > > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- > >
- > > Have Fun
- > >
- > > Wayne
- > > Animation Factory
- > > ^^^^^^^^^^^^^^Well, I went over their free software index
- > thoroughly, but I couldn't find it...
- > What's the file called and where is it exactly?
-
- > Thanks,
- > Remko
-
- ok use ftp to
- ftp.microsoft.com
- home directory is /bussys/winnt/nt-unsup-ed/newshell/
-
- look for the file with I at the end for intel.
- also get the read me`s and do read them first .
-
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15354
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Bone placement...READ THIS!!!!
- Date: Thu, 21 Mar 1996 10:37:25 GMT
- Lines: 25
- Message-ID: <4irf3c$5te@irk.zetnet.co.uk>
- References: <4iof05$9ds@news.flinet.com> <4ipqef$ceu$1@mhafn.production.compuserve.com>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <4ipqef$ceu$1@mhafn.production.compuserve.com>
- Tim Wilson <76432.1122@CompuServe.COM> writes:
-
- > >>>I'm considering working on a bone placement plugin<<<
-
- > The biggest deficiency in LW's Bones routine is that it does not
- > have any way to associate the behavior of a bone to specific
- > points in the mesh, or to lock out specific points from being
- > effected by bones. (Two sides of the same coin). I don't know if
- > this problem is being addressed in 5.0. The way bones work right
- > now is useful for many things. But this other approach should be
- > added as well.
-
- > -Tim Wilson, Crestline
-
- Here,Here
-
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15355
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Cartoonish look and a small tip on Wave Filter (Toy Story)
- Date: Thu, 21 Mar 1996 10:40:17 GMT
- Lines: 52
- Message-ID: <4irf3f$5te@irk.zetnet.co.uk>
- References: <4inbj5$3bc@doc.zippo.com>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <4inbj5$3bc@doc.zippo.com>
- Nir A. Hermoni writes:
-
- > All :)
-
- > (The small tip is at the end of this msg)
-
- > I'm trying to get a cartoonish look using, well, what I have.
- > I enabled the experimental features (Ctrl-Shift-F1 in Layout) and than the
- > object edges feature (Ctrl-Shift-F3 for every object in Objects panel).
- > I tested it with realistic shading, quick shading, with the new
- cartoon plug-in,
- > without it. It doesn't look good enough, and not even close to some
- picture I
- > saw in CGW of a dragon that demonstrated this feature. Can anyone help?
-
- > As for the small tip:
-
- > I installed WaveFilter on WinNT 3.51 according to the instructions, but it
- > failed to work. Examination of LW.CFG revealed that the path names for the
- > plug-ins were incorrect. Removed the offending lines (anything that
- referenced
- > to wavefilter), loaded LW and loaded the plug-ins again, and it fixed the
- > problem.
-
- > ________________________
- > | Nir A. Hermoni, Israel |___________________
- > | Lead 3D animator for Zapa Digital Arts Ltd.|__________________
- > | Visit our web site at http://www.zapa.co.il and see our work! |
- > |_______________________________________________________________|
-
- > BTW - Saw Toy Story yesterday (Not only do we get bombed often, we don't get
- > the good films soon enough!). All I can say is: I want to do THAT!
- > And I'd like to discuss it to. Anyone knows of a good discussion group about
- > it?
-
- > Nir.
-
- Where did u get the plug in?
- Where did u see the demo?
- I used just experimetal no plug-in and got a good effect by turning
- up luminosity.
-
-
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15356
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sgigate.sgi.com!nntp.coast.net!news.kei.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: vidflyer1@aol.com (VidFlyer1)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Brand New Flyer 4 Sale
- Date: 21 Mar 1996 07:04:49 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 6
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4irgl1$pp5@newsbf02.news.aol.com>
- Reply-To: vidflyer1@aol.com (VidFlyer1)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- To All,
-
- I have a brand new Video Flyer for sale. It is still in the box. Financial
- emergency forces me to sell for $3800 or best offer. Contact me by e-mail
- if interested.
-
-
- Article: 15357
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: marcicib@aol.com (MarcICIB)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Need info about LightWave-object files.
- Date: 21 Mar 1996 07:42:14 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 5
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4irir6$qjf@newsbf02.news.aol.com>
- References: <544.6647T1277T1646@ifi.uio.no>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- Just look at the Newtek ftp side there you find a file with the
- discription of the format....
- I think the Adress is ftp.newtek.com
-
- bye..
-
- Article: 15358
- Path: news2.cais.com!news.cais.net!netaxs.com!usenet
- From: isla0001@gold.tc.umn.edu (Taufik Islam)
- Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics
- Subject: Wanted: Visual Simulation files for SGI systems
- Date: Thu, 21 Mar 1996 13:38:21 GMT
- Organization: Net Access - Philadelphia's Original ISP
- Lines: 29
- Message-ID: <4irm1b$2gf@netaxs.com>
- NNTP-Posting-Host: chestnut1-13.slip.netaxs.com
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com comp.graphics.algorithms:29592 comp.graphics.animation:33342 comp.graphics.api.inventor:1499 comp.graphics.api.misc:480 comp.graphics.api.opengl:4269 comp.graphics.api.pexlib:399 comp.graphics.apps.alias:1395 comp.graphics.apps.avs:64
-
- We need state of the art Silicon Graphics Visual Database Library.
-
- We manufacture real time Aircrew Training Systems (ex: flight
- simulators, disorientation trainers and such). We have been using
- Silicon graphics computers to generate our "out-the-window" view of
- the cockpit. We are in the process of updating our visual data base
- to enhance the quality of the images so that it closely resembles real
- life "out-the-window" view. We also do instrumentation panel view of
- the cockpit via SGI systems.
-
- Please e-mail me asap for a discussion on how we can cooperate with
- each other or buy visual data base license from you in order to
- enhance our product line.
-
- If you want to know more about our company look at our Web Page:
-
- "http://www.netaxs.com/~etc/"
-
- Thank you for your cooperation.
- Sincerely
-
- Taufik Islam
- Electrical Engineer
- Aircrew Training Systems
- Environmenatal Tectonics Corp.
-
- Voice: 215-355-9100 ext. 314
- Fax : 215-357-4000
-
-
- Article: 15359
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!nntp.inet.fi!news.funet.fi!cs.joensuu.fi!news.joensuu.fi!news.csc.fi!ttammenp
- From: ttammenp@uiah.fi (Tuomo Tammenpaa)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: VRML-plug for LW
- Date: 21 Mar 1996 11:37:00 GMT
- Organization: University of Art and Design Helsinki
- Lines: 6
- Message-ID: <4irf0t$185@ankka.csc.fi>
- NNTP-Posting-Host: uiah.fi
- X-Newsreader: TIN [version 1.2 PL2]
-
- Any idea if there is a plug-in for exporting lw-scenes, or other methods
- to convert from lw to vrml. I'm using Amiga4000 and lw4.0
-
- Tuomo Tammenpaa
- ttammenp@uiah.fi
-
-
- Article: 15360
- Path: news2.cais.com!news.cais.net!news.cais.com!news
- From: mike@cais.com (Michael D. Bartman)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Thu, 21 Mar 1996 14:30:27 GMT
- Organization: Capital Area Internet Service info@cais.com 703-448-4470
- Lines: 43
- Message-ID: <4irot9$ija@news.cais.com>
- References: <N.032096.105040.98@earthlink.net.earthlink.net> <4iqqgc$s5@news.accessone.com>
- NNTP-Posting-Host: mike.cais.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- jeric@accessone.com wrote:
-
- >> fwtep@earthlink.net writes:
- >> > As you say, the CGI in Voyager tries to duplicate the look of the model --
- >> > but then the model itself looks real!
-
- > I disagree, fairly totally.
-
- Me too. It looks nice, but not even close to real.
-
- > The model looks like a well lit model. The only spaceships we've seen
- > are from NASA and the Soviet space program, and they DEFINITELY have a
- > different look that the Star Trek modelers and animators don't even
- > bother trying to approach. On this score, I'd say only "Apollo 13" comes
- > close.
-
- Yeah. Those harsh shadows caused by lack of air to diffract light
- around corners is just plain ugly. Ugly, but very realistic.
-
- > Until STrek gets rid of that big wash of light, it won't look "real".
-
- Hey! Don't you know that Starfleet sends a lighting crew to follow
- all its ships around, to make sure they look good for the camera? :^)
-
- What I want to know is why they bother wasting time getting all the
- ships "ups" aligned when they meet in space. Why bother? Just let
- them sit at whatever haphazard angles they happened to have when they
- got to the rendezvous. Who cares if one is upside down or sideways to
- the others?
-
- Or is that a limitation of models? You have to support them somehow,
- and making the attachment points movable so you could have different
- angles in different shots takes extra work...
-
- -- Mike "not a problem with CG work ;^)" Bartman --
-
- >******************************************************************************
- >** jeric@accessone.com | Synergy Graphix & Animation **
- >** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- >** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
-
-
- Article: 15361
- Path: news2.cais.com!news.cais.net!news.cais.com!news
- From: mike@cais.com (Michael D. Bartman)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave 4.0c Problems
- Date: Thu, 21 Mar 1996 14:33:26 GMT
- Organization: Capital Area Internet Service info@cais.com 703-448-4470
- Lines: 17
- Message-ID: <4irp2r$ija@news.cais.com>
- References: <4ip4dq$4ng@news.inap.net>
- NNTP-Posting-Host: mike.cais.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- amsi@wi.net (John Acheson) wrote:
-
-
- >The platform is a 100 mhz pentium with 32 meg ram, PCI Diamond Stealth video
- >card, OS is WinNT 3.51 with Service Pack 2.
- :
- >Got a call in to Newtek, but usually not here when they call back :( any
- >suggestions?
-
- You might want to bring your OS up to current level. Service Pack 3
- has been out for half a year now, and Service Pack 4 just became
- available a few weeks ago. You're two revisions behind now.
-
- This is probably not your problem, but you never know.
-
- -- Mike "www.microsoft.com I think" Bartman --
-
-
- Article: 15362
- Path: news2.cais.com!news.cais.net!news.sprintlink.net!newsfeed.internetmci.com!in1.uu.net!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Thu, 21 Mar 1996 10:21:57 -0500
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 44
- Message-ID: <31517415.3758@erinet.com>
- References: <4iclce$1g8@sunburst.ccs.yorku.ca> <4ifcd4$mni@news.accessone.com> <1950.6653T832T382@execpc.com>
- NNTP-Posting-Host: ddlp22.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
-
- > I think that people have gotten use to the Star Wars/Star Trek style
- > of models, and assume that spaceships, etc., must look like that to be
- > "real".
-
- Please, give people a little more credit. To look real, spaceships must actually
- LOOK "real", regardless of their design. That has nothing to do with the Star
- Wars/Star Trek approach! The same goes for a 13th-century castle or a coffee urn.
- Whether they exist in real life or are just models, there are subtle but
- important cues in things that look real. If those cues are missing from a piece
- of CGI, don't blame the viewer.
-
- > B5, however, doesn't have most of its ships look like
- > traditional models. Now, Ron Thorton is quite capable of making CGI
- > look like models, and LW can be used to do it, so I think that it is a
- > *choice* to make those very beautifully decorative, glowing, fantastic
- > looking spaceships which *couldn't* be done using models.
-
- It has nothing to do with how colorful a spaceship is. This is a tired, tired
- excuse. Want to know why? Your argument is self-contradictory. Sorry to sound so
- testy about this, but I've heard it way too often. Mostly from LightWave people.
- Those physical models you so dismissively refer to don't LOOK like models -- they
- look convincing! So what you're really saying is "Ron Thornton is quite capable
- of making CGI look convincing", he just doesn't choose to. As they say, "De Nile
- ain't just a river in Egypt".
-
- If you want further proof, go back and watch a few random episodes of B5.
- Sometimes you'll find a hanger or other interior shot that looks bitchin' real.
- Then a spaceship will fly into the scene and blow the whole thing. Those ships
- look very, very CGI, by comparison to Foundation's own work! So what if the ships
- couldn't be done using traditional models? They aren't as convincingly real as
- other elements done by the same people, which tells me Foundation (and even you,
- deep down) know very well what looks real and what doesn't, and what just plain
- falls short.
-
- If you think I'm turning this into my own personal Foundation slamfest, you're
- dead wrong. I want to see them do greater and greater work. And despite
- LightWave's pervasiveness throughout the industry, it is still somehow looked
- down upon. Continuing to settle for second best won't help matters any.
-
- --
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 15363
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!news00.sunet.se!sunic!news99.sunet.se!erinews.ericsson.se!eua.ericsson.se!news.algonet.se!usenet
- From: rioter@algonet.se (Johan Steen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LWPro Compilation Book
- Date: 21 Mar 1996 11:52:08 GMT
- Organization: AlgoNet Public Access Node, Stockholm
- Lines: 7
- Message-ID: <129.6654T732T483@algonet.se>
- NNTP-Posting-Host: aristotle.algonet.se
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
-
- Is the LWPro compilation book out yet? They charged my credit card over
- a month ago but the book hasn't showed up yet!
-
- /Johan
-
-
-
- Article: 15364
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netcom.com!bhood
- From: bhood@netcom.com (robert hood)
- Subject: Re: AREXX to C programming
- Message-ID: <bhoodDoMK6o.6u9@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- References: <DntusB.3pK@serval.net.wsu.edu> <4hn7cm$1lc@news.accessone.com> <31426350.4685@ix.netcom.com> <alanr-1403960948410001@199.182.115.170>
- Date: Thu, 21 Mar 1996 15:54:23 GMT
- Lines: 29
- Sender: bhood@netcom12.netcom.com
-
- Alan Ridgeway (alanr@west.ivi.com) wrote:
- [...]
- > My personal opinion is If NewTek really wants mass acceptance of Lightwave
- > for Windwos NT, thery should have hooks for Visual Basic as a scripting
- > langauge. VB is THE langauge for Windows. (I don't care if you don't like
- > it, think Rexx is better, refuse to aid MS, hate basic, etc. none on these
- > answers will change the fact that the VB is it on the Windows platform.)
-
- Reality Check: Visual Basic is THE language for beginners, hobbiest and, in
- some instances, rapid prototypes. C and C++ are THE languages for serious
- software development, and has been for many, many years.
-
- However, LightWave for non-Amiga platforms already has a scripting system, and
- it operates as a direct plugin. It is called 'BML', and is currently shipping
- for Intel and DEC Alpha platforms. The initial product is for Modeler, but
- development is underway for Layout as well (we currently have Image Filter,
- Procedural Texture, Displacement Map, and Item Animation scripting plugins
- operational, and will be sending them into Beta testing in late Spring).
-
- You can get more information about the next generation of LightWave scripting
- at the following Web site:
-
- http://www.dimensional.com/~vvisions/
-
- --
- Render me gone, |||
- Bob ^(===)^
- -------------------------oOO--(_)--OOo--------------------------------------
- Bob Hood, President | All governments suffer from a recurring problem:
- Virtual Visions,Inc.| Power attracts pathological personalities. It is not
- Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
- FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
- | drunk on violence, a condition to which they are
- bhood@netcom.com | quickly addicted - Frank Herbert
- ----------------------------------------------------------------------------
-
- Article: 15365
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netcom.com!bhood
- From: bhood@netcom.com (robert hood)
- Subject: Re: where can i get macros?
- Message-ID: <bhoodDoMKD7.74n@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- References: <4iefrp$10e@lince.lander.es>
- Date: Thu, 21 Mar 1996 15:58:19 GMT
- Lines: 21
- Sender: bhood@netcom12.netcom.com
-
- Ackman (jgago@lander.es) wrote:
- > hbrtv284@csun.edu (emmanuel olympia) escribe:
- > >
- > > i am new to lw, and i am always hearing about this macro and that macro.
- > > is there a site on the net where I can get these macros? thx
- > >
- > > emmanuel
- >
- > You can get it a ftp.newtek.com or visit WWW limg.home, there is numerous
- > links for great Amiga ftp sites full of lightwave stuff.
-
- Also checkout the following two locations:
-
- Anonymous FTP: ftp.netcom.com:/pub/bh/bhood/LightWave
- WWW: http://www.dimensional.com/~vvisions/
-
- --
- Render me gone, |||
- Bob ^(===)^
- -------------------------oOO--(_)--OOo--------------------------------------
- Bob Hood, President | All governments suffer from a recurring problem:
- Virtual Visions,Inc.| Power attracts pathological personalities. It is not
- Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
- FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
- | drunk on violence, a condition to which they are
- bhood@netcom.com | quickly addicted - Frank Herbert
- ----------------------------------------------------------------------------
-
- Article: 15366
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!netaxs.com!panix!imci5!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netcom.com!jkrispow
- From: jkrispow@netcom.com (Jeff Krispow)
- Subject: Warp 060 Boards
- Message-ID: <jkrispowDoMqLq.5GK@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- Date: Thu, 21 Mar 1996 18:13:02 GMT
- Lines: 15
- Sender: jkrispow@netcom18.netcom.com
-
- Just thought I'd let you know...
-
- Someone earlier here mentioned picking up a Warp Enging 060 board...well,
- there is no such beast as of yet. I talked with Macrosystems the other
- day, and they said that they are shooting for an early May release for
- the board, with trade-in available for those of you with an 040 board.
- They also said that the 060 chips ARE NOT compatible with the 040 card,
- in case any of you had a question about that.
-
- As for me, I'm waiting for the PowerPC card for my A4000 instead (ack!
- that means I'll have to go through the hell of selling my Warp!).
-
- Jeff
- --
- jkrispow@netcom.com
-
- Article: 15367
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!news1.digex.net!news3.digex.net!access1.digex.net!erniew
- From: Ernie Wright <erniew@access1.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Interface Issues: WAS Which 3D program?
- Date: Thu, 21 Mar 1996 12:53:38 -0500
- Organization: Express Access Online Communications, USA
- Lines: 28
- Message-ID: <Pine.SUN.3.91.960321114055.9535B-100000@access1.digex.net>
- References: <Pine.SUN.3.91.960318123549.19457A-100000@access1.digex.net> <31506544.3CB0@ix.netcom.com>
- NNTP-Posting-Host: access1.digex.net
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- In-Reply-To: <31506544.3CB0@ix.netcom.com>
-
- Elliot Bain wrote:
-
- > This is why I'm surprised that Newtek hasn't added Windows proficient
- > programmers. The programmers who developed Lightwave and Modeler are
- > extrememly good at what they do, but I'm of the opinion they've never
- > done any MSWindows programming prior to porting LW. This is a Newtek
- > problem.
-
- How does this address the problem of implementing OLE on non-Windows
- platforms? You've also missed my meaning--OLE is hard for *Windows*
- programmers to implement without resorting to C++, which would lead to
- new problems with performance and cross-platform development.
-
- > For those not familiar with the term, OLE is the accronym for Object
- > Linking and Embedding. Whether any of us like it or not, Uncle Bill
- > and most other New Age developers are taking us down an object oriented
- > future. And to paraphrase an old commercial, objects is objects.
-
- NO! False! Ptui! This is *hype*. Objects are not generic little
- modules that can be assembled arbitrarily. They are little programs,
- and if the little programs don't do what you want, you have to modify
- them, just like any other source code.
-
- Suppose LW had buttons that said "Spaceship" and "Flying Logo." Good?
- Bad? I dunno. I'd never use them.
-
- - Ernie
-
-
- Article: 15368
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: leuey@aol.com (Leuey)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: FDPainter: layer question
- Date: 21 Mar 1996 13:19:02 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 6
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4is6im$3ms@newsbf02.news.aol.com>
- References: <4iqr93$k9m@steel.interlog.com>
- Reply-To: leuey@aol.com (Leuey)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- FD Painter 4's interface is better than 3, but I still dislike it. It
- looks nice, but photoshop is SO much more functional IMHO as doing things
- like selections, layers, and channels than FD Painter.
-
- later
- greg
-
- Article: 15369
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 32 bit output on Intel Lightwave?
- Date: 21 Mar 1996 19:45:47 GMT
- Organization: AccessOne
- Lines: 28
- Message-ID: <4isblb$eib@news.accessone.com>
- References: <314EF77C.4737@elastic.avid.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > Joe Porkka <joe@elastic.avid.com> writes:
- > Most of Elastic Reality's products use HIIP for output.
- > This includes our Elastic Reality package for Windows 3.1,
- > Windows NT, and Windows 95.
- >
- > These packages have had *very* few complaints of file format problems.
- >
- > It uses (essentially) the same HIIP as what is used in
- > Lightwave.
- >
- > Yes the TARGA modules *do* support alpha channels.
- >
- > I don't know if Lightwave supports saving Alpha channels to
- > HIIP however.
-
- > Funny how our software doesn't have these problems. Hmmmm..
-
- Pretty low blow. "Essentially" doesn't hack it: obviously it is the
- >interface< between LW and HIIP that is screwed, and I believe that THAT was ASDG's
- job to make functional.
-
- I could be wrong.......
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 15370
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Advantages of Ngons
- Date: 21 Mar 1996 19:47:21 GMT
- Organization: AccessOne
- Lines: 19
- Message-ID: <4isbo9$eib@news.accessone.com>
- References: <4ip4k8$ot7@mo6.rc.tudelft.nl>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > Wooly Mittens <4g9a42$fq0@mo6.rc.tudelft.nl> writes:
- > > It's a hell of a lot easier to see what you are doing with Ngons
- > > rather than peering thru a storm of triangles.
- >
- > But some might counter, that it's far easier to create a non-flat
- > polygon, by dragging one point along it's normal-axis.
- >
- > Off course that only happens to amateurs ;).
-
- Yes, AND they are trivial to detect. >8^/
-
-
- > Wooly Mittens.
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 15371
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: how can equalize velocity in complete motion path?
- Date: 21 Mar 1996 19:53:25 GMT
- Organization: AccessOne
- Lines: 36
- Message-ID: <4isc3l$eib@news.accessone.com>
- References: <Pine.SUN.3.91.960313015017.14374B-100000@access1.digex.net>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > Ernie Wright <erniew@access1.digex.net> writes:
- > I haven't given this enough thought (DANGER DANGER), but I'm pretty
- > sure that cubic natural splines will actually work the way an initiate
- > would expect (adding a point on the curve won't change the curve). But
- > Layout splines have local control (changing a keyframe only affects the
- > nearest curve segments), and to get this you give up the other property.
-
- Hmmm, TANSTAAFL yet again.
- >
- > > Do not the scriptures say: The tao of the GUI should be simple,
- > > yet not too simple?
- >
- > They do indeed.
-
- This could all be avoided if we could convince Allen to implement separate
- motion/rotation/scaling channels in Layout: this would (HA!) be trivial, since it
- would essentially only be a series of "virtual" null objects that always were
- attached to a given object/light/camera/bone.
-
- (note the hand-waving "essentially" in the above sentence: still, I think
- it is true. Anyone?)
-
- Myself and others have requested this for years: soon we'll be reduced to
- TP'ing Allen's house in the middle of the night, and subscribing him to obscure
- record clubs if he doesn't comply with our wishes.......
-
-
-
- > - Ernie
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 15372
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave 4.0 Deficiency
- Date: 21 Mar 1996 19:57:11 GMT
- Organization: AccessOne
- Lines: 28
- Message-ID: <4iscan$eib@news.accessone.com>
- References: <4iiua8$5dg@news.net1.net>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > throb@net1.net (thROB) writes:
- > >Also, why can't you exclude objects from lights in Layout?
-
- Somebody misses 3DS....
-
- > With bones, using the first bone's axis for movement/rotation is a
- > pain, to say the least. If we could choose maybe between having that
- > and the world axis, that would be peachy keen.
-
- ???? Huh? Could you give examples? (on why that would be useful.)
- Why not just make another, unparented bone?
-
- >
- > In layout, it would be nice to have a "render object" button, so we
- > don't have to use the limited region option, and just have the object
- > rendered just as it were in the scene.
-
- Oooo, I like this suggestion: also, it would be simple to implement,
- as Allen could just make ALL the other objects temporarily have a
- object dissolve of 100%. (Always good to suggest methodologies in your
- suggestions.)
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 15373
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Interface issues
- Date: 21 Mar 1996 20:03:10 GMT
- Organization: AccessOne
- Lines: 19
- Message-ID: <4isclu$eib@news.accessone.com>
- References: <4idk52$jvn@steel.interlog.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
-
- > >Softimage for NT has an UGLY user interface, very DOS'y ... BUT I DON'T CARE! It's basic
- > >menu strips along each side is easy enough to navigate and you stay in the same work
- window
- > >while you change modules-this is great as it doesn't disrupt your train of thought. I
- have it
- > >here at work and wish I could afford for home(who doesn't?).
-
- It may be ugly, but it seems very fast. One thing I liked about it VS.
- Lightwave is that minimized the amount of time the layout area was obscured by
- the Panels. Most toggles were menu pop-outs.
-
- A case can be made for both styles.
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 15374
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!info.ucla.edu!nnrp.info.ucla.edu!usenet
- From: Adam Chrystie <adamchry@cats.ucsc.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW for the Poor?
- Date: Thu, 21 Mar 1996 10:15:32 +0000
- Organization: University Of California at Santa Cruz
- Lines: 14
- Message-ID: <31512C44.4122@cats.ucsc.edu>
- References: <314F924A.7CB2@satie.arts.usf.edu>
- NNTP-Posting-Host: ts38-3.wla.ts.ucla.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB2 (WinNT; I)
-
- Take a student loan..that's what I had to do :). If you get
- a subsidized loan then it's like getting LW and not paying
- for it for a few years :).
-
- Oh, if any of the student hater weenies flame me too bad!!
- Just so happens LW is used for 90% of my film/video projects
- :), a required instrument to further my knowledge,
- productivity and education in the field of film/video.
-
- Adam Chrystie
- adamchry@cats.ucsc.edu
- www2.ucsc.edu/people/adamchry/index.html
-
-
-
- Article: 15375
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!info.ucla.edu!nnrp.info.ucla.edu!usenet
- From: Adam Chrystie <adamchry@cats.ucsc.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Newtek at NAB?? OR PLAY??
- Date: Thu, 21 Mar 1996 10:21:06 +0000
- Organization: University Of California at Santa Cruz
- Lines: 13
- Message-ID: <31512D92.4B26@cats.ucsc.edu>
- References: <4ikucv$8n8@newsbf02.news.aol.com> <4inmdf$7c2@newsbf02.news.aol.com>
- NNTP-Posting-Host: ts38-3.wla.ts.ucla.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB2 (WinNT; I)
-
- PMshark wrote:
- >
- > I've heard Play is going to get Penn Gillette to cause some big
- > disturbance in front of the NewTek booth..something about Laser Tag? :)
-
- I doubt Play could do that...
-
- Adam, who snuck behind stage along with an unnamed
- crusader (you wanna reveal yourself too) and hung (ok, i
- stood their sppechless while my buddy joked around) with Penn
- after wavies.
-
-
-
- Article: 15376
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!info.ucla.edu!nnrp.info.ucla.edu!usenet
- From: Adam Chrystie <adamchry@cats.ucsc.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Penello Pro (Somebody please answer)
- Date: Thu, 21 Mar 1996 10:22:40 +0000
- Organization: University Of California at Santa Cruz
- Lines: 8
- Message-ID: <31512DF0.3473@cats.ucsc.edu>
- References: <314EF345.3384@UTK.EDU>
- NNTP-Posting-Host: ts38-3.wla.ts.ucla.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB2 (WinNT; I)
-
- I've asked XAOS many times about a full version of
- penello..no response..even though i campaigned my ass off for
- them at my school to get LW SGI accepted.
-
- Adam Chrystie
- adamchry@cats.ucsc.edu
- www2.ucsc.edu/people/adamchry/index.html
-
-
- Article: 15377
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet
- From: "Robert C. Powers" <rpowers@earthlink.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Print Resolution with Lightwave
- Date: 21 Mar 1996 20:34:18 GMT
- Organization: Earthlink Network, Inc.
- Lines: 14
- Message-ID: <4isega$nq6@argentina.it.earthlink.net>
- NNTP-Posting-Host: tsu-la-22.earthlink.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.2N (Windows; I; 32bit)
- To: Everyone
-
- Hi everyone,
- I'm trying to render a file with 4.0 Lightwave to use in print.
- The final resolution in LW pixels is 1200 x 1000. My question
- is if I use a BG image in the scene that was created in Dpaint
- at 600x400 resolution and then in lightwave I render it at 1200
- x1000. What will the results be? Do you have to create all
- images to be used in a high resolution scene at 1200 x 1000 if
- that is the resolution that you want the final image to be?
- Can you use regular 740 x 480 images in the scene and expect
- them not to have alot of jaggies....I plan to turn antialiasing
- on to high. Thanks for you help. This is my first time using
- LW for print.
-
-
-
- Article: 15378
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: jbooth411@aol.com (JBooth411)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: how can equalize velocity in complete motion path?
- Date: 21 Mar 1996 15:30:56 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 22
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4isea0$6cg@newsbf02.news.aol.com>
- References: <4isc3l$eib@news.accessone.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4isc3l$eib@news.accessone.com>, jeric@accessone.com writes:
-
- > Myself and others have requested this for years: soon we'll be
- reduced to
- >TP'ing Allen's house in the middle of the night, and subscribing him to
- >obscure
- >record clubs if he doesn't comply with our wishes.......
- >
- >
-
- what makes you think this isn't the way we got the content directory?
-
- I hear the guys at B5 do this regularly :)
-
-
-
- Jason Booth
- Second Nature, Inc.
- "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- RICH!!!!"
-
-
-
- Article: 15379
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!newsfeed.ACO.net!news.cesnet.cz!sun.uakom.sk!ccnews.ke.sanet.sk!news
- From: martin@ccsun.tuke.sk
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Questions on LW
- Date: 21 Mar 1996 17:58:11 GMT
- Organization: -
- Lines: 20
- Message-ID: <4is5bj$3vp@ccnews.ke.sanet.sk>
- NNTP-Posting-Host: 147.232.16.66
- X-Newsreader: <WinQVT/Net v3.9>
-
- Hi,
- I'm a more or less advanced user of 3DS and heared quite a lot
- about LightWave. I've never seen it in action (except for the
- animations in B5 and SQ) and therefore have a couple of questions:
-
- 1. What OS does it need? (PC, not Amiga)
- 2. Are there any external plug-ins (like the 3DS IPAS routines)?
- 3. Can I network render?
- 4. Are the cool special effects already built-in or do I need
- to buy external plug-ins?
- 5. Is the renderer faster than the one of 3DS?
- 6. Finally, how much does the latest version cost and is it worth
- the trouble?
-
- Thanx,
-
- --Martin
-
- martin@ccsun.tuke.sk
- http://www.tuke.sk/users/martin/go.html
-
- Article: 15380
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: jbooth411@aol.com (JBooth411)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Interface issues
- Date: 21 Mar 1996 15:31:53 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 23
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4isebp$6d2@newsbf02.news.aol.com>
- References: <4isclu$eib@news.accessone.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- I just wish lightwave would make better use of extra screen
- realestate. Currently, you open a lightwave screen at 800x600, or
- 1024x768, you get the same thing. It would be nice if you could open the
- screen, with everything at an effective res of 640x480, and use the extra
- space (when in 1024x768, for instance) to do things like leave motion
- graphs and panels open. A way to pull comands out of those panels, and
- leave them in this common space would also be desirable - sort of like a
- shortcut in win95. this way, you could grab that ever so hidden beneath
- layers item (like ADD BONE) and leave it on the main screen. I really
- think this would be a great interface improvement, as people could
- customize thier interface, without suffering from the ever so present
- "Where did that window go" syndrome other programs have. You'd essentialy
- have the full program in one corner of the screen, with all your custom
- stuff along the other 2 sides...
-
-
-
- Jason Booth
- Second Nature, Inc.
- "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- RICH!!!!"
-
-
-
- Article: 15381
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sesqui.net!uuneo.neosoft.com!usenet
- From: David Forbus <forbus@gie.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: New Program - Call for suggestions :)
- Date: Thu, 21 Mar 1996 15:35:25 -0600
- Organization: Gulf Interstate Engineering
- Lines: 31
- Message-ID: <3151CB9D.41C67EA6@gie.com>
- References: <4il5mg$pem@shiva.usa.net>
- NNTP-Posting-Host: ipx025.gie.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (X11; I; SunOS 4.1.2 sun4c)
- To: James Jones/Nibbles and Bits <jgjones@earth.usa.net>
-
- James Jones/Nibbles and Bits wrote:
- >
-
-
- > A varied collection of common (and some not so common) image-processing
- > operations are included.
- > Partial list:
- > Crop, very high quality Scale, Color-to-Gray, Gray-to-Color, Flip,
- > Rotate, Roll, Blur, Unsharp Mask, Convolve, Negative, Median Filter, Add
- > Alpha, Split Alpha, Interlace, Deinterlace, Dissolve. In the works are
- > 3/2 pulldown conversion, arbitrary pulldown conversion and
- > time-expansion/contraction.
- >
- > ARRIBA also has an extremely flexible file renaming ability. (Change the
- > base name, number of digits, period or no period, start frame number,
- > frame increment number: positive or negative, extension or no extension.
- > For example, reverse an entire animation in a couple of seconds!)
- >
-
- I see a potential problem with this. For field rendered animations and
- captured video. Renumbering the frames only will give you images that
- constantly jump as they advance backwards. You will need to drop the
- second field of the last frame and replace it with the second field
- of the next to the last frame and advance backwards untill you get to
- the first frame. At that point you will discard the first field of the
- first frame. The entire animation or video clip will be shorter by one
- frame, but have completely smooth movement at full resolution. Has
- anyone done this yet? Put me on your list, I'm interested in your
- product. Sounds cool.........
-
- DLF
-
- Article: 15382
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sesqui.net!uuneo.neosoft.com!usenet
- From: David Forbus <forbus@gie.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: animating characters
- Date: Thu, 21 Mar 1996 15:48:17 -0600
- Organization: Gulf Interstate Engineering
- Lines: 21
- Message-ID: <3151CEA1.167EB0E7@gie.com>
- References: <4imctd$sgj@lgsx01.lg.ehu.es>
- NNTP-Posting-Host: ipx025.gie.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (X11; I; SunOS 4.1.2 sun4c)
- To: Eneko Cajigas <upbcamae@lg.ehu.es>
-
- Eneko Cajigas wrote:
- >
- > Does anybody know an easy way to animate facial expresions of
- > 3D characters.
- > I mean some software uses splines or boxes round the faces of
- > characters that alows you to change the facial expresions by
- > simply draging some control points that open mouth or eyes and
- > so...
- >
- > I got the impression that lightwave is usefull for flying
- > logos and dificult camera movements? and what happens with
- > character animation!!!!???
- >
- > Success
- >
- > :(
-
- Use bones and/or morph objects. Those M&M commercials by Will Vinton
- (sp) Studios says it can be done.
-
- DLF
-
- Article: 15383
- Path: news2.cais.com!news.cais.net!news.sprintlink.net!new-news.sprintlink.net!news.sprintlink.net!newsfeed.internetmci.com!in2.uu.net!news.qnet.com!usenet
- From: Manuel Coats <mcoats@qnet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave Books?
- Date: Thu, 21 Mar 1996 14:26:06 +0000
- Organization: Lightspeed
- Lines: 15
- Message-ID: <315166FE.184F@qnet.com>
- References: <4ijljb$jkn@soap.news.pipex.net> <DoGw0p.Gpw@cix.compulink.co.uk>
- NNTP-Posting-Host: dialup28.lanc.ca.qnet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (WinNT; I)
-
- David Mccandless P wrote:
- >
- > I have never seen a Lightwave book in the UK. Even when I went to a major
- > book shop in Seattle, I got: "Lightwhat?".
- >
- > Try Premiere Vision on 0171-721-7050. I know they do videos.
- >
- > David
-
- Lightspeed carries "THE FX KIT FOR LIGHTWAVE" book but there is no ISBN #. It
- must be ordered directly through Lightspeed (Phone 805-726-3545) or through one
- of the dealers that the MICRO-PACE distributor sells the books to. For more
- information on this book and other Lightwave products, check out the webpage at:
-
- http://www.webcom.com/lghtspd
-
- Article: 15384
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!demos!solace!xinit!newsfeed.tip.net!usenet
- From: Daniel Eriksson <daniel.eriksson@playground.se>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: IK animation in LW
- Date: Thu, 21 Mar 1996 19:47:14 -0800
- Organization: Playground
- Lines: 12
- Message-ID: <315222C2.41C6@playground.se>
- NNTP-Posting-Host: b171090.dial.tip.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Mailer: Mozilla 2.0 (X11; I; IRIX 5.3 IP22)
-
- Hi folks,
-
- Do anyone have any tip regarding IK animation in LW. I think the IK
- works a little bit clumsy (or am I doing something wrong). I doesn´t
- help at all since I must keyframe any part of the IK chain, will there
- be a way (or a plugin) to let a IK chain update it self while moving a
- IK goal (like Soft and Alias).
-
- Thanks for any answer.
-
- Daniel
- Playground
-
- Article: 15385
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!spool.mu.edu!munnari.OZ.AU!news.mel.connect.com.au!yarrina.connect.com.au!news.mel.aone.net.au!ur002968
- From: imagine@h130.aone.net.au (Kevin Gleeson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Need a Copy of Lightwave for PC
- Date: Thu, 21 Mar 96 01:02:48 GMT
- Organization: Imagine It
- Lines: 38
- Distribution: world
- Message-ID: <4iq664$8o6@news.mel.aone.net.au>
- References: <314efd13.18396673@netnews.voicenet.com> <314f29b4.1069894@news.charm.net> <960203024814326@FrontierTech.COM>
- NNTP-Posting-Host: d15-1.cpe.hobart.aone.net.au
- X-Newsreader: News Xpress 2.0 Beta #0
-
- In article <960203024814326@FrontierTech.COM>, tlisanti@earth.planet.net wrote:
- >In message <314f29b4.1069894@news.charm.net>, alowe@charm.net (Adam Lowe)
- >writes:
- >
- >>On Tue, 19 Mar 1996 18:30:29 GMT, marlon@voicenet.com (Marlon Beltz)
- >>wrote:
- >>
- >>>Anyone have an extra copy of Lightwave for PC for sale? Mosttly just
- >>>need the dongle, have the other stuff. Please email me at
- >>>marlon@3dsim.com
- >>>
- >>>
- >>>Thanks in advance.
- >>
- >>Yea, I got one........at Newtek! Go buy it and support the
- >>programmers.
- >
- > Its amazing what people will come up with. I think the best was when somone
- >posted they bought LW PC without a manual and can someone send him a copy. Geez
- >
- >what losers!
- >
- >Tony
- >
- >
-
- Am I missing something or doesn't he say he wants to BUY the programme? If
- someone sells him their dongle, they've sold him the package. I can't see
- anything wrong with buying software second-hand.
-
- I've got three LW licenses and all I'd need would be to buy another dongle,
- I've got six sets of manuals (thanks to the Beta to 4.0 upgrade) and CD roms
- and disks coming out of my ears. This guy is probably in the same position.
-
- Cheers
-
- Kevin Gleeson
- Hobart TAS OZ
-
- Article: 15386
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Thu, 21 Mar 1996 17:25:55 -0500
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 13
- Message-ID: <3151D773.6E99@erinet.com>
- References: <4ids89$69b@nntp.crl.com> <4ievuq$btj@newsbf02.news.aol.com> <4iqg2h$581@canyon.sr.hp.com>
- NNTP-Posting-Host: edlp134.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
-
- > Bottom line: Don't skimp on your map images! Spend lots of
- > time and energy on them. That is how you will conquer
- > the dreded "CGI look".
- >
- > Michael Powell
-
- Hear, hear!!!
-
- --
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 15387
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!demos!solace!nntp.uio.no!hermod.uio.no!nntp-oslo.UNINETT.no!nntp-trd.UNINETT.no!oslonett.no!sn.no!newsfeed.tip.net!usenet
- From: Daniel Eriksson <daniel.eriksson@playground.se>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: IK animation in LW
- Date: Thu, 21 Mar 1996 19:48:09 -0800
- Organization: Playground
- Lines: 12
- Message-ID: <315222F9.167E@playground.se>
- NNTP-Posting-Host: b171090.dial.tip.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Mailer: Mozilla 2.0 (X11; I; IRIX 5.3 IP22)
-
- Hi folks,
-
- Do anyone have any tip regarding IK animation in LW. I think the IK
- works a little bit clumsy (or am I doing something wrong). I doesn´t
- help at all since I must keyframe any part of the IK chain, will there
- be a way (or a plugin) to let a IK chain update it self while moving a
- IK goal (like Soft and Alias).
-
- Thanks for any answer.
-
- Daniel
- Playground
-
- Article: 15388
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Newtek at NAB?? OR PLAY??
- Date: 21 Mar 1996 18:10:36 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 30
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4isnlc$a44@newsbf02.news.aol.com>
- References: <31512D92.4B26@cats.ucsc.edu>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- ------------------------------------------
- > I've heard Play is going to get Penn Gillette to cause some big
- > disturbance in front of the NewTek booth..something about Laser Tag? :)
-
- I doubt Play could do that...
- -------------------------------------------
-
- Adam..... dude....it was a joke, man
-
- Play could NOT do that. Penn is no pal of Play's.
-
- No, all Play will do is show Trinity - a really cool product with a ton of
- third party support behind it. They'll have an opening event, a big
- honkin' booth in the main hall. And Kiki.
-
- NewTek will be showing a great new version of LightWave, most likely. John
- Gross has written that it feautre OpenGL, so you'll probably have a chance
- to see how that looks. But there's no VTU pavillion this year, so I have
- no idea where the small vendors will be... if anywhere. And there's also
- no 'opening event' as far I can tell at this point - this event used to be
- for dealers and end users, but the dealer network has really been burned
- this year and is fairly decimated . Rumor of the week - NewTek may be
- announcing a aquisition/merger-type deal, which would result in layoffs at
- NewTek.
-
-
- _____________________________________________
- Lee Stranahan
- URL - http://users.aol.com/stranahan/main.htm
-
-
- Article: 15389
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news4.ner.bbnplanet.net!news.ner.bbnplanet.net!delphi.bc.edu!st202x229.bc.edu!user
- From: connorbd@cleo.bc.edu (Brian Connors)
- Newsgroups: alt.architecture.int-design,alt.fractal-design.painter,rec.games.design,alt.graphics.pixutils,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,co
- Subject: Re: HELP! Moving into the future!
- Date: Thu, 21 Mar 1996 13:53:50 -0500
- Organization: Duchesne Brick and Block
- Lines: 27
- Message-ID: <connorbd-2103961353500001@st202x229.bc.edu>
- References: <evidar-1603961255010001@msn_2_1.binc.net> <4ij281$i0d@svdns1.ubinet.ubs.com> <314E169B.60BA@syix.com>
- NNTP-Posting-Host: st202x229.bc.edu
- X-Newsreader: Yet Another NewsWatcher 2.2.0b4
- Xref: news2.cais.com alt.architecture.int-design:2747 alt.fractal-design.painter:2408 rec.games.design:15394 alt.graphics.pixutils:12995 comp.graphics.algorithms:29622 comp.graphics.animation:33363 comp.graphics.api.misc:482 comp.graphics.api.opengl:4283
-
- In article <314E169B.60BA@syix.com>, pan <pan@syix.com> wrote:
-
- >Paul Kennedy wrote:
-
- >> evidar@pleasantco.com (Eric Vidar) wrote:
-
- >> >Hello,
- >> >I am the Graphic Systems Administrator at Pleasant Company in Middleton,
- >> >Wisconsin, (near Madison). Our Creative Department is in the process of
- >> >moving into the future...
-
- >> At a rate of one second per second presumably?
-
- >> Paul Kennedy - 101455.2735@compuserve.com
-
- > I don't want to reply to this because it is cross posted to what seems
- >like half the known world ... ooops! I geues I did anyway.
-
- I just will not reply to this. However, I will crosspost it into a few
- relevant newsgroups.
-
- /Coach
-
- --
- Brian Connors (they call me COACH!) connorbd@cleo.bc.edu
-
- Somewhere along the line I got cut by the bleeding edge and those wounds never heal...
-
- Article: 15390
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!panix!usenet
- From: Gabe Evans <gevans@panix.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Please look at my LW Shockwave ...
- Date: Thu, 21 Mar 1996 19:06:48 -0500
- Organization: PANIX Public Access Internet and Unix, NYC
- Lines: 22
- Message-ID: <3151EF18.4672@panix.com>
- NNTP-Posting-Host: gevans.dialup.access.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (WinNT; I)
-
- Hi all,
-
- If anyone is interested, I just (last night @ 4
- AM!) finished a
- litle shockwave animation using LW for a friend's
- website. It's
- a 50's Buck Rogers style rocket ship and is at
- http://www.astrogate.com The best thing is it's
- only 28K!
-
- Let me know what you think, good and bad. I know I
- need to work
- on the flames a bit, but in my defense I'd never
- done them
- before and was working from memory with techniques
- posted here - you know who you are! Thanks!
-
- --
- Gabe Evans
- Transplanted Mancunian
- LW images at
- http://www.panix.com/~gevans/gallery.html
-
- Article: 15391
- Path: news2.cais.com!news.cais.net!news.sprintlink.net!new-news.sprintlink.net!news.sprintlink.net!rain.fr!jussieu.fr!oleane!tank.news.pipex.net!pipex!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.usaor.net!news
- From: ivan@usaor.net (Oliver Hotz)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave Plugin/Ideas/Development
- Date: 21 Mar 1996 23:58:30 GMT
- Lines: 52
- Message-ID: <2061.6654T1142T1086@usaor.net>
- NNTP-Posting-Host: stat105.usaor.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- Hi Everyone.. its about time i got everything done here...
-
- Our Site is now stable and should be online 24 hours...
-
- We are working on several plugins and already released the first one a while
- ago for the amiga (cybergrafix render), which does not mean though that the
- upcoming plugins are amiga only.. no.. they will be compiled cross platform
- wise...
-
- On the www page mentioned at the bottom, please check the Plugin Section.
-
- You can see and take a note of what we are currently working on, and what is
- in development, as well as downloading the latest betas...
-
- I encourage everyone to also write a little note or idea for future plugins,
- that are not mentioned on the page...
-
- ONE THING WE WANT TO STATE VERY CLEARLY HERE:
-
- The Plugins will be Freeware/Giftware and later on maybe shareware...
-
- We are tired of seeing companies making lots of high priced plugins...yes,
- some are worth their money.. some others aren`t... We just don`t want to see
- another 3D-Studio effect were a program consists out of Plugins that are more
- expensive then the Main Program.
-
- There are lots of good programmers out there.. and we will try to prove that
- it is possible to make plugins that Don`t cost 300 to 500 or even 1000 US$...
-
- Well.. we will see where it goes.... we are hoping to get some response from
- people that work every day with lightwave, getting their inputs for plugin
- ideas other then the ones we allready have...
-
- We also have a Ftp Site, were lightwave objects/scenes and renderings of other
- lightwave users can be found...
-
- Please don`t hesitate to stop in..
-
- All the information/addresses, how to reach us.. can be found in the Signiture
-
- Thank you very much
-
- Oliver Hotz
-
- Oliver Hotz of Imaginative Systems - 3D Computer Animation Company
- Please check out our WWW Page at http://isys.ml.org
- or our FTP Site at isys.ml.org or just telnet to our Support BBS
- at isys.ml.org (10 lines)
- If you have any Questions about 3D Animations or HTML/VRML programming or
- you are just looking for someone to setup your WWW Page please send
- email to ivan@usaor.net !
-
-
- Article: 15392
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.bluesky.net!solaris.cc.vt.edu!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet
- From: rpowers@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave and Print Resolution
- Date: Thu, 21 Mar 1996 23:07:23 GMT
- Organization: Earthlink Network, Inc.
- Lines: 15
- Message-ID: <4isnd2$8hv@uruguay.it.earthlink.net>
- NNTP-Posting-Host: 206.85.95.167
- X-Newsreader: Forte Free Agent 1.0.82
-
- Hi everyone,
- I'm trying to render a file with 4.0 Lightwave to use in print.
- The final resolution in LW pixels is 1300 x 1000. My question
- is if I use a BG image in the scene that was created in Dpaint
- at 600x400 resolution and then in lightwave I render it at 1300
- x1000. What will the results be? Do you have to create all
- images to be used in a high resolution scene at 1300 x 1000 if
- that is the resolution that you want the final image to be?
- Can you use regular 740 x 480 images in the scene and expect
- them not to have alot of jaggies....I plan to turn antialiasing
- on to high. Thanks for you help. This is my first time using
- LW for print.
-
-
-
-
- Article: 15393
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.compuserve.com!newsmaster
- From: 73122.310@compuserve.com (Kent Lidke)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Bone placement...READ THIS!!!!
- Date: Fri, 22 Mar 1996 01:19:20 GMT
- Organization: CompuServe Incorporated
- Lines: 19
- Message-ID: <4isurt$nin@dub-news-svc-5.compuserve.com>
- References: <4iof05$9ds@news.flinet.com> <4ipqef$ceu$1@mhafn.production.compuserve.com>
- NNTP-Posting-Host: ad59-209.compuserve.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- Tim Wilson <76432.1122@CompuServe.COM> wrote:
-
- >The biggest deficiency in LW's Bones routine is that it does not
- >have any way to associate the behavior of a bone to specific
- >points in the mesh, or to lock out specific points from being
- >effected by bones.
-
- There is a way to do this, but it's a bit involved. Basically, you
- set up your bones with the model you want but without resting them.
- Morph your object to a target with all the surfaces spread out, so you
- can enclose them with limited range bones. Move the bones to
- appropriate position on the morphed model, and keyframe them. Be sure
- it's a different frame than the "correct" postions. Rest them, and
- when you go back to the original frame, the bones will reassemble
- your exploded object, and all your surfaces will be isolated.
-
-
-
-
-
- Article: 15394
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!newsfeed.internetmci.com!tank.news.pipex.net!pipex!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: gm953@aol.com (GM953)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Help! NEED CD-ROM driver for Amiga
- Date: 21 Mar 1996 19:20:34 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 10
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4isroi$bn7@newsbf02.news.aol.com>
- Reply-To: gm953@aol.com (GM953)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- I just bought a new CD-ROM for my A4000 and this is the first upgrade I've
- made in two years!
-
- Where can I find a driver for this drive?
-
- Can I download one somewhere or do I need to buy one?
-
- Thanks
-
- Greg
-
- Article: 15395
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.mindspring.com!usenet
- From: Andrew Weiler <aweiler@mindspring.com>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Thu, 21 Mar 1996 22:12:57 -0500
- Organization: MindSpring Enterprises, Inc.
- Lines: 25
- Message-ID: <31521AB9.7D7F@mindspring.com>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <4ir7ge$9vp@hyper
- NNTP-Posting-Host: aweiler.mindspring.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
- To: Iain Young <iay@mfltd.co.uk>
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13659 comp.graphics.apps.lightwave:15395 comp.graphics.animation:33366
-
- Iain Young wrote:
- If you are going for
- > this sort of hardware / software price range, why not save a little
- > longer and get softimage (the one used to create JP dinosaurs etc).
- > This has just been released I believe for NT (costs about 6500
- > pounds), and blows away just about every other piece of 3d software on
- > the market.
- >
- > Just my 2 cents.....
- >
- > Cheers,
- > Iain Young
-
- My very thoughts. Everyone's saying "it's like Softimage" -rather than
- get something "like Softimage" why not just *get Softimage*, it's well
- worth it. BTW Only the animation of the dinos in JP was done in Soft,
- Modeling was done in Alias, rendering in Renderman.
-
- Andrew Weiler
- ----------------------------------------------------------------------
- Active Images
- 3D Graphic Design and Animation
- http://www.mindspring.com/~aweiler/
- aweiler@mindspring.com
- -----------------------------------------------------------------------
-
- Article: 15396
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!swrinde!elroy.jpl.nasa.gov!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!news
- From: Elliot Bain <ebain@ix.netcom.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Interface Issues: WAS Which 3D program?
- Date: Thu, 21 Mar 1996 21:52:08 -0500
- Organization: Laurell Creative Services
- Lines: 51
- Message-ID: <315215D8.3BC5@ix.netcom.com>
- References: <Pine.SUN.3.91.960318123549.19457A-100000@access1.digex.net> <31506544.3CB0@ix.netcom.com> <Pine.SUN.3.91.960321114055.9535B-100000@access1.digex.net>
- NNTP-Posting-Host: ix-col2-22.ix.netcom.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-NETCOM-Date: Thu Mar 21 8:52:36 PM CST 1996
- X-Mailer: Mozilla 2.0 (WinNT; I)
-
- Ernie Wright wrote:
- >
- > Elliot Bain wrote:
- >
- > > This is why I'm surprised that Newtek hasn't added Windows proficient
- > > programmers. The programmers who developed Lightwave and Modeler are
- > > extrememly good at what they do, but I'm of the opinion they've never
- > > done any MSWindows programming prior to porting LW. This is a Newtek
- > > problem.
- >
- > How does this address the problem of implementing OLE on non-Windows
- > platforms? You've also missed my meaning--OLE is hard for *Windows*
- > programmers to implement without resorting to C++, which would lead to
- > new problems with performance and cross-platform development.
- >
-
- For whatever my opinion is worth, I've stated before that I feel that
- cross-platform development shortchanges all users. Except for Microsoft with
- SI, there are very few companies out there with the resources to adequately
- support multi-platforms of major programs. Hell, Newtek can't even order the
- right amount of manuals, and they're all the same accross all platforms. This
- ought to say something about the rest of the problems.
-
-
- > > For those not familiar with the term, OLE is the accronym for Object
- > > Linking and Embedding. Whether any of us like it or not, Uncle Bill
- > > and most other New Age developers are taking us down an object oriented
- > > future. And to paraphrase an old commercial, objects is objects.
- >
- > NO! False! Ptui! This is *hype*. Objects are not generic little
- > modules that can be assembled arbitrarily. They are little programs,
- > and if the little programs don't do what you want, you have to modify
- > them, just like any other source code.
- >
-
- I appologize for being flip, because in being so, I really didn't express
- myself very well. But I consider that something totally different happens when
- you're done modeling and keyframing and you finally hit the Render button.
- Between Modeler and Layout, object oriented design is warranted. Rendering
- requires balls-out speed that can best be obtained by assembly language.
-
- > Suppose LW had buttons that said "Spaceship" and "Flying Logo." Good?
- > Bad? I dunno. I'd never use them.
- >
- > - Ernie
-
- I still feel strongly about my assertion that Newtek has not made the best
- Windows program that they could have made, because they've decided to cripple
- it to maintain cross-platform compatibility.
-
- Elliot Bain
-
- Article: 15397
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news.cac.psu.edu!usenet
- From: Anthony Cingle <ajc126@psu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: For Sale: TBC IV
- Date: Thu, 21 Mar 1996 20:48:47 -0800
- Organization: Penn State University, Center for Academic Computing
- Lines: 5
- Message-ID: <3152312F.2A8B@psu.edu>
- NNTP-Posting-Host: nb13slip143.cac.psu.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win16; I)
-
- I have the DPS TBC IV for sale. For those of you who don't know, this
- full length ISA card hooks up to the DPS PAR to record video in realtime
- to the PAR's hard disk. $500 plus shipping takes it. The price is firm.
-
- Tony Cingle
-
- Article: 15398
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!wang!uunet!in2.uu.net!in-news.erinet.com!news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: animating characters
- Date: Thu, 21 Mar 1996 23:30:04 -0500
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 15
- Message-ID: <31522CCC.41E2@erinet.com>
- References: <4imctd$sgj@lgsx01.lg.ehu.es> <DoIz4n.67F@cix.compulink.co.uk>
- NNTP-Posting-Host: ddlp40.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
-
- > The hardest thing to do in Lightwave was the bone set-up. Both
- > placing them and adjusting the strength of the bone field to influence
- > the skin in exactly the right way.
- >
- > Glyn Williams - Particle Systems
-
- I'd be intersted to know how you achieved this with an object as a
- single unit. Bones tend to make this sort of thing very difficult (as
- you well know), but apparently not impossible. Please tell us!
-
- --
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 15399
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in2.uu.net!demos!news1.best.com!nntp1.best.com!usenet
- From: pfinch@best.com (Phillip Finch)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LWPro Compilation Book
- Date: Fri, 22 Mar 1996 04:32:28 GMT
- Organization: Best Internet Communications
- Lines: 45
- Message-ID: <4it9sa$74j@nntp1.best.com>
- References: <129.6654T732T483@algonet.se>
- NNTP-Posting-Host: pfinch.vip.best.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- rioter@algonet.se (Johan Steen) wrote:
-
-
- >Is the LWPro compilation book out yet? They charged my credit card over
- >a month ago but the book hasn't showed up yet!
-
- Glad you reminded me. It started me wondering--again--what had
- happened to my own order, so I picked up the phone and called Avid
- Media Group.
-
- According to the woman with whom I spoke this afternoon, they have
- run into "serious delays." The book will not be shipping until "some
- time in May." (And, frankly, she didn't sound all that certain about
- May).
-
- This is the third different story I have heard.
-
- I ordered mine in December. At that time, I was told that it would be
- shipping within a month, so I didn't bother to verify that the card
- wouldn't be charged until shipment.
-
- Besides, a reputable company wouldn't take money for goods that aren't
- ready to deliver, right?
-
- When I complained last month, the AMG rep who took my call "explained"
- that they were charging the credit cards even though the books weren't
- ready because "we want to know how many orders we have before we print
- the books."
-
- Me: "You don't have to charge the card to know that. The orders will
- still be sitting there in a database."
-
- AMG rep: "Well, umm... I guess you're right. But our policy is to
- charge the cards when the order is received."
-
- At that time, I was told that the book would be shipping in March.
-
- Given that three months is a very generous time to go from page
- make-up and galleys to bound copies, I have to wonder exactly how much
- of a book actually existed when AMG took my money in December.
-
- This really stinks...
-
-
-
-
- Article: 15400
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!nntp.coast.net!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 22 Mar 1996 00:08:32 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 20
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4itckg$i7a@newsbf02.news.aol.com>
- References: <31521AB9.7D7F@mindspring.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13662 comp.graphics.apps.lightwave:15400 comp.graphics.animation:33370
-
- My very thoughts. Everyone's saying "it's like Softimage" -rather than
- get something "like Softimage" why not just *get Softimage*, it's well
- worth it. BTW Only the animation of the dinos in JP was done in Soft,
- Modeling was done in Alias, rendering in Renderman.
- -------------------------------------------------------------------------
- --------------
-
- Personally, I'm not convinced. For instance, on Space : Above and Beyond -
- LightWave was and is and would have been better. I've played with SI a
- TINY bit and Ken a bit more than that and SI isn't good for every job. And
- the cost difference is NOT small when you're putting together a facility.
- In addition, I really doubt SI will be 'hungry' to add features - it's a
- very arrogant program...
-
-
-
- _____________________________________________
- Lee Stranahan
- URL - http://users.aol.com/stranahan/main.htm
-
-
- Article: 15401
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!ix.netcom.com!netcom.com!fishxing
- From: rolfb@efn.org (Rolf Brown)
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Message-ID: <31522ec0.16033454@10.0.2.1>
- Sender: fishxing@netcom18.netcom.com
- Reply-To: rolfb@efn.org
- Organization: j%nki~wRJ3M-26XPLZ8L-BFGD44CT-1EA6BC82
- X-Newsreader: Forte Agent .99d/32.182
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <4ir7ge$9vp@hyper
- Date: Fri, 22 Mar 1996 04:39:38 GMT
- Lines: 23
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13663 comp.graphics.apps.lightwave:15401 comp.graphics.animation:33371
-
- On Thu, 21 Mar 1996 09:20:45 GMT, iay@mfltd.co.uk (Iain Young) wrote:
-
- >Errrr, how do you know. It hasn't being released yet !!! Not that I'm
- >not saying it isn't better of course, but I think it is a bit silly
- >comparing the usability and features of software products that haven't
- >even had all of their features announced as yet. I think which package
- >you choose greatly depends on what you are going to use it for. If,
- >like me, you really only want to use it for home use (playing about
- >with), the LW is an ideal choice as it is relatively cheap, (around
- >2000 pounds cheaper the 3ds), well featured, and doesn't required a
- >ninja pc to run it, (I'm running lw on a 16Mb pc running win95. I
- >heard that to run MAX you will need at least 32Mb and Win NT, just to
- >load the thing, let alone do anything with it). If you are going for
- >this sort of hardware / software price range, why not save a little
- >longer and get softimage (the one used to create JP dinosaurs etc).
- >This has just been released I believe for NT (costs about 6500
- >pounds), and blows away just about every other piece of 3d software on
- >the market.
- >
-
- a 32 meg reccomendation is nothing compared to Softimage's.. I've
- HEARD 128?..
-
-
- Article: 15402
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!interaccess!d211.nwchi.interaccess.com!fstev
- From: fstev@interaccess.com (IMD)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: QUESTION: Amiga Lightwave Objects TO Mac Illustrator
- Date: Thu, 21 Mar 1996 23:54:58
- Organization: InterAccess,Chicagoland's Full Service Internet Provider
- Lines: 10
- Message-ID: <fstev.156.05ADCA83@interaccess.com>
- NNTP-Posting-Host: d211.nwchi.interaccess.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- Does anyone know how I can get Amiga Lightwave OBJECTS to Illustrator on the
- MacIntosh? We've tried taking DXF's over, but the files become enormous, and
- the polygons become undesirably tesselated. Any suggestions?
-
- Please email answers directly.
-
- Thanks in advance!
-
-
- fstev
-
- Article: 15403
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in1.uu.net!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news
- From: wivey@ix.netcom.com(William H. Ivey)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: 22 Mar 1996 05:08:28 GMT
- Organization: Netcom
- Lines: 17
- Message-ID: <4itckc$3al@dfw-ixnews3.ix.netcom.com>
- References: <N.032096.105040.98@earthlink.net.earthlink.net> <4iqqgc$s5@news.accessone.com>
- NNTP-Posting-Host: aus-tx3-19.ix.netcom.com
- X-NETCOM-Date: Thu Mar 21 11:08:28 PM CST 1996
-
- In <4iqqgc$s5@news.accessone.com> jeric@accessone.com writes:
- > The model looks like a well lit model. The only spaceships we've
- seen
- > are from NASA and the Soviet space program, and they DEFINITELY
- have a
- > different look that the Star Trek modelers and animators don't
- even
- > bother trying to approach. On this score, I'd say only "Apollo
- 13" comes
- > close.
-
- I'd say that 2001: came close, lighting and "look." Especially when you
- consider that there was very little space footage to go on - it's
- supposed to be the last film that had to fake a shot of the earth from
- space. (The hand animation techniques used to get the "first
- generation" look in that film. however, are no longer cost
- effective.)-Wm
-
- Article: 15404
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!gwen.pcug.co.uk!scribendum!stephenb
- Newsgroups: comp.graphics.apps.lightwave
- Message-ID: <1178@scribendum.win-uk.net>
- References: <4inbj5$3bc@doc.zippo.com>
- Reply-To: stephenb@scribendum.win-uk.net (Stephen Benson)
- From: stephenb@scribendum.win-uk.net (Stephen Benson)
- Date: Thu, 21 Mar 1996 19:43:51 GMT
- Subject: Re: Cartoonish look and a small tip on Wave Filter (Toy Story)
- Lines: 14
-
- >BTW - Saw Toy Story yesterday (Not only do we get bombed often, we don't get
- >the good films soon enough!). All I can say is: I want to do THAT!
- >And I'd like to discuss it to. Anyone knows of a good discussion group about
- >it?
-
- comp.graphics.rendering.renderman
-
- What we need is a good LW plugin for rib and a technique/tool for
- translating rman shaders. The rib plugin couldn't be too hard, but I
- don't know about the shaders. I was told LW's shaders are modelled on
- Renderman sl, to some extent.
-
-
-
-
-
- Article: 15405
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: MAX or Lightwave?
- Date: 22 Mar 1996 07:24:07 GMT
- Organization: AccessOne
- Lines: 17
- Message-ID: <4itkin$45@news.accessone.com>
- References: <4ip9oc$868@homer.alpha.net>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > syndesis@inc.net (John Foust) writes:
- > Yes, I'll back you up: It seems that many animators wait until
- > Friday at 3 p.m. to get the DXF file from the client, without
- > asking them where it *actually* came from, and then they scramble
- > to find a way to import it so they can deliver the animation
- > (on tape) by Monday. Is that what you meant?
- >
- > - John
-
- Yup, John-Boy. (See, I didn't call you "Johnny".)
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 15406
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: virtualbri@aol.com (VirtualBri)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LightWave Web Resources List
- Date: 22 Mar 1996 04:18:14 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 14
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4itr8m$n3o@newsbf02.news.aol.com>
- Reply-To: virtualbri@aol.com (VirtualBri)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Howdy! It's time again to remind everyone to keep those submissions
- coming to my LightWave Resources List.
-
- I've got had a lot of good responses, and the list grows faster than I can
- update the pages. So, send those URLs for Animation Galleries, CGI
- Production Houses, Tutorials, Plug-Ins; any good LightWave Resources you
- have or know of.
-
- And feel free to link to my site, at: http://members.aol.com/virtualbri/
- --Brian
-
- PS--The list has been split into three pages already, and although the
- names have changed, the older link will still be active. Thanks for your
- support!!!
-
- Article: 15407
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 22 Mar 96 10:07:42 GMT
- Organization: Earthlink Network, Inc.
- Lines: 34
- Message-ID: <N.032296.020742.71@earthlink.net.earthlink.net>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com>
- <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com>
- <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net>
- <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca>
- NNTP-Posting-Host: 206.85.95.106
- X-Newsreader: Quarterdeck Message Center [2.00]
- Xref: news2.cais.com comp.graphics.animation:33378 comp.graphics.apps.lightwave:15407 comp.graphics.packages.3dstudio:13670
-
- On 3/20/96 2:05PM, in message <4ipvg6$t31@news.nstn.ca>, bob's yer uncle
- <what@do.you.want.> wrote:
-
- > In article <4ijlgi$jkn@soap.news.pipex.net>, pauland@bbcnc.org.uk says...
- > >
- > >As a complete newcomer to all this stuff it seems amazing to me that
- > >3DS MAX can be compared to Lightwave given the huge price differential
- > >or am I missing something here?
- > >
- > >If I was paying Autodesk's prices I'd expect MAX to be heck of a lot
- > >better than LightWave.
- > >
- > >Paul.
- >
- >
- > it is
-
- In the argument over which is better, 3DS (in any form) or Lightwave, the 3DS
- people are just as passionate about their software as the Lightwave people, but
- why is it that the Lightwave people can at least point to quality work on the
- big and small screen but all the 3DS people can point to is Johnny Mnemonic
- (and the one cool scene in that was done in Alias)? I know Hellraiser IV had
- 3DS in it, but I don't think anyone will be too proud of that either. I know
- that the Lightwave stuff out there isn't perfect, but can someone please point
- out some 3DS stuff I can compare it too (that's better enough to justify the
- cost difference between the two)? Also, remember, all the Lightwave stuff
- you've seen so far was done without one single plug in (OK, maybe except for
- the last month or so). I'm not trying to bash 3DS here, I'm just not very
- familiar with it and I want to know who's using it professionally (besides
- games, which I really couldn't give a ____ about).
-
- --
- -=Fred=-
-
-
- Article: 15408
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in1.uu.net!dobie.loop.com!news
- From: hhc@loop.com (HHC)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics,apps.softimage,comp.graphics.apps.wavefront
- Subject: http://www.loop.com/~hhc now with more free meshes!
- Date: Fri, 22 Mar 1996 11:03:02 GMT
- Organization: The Loop
- Lines: 8
- Distribution: world
- Message-ID: <4iu16t$vos@dobie.loop.com>
- References: <4itbbk$soa@dobie.loop.com> <4itbfe$soa@dobie.loop.com>
- NNTP-Posting-Host: pma2_162.loop.com
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com comp.graphics.animation:33380 comp.graphics.apps.alias:1401 comp.graphics.apps.lightwave:15408 comp.graphics.apps.wavefront:3265
-
- more complete collection of Star Wars Objects.
-
-
-
-
-
-
-
-
- Article: 15409
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.interlog.com!news
- From: mak@interlog.com (C Mak)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Dongle precautions
- Date: Fri, 22 Mar 1996 11:37:09 GMT
- Organization: InterLog Internet Services
- Lines: 16
- Message-ID: <4iu4ag$3uh@steel.interlog.com>
- Reply-To: mak@interlog.com
- NNTP-Posting-Host: mak.interlog.com
- X-Newsreader: Forte Free Agent v0.55
-
- Ok guys...I've sent my dongle back to NewTek for reprogramming. UPS is
- expensive and not having LW is very annoying but at least NewTek tech
- support was very helpful and friendly. Hopefully I will get the
- dongle back by next week.
-
- Now my question is...how do I prevent the dongle from being fried
- again?
-
- The person in tech support said it was possible that the dongle was
- reprogrammed by the printer (?). I suspect that it was a scanner I
- was trying to install before all my problems started (the printer was
- attached already and dongle and printer were working fine). Can
- somebody shed more light on this subject?
-
- Chris
-
-
- Article: 15410
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!news.compuserve.com!news.production.compuserve.com!news
- From: Marco Tempest <76116.3265@CompuServe.COM>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: standalone renderer for LW needed
- Date: 22 Mar 1996 11:58:45 GMT
- Organization: CompuServe, Inc. (1-800-689-0736)
- Lines: 4
- Message-ID: <4iu4ll$n4h$1@mhadg.production.compuserve.com>
-
- are there any standalone renderers for LW Intel or must I buy a complete LW package for every rendering machine ?
- please advise...
- Marco Tempest
- mte@panix.com
-
- Article: 15411
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: Lightwave 4.0 Deficiency
- Message-ID: <Doo02n.6Ds@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4iqgjl$8p7@newsbf02.news.aol.com>
- Date: Fri, 22 Mar 1996 10:35:11 GMT
- X-News-Software: Ameol32
- Lines: 25
-
- Sorry, which ad are we talking about, the black one with all the frames
- from Lightwave and the names of TV shows, some of which are not on
- anymore? Ah. Yes, that ad has been running for YEARS has it not? I'm
- heartily sick of it. How about a nice white ad with a picture of a golden
- trumpet or a fender stratocaster, and a little picture of Jennifer McKnew
- of the Post Group looking gooey-eyed into the camera saying how Lightwave
- has changed her life. (I'm joking, of course)
-
- NewTek ads used to look really cool. And they changed every once in a
- while too. I won't say what happened because I know what happened, but
- how hard can it be to cme up with a good ad? A series of huge print res
- pictures from talented Lightwave artists from around the world would be
- nice.
-
- Ahem.
-
- :?)
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 15412
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: VRML-plug for LW
- Message-ID: <Doo02o.6ED@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4irf0t$185@ankka.csc.fi>
- Date: Fri, 22 Mar 1996 10:35:12 GMT
- X-News-Software: Ameol32
- Lines: 18
-
- > Any idea if there is a plug-in for exporting lw-scenes, or other
- > methods to convert from lw to vrml. I'm using Amiga4000 and lw4.0
- >
- > Tuomo Tammenpaa
- > ttammenp@uiah.fi
- >
-
- Uh, hello?
-
- There are plug-ins on the disk, are there not?
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 15413
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: Help with Golf ball texture on sphere.
- Message-ID: <Doo02L.6D2@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4iqg4b$kfm@dragon.cabot.nf.ca>
- Date: Fri, 22 Mar 1996 10:35:09 GMT
- X-News-Software: Ameol32
- Lines: 15
-
- Completely round textures. Can someone put us out of our misery here. Do
- any of you pro Lightwave mechanics have any idea how to get a spherical
- map onto a golf ball/football/soccer ball/mirror ball without having the
- top of the texture pinched in like a stick of rock?
-
- There has to be a way. I've seen balls modelled in soccer game intros and
- on TV so there must be a way of doing it.
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 15414
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: jbooth411@aol.com (JBooth411)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: IK animation in LW
- Date: 22 Mar 1996 07:36:25 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 24
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4iu6s9$otf@newsbf02.news.aol.com>
- References: <315222C2.41C6@playground.se>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <315222C2.41C6@playground.se>, Daniel Eriksson
- <daniel.eriksson@playground.se> writes:
-
- >Hi folks,
- >
- >Do anyone have any tip regarding IK animation in LW. I think the IK
- >works a little bit clumsy (or am I doing something wrong). I doesn´t
- >help at all since I must keyframe any part of the IK chain, will there
- >be a way (or a plugin) to let a IK chain update it self while moving a
- >IK goal (like Soft and Alias).
- >
- >Thanks for any answer.
-
- You can just turn on the autokey feature in the options panel - this
- will make it so you don't have to manualy keyframe things over and over..
-
-
-
- Jason Booth
- Second Nature, Inc.
- "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- RICH!!!!"
-
-
-
- Article: 15415
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!zombie.ncsc.mil!paladin.american.edu!news.jhu.edu!news
- From: "deirdre l. hammer" <dlh@jhuvms.hcf.jhu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Animation Question
- Date: Thu, 21 Mar 1996 11:47:38 -0500
- Organization: ITV
- Lines: 8
- Message-ID: <3151882A.6E5F@jhuvms.hcf.jhu.edu>
- NNTP-Posting-Host: 128.220.15.44
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
-
- This may be the wrong newsgroup, but I'm starting here. I have an Amiga
- 4000 w/Toaster3.1 and Lightwave. I have created animations in the past
- with solid backgrounds or b.g.s using imported images. I want to create
- a simple animation with a keyed background, so that I may take into the
- switcher part of the Toaster and overlay it over video. It should be
- able to be done, since alot of the effects on toaster are keyed
- animations. Can anyone help me? Or, please lead me to the right
- newsgroup. Thanks!
-
- Article: 15416
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in2.uu.net!news.iadfw.net!usenet
- From: kenwshmt@airmail.net (Ken Schmitt)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Who's going to NAB?
- Date: Fri, 22 Mar 1996 13:28:45 GMT
- Organization: customer of Internet America
- Lines: 3
- Message-ID: <3152aa73.2099273@news.airmail.net>
- References: <4ij3fl$bu8@cloner4.netcom.com> <4ilsno$ipf@newsbf02.news.aol.com>
- NNTP-Posting-Host: dal01-15.ppp.iadfw.net
- X-Newsreader: Forte Agent .99d/32.168
-
- yep.... i'm definitely going...
- perhaps everyone who is thinking of going, we can be some place we
- would be anyways? (I don't know the events going on there)
-
- Article: 15417
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!news2.new-york.net!not-for-mail
- From: Ken Geary <ken_geary@ademco.com>
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Content-Type: text/plain; charset=us-ascii
- X-Nntp-Posting-User: (Unauthenticated)
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- Message-ID: <3152A5EC.583C@ademco.com>
- References: <31521AB9.7D7F@mindspring.com> <4itckg$i7a@newsbf02.news.aol.com>
- X-Mailer: Mozilla 2.0GoldB1 (WinNT; I)
- Mime-Version: 1.0
- X-Trace: 827499985/25713
- X-Nntp-Posting-Host: wsn37.ademco.com
- Date: Fri, 22 Mar 1996 13:06:52 GMT
- Lines: 21
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13674 comp.graphics.apps.lightwave:15417 comp.graphics.animation:33384
-
- Stranahan wrote:
- >
- > My very thoughts. Everyone's saying "it's like Softimage" -rather than
- > get something "like Softimage" why not just *get Softimage*, it's well
- > worth it. BTW Only the animation of the dinos in JP was done in Soft,
- > Modeling was done in Alias, rendering in Renderman.
- > -------------------------------------------------------------------------
- > --------------
- >
- > Personally, I'm not convinced. For instance, on Space : Above and Beyond -
- > LightWave was and is and would have been better. I've played with SI a
- > TINY bit and Ken a bit more than that and SI isn't good for every job. And
- > the cost difference is NOT small when you're putting together a facility.
- > In addition, I really doubt SI will be 'hungry' to add features - it's a
- > very arrogant program...
- >
- >
- > _____________________________________________
- > Lee Stranahan
- > URL - http://users.aol.com/stranahan/main.htm----
- What features does it need to add?
-
- Article: 15418
- Path: news2.cais.com!news.cais.net!netaxs.com!panix!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: jbooth411@aol.com (JBooth411)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Cartoonish look and a small tip on Wave Filter (Toy Story)
- Date: 22 Mar 1996 09:05:22 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 23
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4iuc32$pru@newsbf02.news.aol.com>
- References: <1178@scribendum.win-uk.net>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <1178@scribendum.win-uk.net>, stephenb@scribendum.win-uk.net
- (Stephen Benson) writes:
-
- >What we need is a good LW plugin for rib and a technique/tool for
- >translating rman shaders. The rib plugin couldn't be too hard, but I
- >don't know about the shaders. I was told LW's shaders are modelled on
- >Renderman sl, to some extent.
- >
-
- From my understanding, the basic fundimentals of lightwave's and
- Renderman's rendering engines are completely different. This would make
- any kind of direct convertion impossable, but you could probrobly write
- plugins which imitate renderman shaders. I think Bob Hood's new layout
- plugin, which will go into beta soon, will alow you to write filters
- fairly easily.
-
-
- Jason Booth
- Second Nature, Inc.
- "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- RICH!!!!"
-
-
-
- Article: 15419
- Path: news2.cais.com!news.cais.net!netaxs.com!panix!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: jbooth411@aol.com (JBooth411)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: standalone renderer for LW needed
- Date: 22 Mar 1996 09:05:38 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 17
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4iuc3i$ps3@newsbf02.news.aol.com>
- References: <4iu4ll$n4h$1@mhadg.production.compuserve.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4iu4ll$n4h$1@mhadg.production.compuserve.com>, Marco Tempest
- <76116.3265@CompuServe.COM> writes:
-
- >are there any standalone renderers for LW Intel or must I buy a complete
- LW
- >package for every rendering machine ?
-
- screamernet, it's built in - just look in your manual..
-
-
-
- Jason Booth
- Second Nature, Inc.
- "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- RICH!!!!"
-
-
-
- Article: 15420
- Path: news2.cais.com!news.cais.net!netaxs.com!panix!imci5!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave 4.0 Deficiency
- Date: 22 Mar 1996 10:22:28 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 11
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4iugjk$r24@newsbf02.news.aol.com>
- References: <Doo02n.6Ds@cix.compulink.co.uk>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- A series of huge print res pictures from talented Lightwave artists from
- around the world would be nice
- ----------------------------------------------
-
- Hey, that's a brilliant idea...
-
-
- _____________________________________________
- Lee Stranahan
- URL - http://users.aol.com/stranahan/main.htm
-
-
- Article: 15421
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Cartoonish look and a small tip on Wave Filter (Toy Story)
- Date: 22 Mar 1996 11:48:47 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 19
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4iullf$sju@newsbf02.news.aol.com>
- References: <1178@scribendum.win-uk.net>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- ----------------------
-
- What we need is a good LW plugin for rib and a technique/tool for
- translating rman shaders. The rib plugin couldn't be too hard, but I
- don't know about the shaders. I was told LW's shaders are modelled on
- Renderman sl, to some extent.
- ------------------------------------
-
- Toy Story is great, but it's not the software. I didn't see any frames
- that I didn't think LW wasn't capable of in terms of the 'look'. There are
- other issues, of course, such as the IK - but I don't feel that LW needs
- Renderman to do a Toy Story...
-
-
-
- _____________________________________________
- Lee Stranahan
- URL - http://users.aol.com/stranahan/main.htm
-
-
- Article: 15422
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sesqui.net!gryphon.phoenix.net!tesmith
- From: tesmith@alpha1.phoenix.net (Tom Smith)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Followup-To: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Date: 22 Mar 1996 16:39:22 GMT
- Lines: 31
- Message-ID: <4iul3q$avd@gryphon.phoenix.net>
- References: <4i1pop$is2@mksrv1.dseg.ti.com> <4i1s9a$ejn@newsbf02.news.aol.com> <3146F2F5.2BD6@pxsoftware.com> <4ic0rh$j9@news.mel.aone.net.au> <314EE55C.755F@crow.ewd.dreo.dnd.ca>
- NNTP-Posting-Host: alpha1.phoenix.net
- X-Newsreader: TIN [version 1.2 PL2]
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13678 comp.graphics.apps.lightwave:15422 comp.graphics.animation:33388
-
- Mike Schnabel (schnabel@crow.ewd.dreo.dnd.ca) wrote:
- : I am not trying to start a flame war here, But am considdering switching to
- : lightwave and am curious about how easy different tasks are in Lightwave.
-
- : Anyways to do the above task you simply create the path in the first frame of the sequence
- : in the stage editor(very easy). Then in the Action editor asign the objects position to that
- : path(once again very easy). How does this compare to LW.
-
- I too used Imagine, but I've achived my ambition of the last 6-7 years and
- now have a copy of Lightwave. It's smmmmokin!! Anyway In lightwave, to create a
- path in the Layout section, position your object where you want it (you can
- instantly view it from the camera, any light sources, any object, the view from
- itself, or from where ever else you want to be). Go to the frame that you want
- to be in, and create a key frame for your object. Then you move the object
- to where it should end up and advance the frame to where ever it needs to be,
- and create another key frame. You can keep doing this as mush as you want to
- further refine the path, but when you're done making key frames, you can
- view its motion graph and easily describe how it moves along its path. The
- things I like about it is that you can always view what's going on from the
- object's perspective, and you can easily create complex paths that would be
- very time consuming in Imagine. And you don't even have to whip out your
- calculator to do anything interesting.
-
- --
- -------------------------------------------------------------------------------
- | ----- | ------- | Living on Earth is expensive, but you get |
- | / __ | Intel Outside | an annual free trip around the Sun. |
- | / /_/ /|/| | ------- | |
- |-----------------------------------------------------------------------------|
- | tesmith@phoenix.net http://www.phoenix.net/~tesmith/default.html |
- -------------------------------------------------------------------------------
-
- Article: 15423
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!Germany.EU.net!Frankfurt.Germany.EU.net!news.maz.net!news.ppp.net!usenet
- From: Gunnar Klauberg <gk@dcp.de>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 32bit Alpha Emulation
- Date: Fri, 22 Mar 1996 16:59:05 +0100
- Organization: dcp GmbH
- Lines: 61
- Message-ID: <3152CE49.794B@dcp.de>
- References: <4il6qb$rk5@news.oscs.montana.edu> <4ilfal$4m@dfw-ixnews2.ix.netcom.com> <4im67f$66e@irk.zetnet.co.uk> <4ima9g$q0u@alpha.sky.net> <4ip548$ol9@irk.zetnet.co.uk>
- NNTP-Posting-Host: jynx.dcp.de
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Mailer: Mozilla 2.0 (X11; I; IRIX 5.3 IP22)
-
- Simon Blackledge wrote:
- >
- > In message <4ima9g$q0u@alpha.sky.net>
- > blaise@dti.com (Blaise Fanning) writes:
- > > Although I'm shy and don't really like to post in public forums,
- > > especially when I could be accused of self-promotion (;-)), I thought
- > > that I'd take this opportunity to reveal a bit of what I know about
- > > FX!32. The gloves have recently come off about what I can say and what I
- > > can't; however, I'm going to divide my post clearly into "things that
- > > Digital would agree with publicly" and "things that are my own personal
- > > opinion".
- > > ---------------------------
- >
- > > First, "Things that Digital would agree with publicly" :
- >
- > > FX!32 is a Digital product that currently is slated to be released as
- > > freeware sometime around the middle of the year. Its intent is to allow
- > > users of Alpha/NT systems to run *all* 32-bit Intel applications. These
- > > include applications written for Intel/NT and Intel/Win95. The mechanism
- > > that will be used to do this is best described as a dynamic recompilation
- > > of Intel object or binary code. Digital's stated goal is to run the
- > > Intel code at least 70% as fast as it would have run if it had been
- > > compiled natively on Alpha. So, if our top-of-the-line product, the
- > > 21164A at 366 MHz (**shameless plug**) were to run Photoshop, it should
- > > run at least 1.4 times the speed that it would run on a Pentium Pro
- > > 200MHz, since the 21164A/366 is twice as fast as the PPro/200.
- >
- > > ---------------------------
- >
- > > Now, "Things that I have never heard Digital say, but believe."
- >
- > > After having seen FX!32 run, I am pretty sure that Digital will meet
- > > their speed goals. The speed is not quite there yet, but is in the range
- > > to get there by the time they're done.
- >
- > > The interesting compatibility issues mostly seem to revolve around
- > > installation, since some applications seem to use 32-bit-but-not-Win32
- > > code in their installers. This will be helped immensely by the release
- > > of Windows NT 4.0, which will have 32 bit emulation in it.
- >
- > > ---------------------------
- >
- > > Incidentally, it is my understanding that we are now demonstrating
- > > Photoshop running under FX!32 at CEBit over in Germany. If any of you
- > > will be at NAB, we should be showing it again there, so that you can
- > > judge the utility and performance for yourselves.
-
- Just to comment on this. I myself had the FX!32 on Cebit on a Raptor. It was my first time I touched it, so
- this might not all be too complete.
-
- My simple opinion is, that after some slight bugs are fixed, it is a very good extension to the normal
- NT-Environment for Alphas. The biggest problem is getting software installed if it uses some 16-Bit or other
- improper installers that won't run either under FX!32-Emulation nor under 16-Bit-Bios-Emulation. But if you
- got over that, the applications run. I won't say anything about the speed, but a big inprovement is, that we
- all can have applications on the Alpha, that are not nativly ported yet.
-
- Gunnar
-
- --
- gunnar klauberg
- gk@dcp.de wer nuschelt der lügt!
-
- Article: 15424
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: jplant@aol.com (J Plant)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LWPro Compilation Book
- Date: 22 Mar 1996 12:07:43 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 27
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4iumov$su5@newsbf02.news.aol.com>
- References: <4it9sa$74j@nntp1.best.com>
- Reply-To: jplant@aol.com (J Plant)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- To All LWPRO Compilation Book Customers,
-
- Here's the real scoop on the status of the LWPRO Compilation Book. First
- off, major apologies to those who have already ordered and paid for the
- book. You're right, it shouldn't have taken this long, but...well, there
- are a couple of reasons why. First, it took us a bit longer to get all the
- author releases to re-publish the articles. We didn't really have to do
- this; fair use gives us the right to re-publish these works in a compiled
- form without permission or compensation, but we felt it was the right
- thing to do. Secondly, we had some problems locating some old pieces of
- film from early issues. We've used a number of printers over the years and
- it took longer to dig through the archives than we anticipated. Those were
- the two major reasons for the delay.
-
- Now, we have everything and it has already been sent to the printer and
- and the completed book will be delivered to our office on April 3, and
- begin shipping immediately. Once again, we're very sorry for the delay.
-
- Jim Plant
- AMG Media, Inc.
-
- P.S. Our policy on immediately charging credit cards is based on our
- credit card merchant agreement that states that we must charge orders
- within three days of receipt or they are invalid. Anyone who would like a
- refund can mail or fax a refund request to: AMG Media, Inc., 1308 Orleans
- Drive, Sunnyvale, CA 94089, fax:408-743-9251
-
-
- Article: 15425
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 32bit Alpha Emulation
- Date: Fri, 22 Mar 1996 17:32:40 GMT
- Lines: 79
- Message-ID: <4iuogo$q1d@irk.zetnet.co.uk>
- References: <4il6qb$rk5@news.oscs.montana.edu> <4ilfal$4m@dfw-ixnews2.ix.netcom.com> <4im67f$66e@irk.zetnet.co.uk> <4ima9g$q0u@alpha.sky.net> <4ip548$ol9@irk.zetnet.co.uk> <3152CE49.794B@dcp.de>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <3152CE49.794B@dcp.de>
- Gunnar Klauberg <gk@dcp.de> writes:
-
- > Simon Blackledge wrote:
- > >
- > > In message <4ima9g$q0u@alpha.sky.net>
- > > blaise@dti.com (Blaise Fanning) writes:
- > > > Although I'm shy and don't really like to post in public forums,
- > > > especially when I could be accused of self-promotion (;-)), I thought
- > > > that I'd take this opportunity to reveal a bit of what I know about
- > > > FX!32. The gloves have recently come off about what I can say and what I
- > > > can't; however, I'm going to divide my post clearly into "things that
- > > > Digital would agree with publicly" and "things that are my own personal
- > > > opinion".
- > > > ---------------------------
- > >
- > > > First, "Things that Digital would agree with publicly" :
- > >
- > > > FX!32 is a Digital product that currently is slated to be released as
- > > > freeware sometime around the middle of the year. Its intent is to allow
- > > > users of Alpha/NT systems to run *all* 32-bit Intel applications. These
- > > > include applications written for Intel/NT and Intel/Win95. The mechanism
- > > > that will be used to do this is best described as a dynamic recompilation
- > > > of Intel object or binary code. Digital's stated goal is to run the
- > > > Intel code at least 70% as fast as it would have run if it had been
- > > > compiled natively on Alpha. So, if our top-of-the-line product, the
- > > > 21164A at 366 MHz (**shameless plug**) were to run Photoshop, it should
- > > > run at least 1.4 times the speed that it would run on a Pentium Pro
- > > > 200MHz, since the 21164A/366 is twice as fast as the PPro/200.
- > >
- > > > ---------------------------
- > >
- > > > Now, "Things that I have never heard Digital say, but believe."
- > >
- > > > After having seen FX!32 run, I am pretty sure that Digital will meet
- > > > their speed goals. The speed is not quite there yet, but is in the range
- > > > to get there by the time they're done.
- > >
- > > > The interesting compatibility issues mostly seem to revolve around
- > > > installation, since some applications seem to use 32-bit-but-not-Win32
- > > > code in their installers. This will be helped immensely by the release
- > > > of Windows NT 4.0, which will have 32 bit emulation in it.
- > >
- > > > ---------------------------
- > >
- > > > Incidentally, it is my understanding that we are now demonstrating
- > > > Photoshop running under FX!32 at CEBit over in Germany. If any of you
- > > > will be at NAB, we should be showing it again there, so that you can
- > > > judge the utility and performance for yourselves.
-
- > Just to comment on this. I myself had the FX!32 on Cebit on a
- Raptor. It was my first time I touched it, so
- > this might not all be too complete.
-
- > My simple opinion is, that after some slight bugs are fixed, it is
- a very good extension to the normal
- > NT-Environment for Alphas. The biggest problem is getting software
- installed if it uses some 16-Bit or other
- > improper installers that won't run either under FX!32-Emulation nor
- under 16-Bit-Bios-Emulation. But if you
- > got over that, the applications run. I won't say anything about the
- speed, but a big inprovement is, that we
- > all can have applications on the Alpha, that are not nativly ported yet.
-
- > Gunnar
-
- > --
- > gunnar klauberg
- > gk@dcp.de wer nuschelt der l gt!
-
-
- So what did i write then?????--
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15426
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!EU.net!Germany.EU.net!Frankfurt.Germany.EU.net!news.maz.net!news.ppp.net!motion.dcp.DE!or
- From: or@dcp.de (Ottmar Roehrig)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 32bit Alpha Emulation
- Date: 22 Mar 1996 16:56:46 GMT
- Organization: dcp, design+commercial partner GmbH
- Lines: 20
- Message-ID: <4ium4e$66j@motion.dcp.DE>
- References: <4il6qb$rk5@news.oscs.montana.edu> <4ilfal$4m@dfw-ixnews2.ix.netcom.com> <4im67f$66e@irk.zetnet.co.uk> <4ima9g$q0u@alpha.sky.net>
- NNTP-Posting-Host: motion.dcp.de
- X-Newsreader: TIN [version 1.2 PL2]
-
- Blaise Fanning (blaise@dti.com) wrote:
-
- > Incidentally, it is my understanding that we are now demonstrating
- > Photoshop running under FX!32 at CEBit over in Germany. If any of you
- > will be at NAB, we should be showing it again there, so that you can
- > judge the utility and performance for yourselves.
-
- I hope I may add, that we have been the company showing FX!32 during CeBIT
- running on Raptor-Workstations which we distribute in Germany, Switzerland
- and Austria. If anybody likes to get in contact with us, please check out
- our webseite (see below) or email me.
-
- --
- Ottmar Roehrig
- dcp, design+commercial partner GmbH | Internet: or@dcp.DE
- Snail: Alfredstr. 1, D-22087 Hamburg | CIS: 100333,1354
- | WWW: <http://www.dcp.DE>
- ----------------------------------------------------------------
- The views expressed herein are not necessarily those of dcp GmbH
- ...but if you think they should be, please tell us.
-
- Article: 15427
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!sunsite.doc.ic.ac.uk!yama.mcc.ac.uk!liv!strath-cs!ftel.co.uk!bristol.st.com!gazelle!gareth
- From: gareth@gazelle.inmos.co.uk (Gareth Collins)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: 22 Mar 1996 14:37:09 GMT
- Organization: SGS Thomson, Bristol, UK
- Lines: 27
- Sender: gareth@gazelle (Gareth Collins)
- Distribution: world
- Message-ID: <4iudul$85f@milkwort.inmos.co.uk>
- References: <4iclce$1g8@sunburst.ccs.yorku.ca> <4ifcd4$mni@news.accessone.com>
- NNTP-Posting-Host: gazelle.inmos.co.uk
-
- In article <4ifcd4$mni@news.accessone.com>, jeric@accessone.com writes:
- |>
- |> Well, your brother is wrong. Realistic is NASA. I've yet to see
- |> anything but "Apollo 13" that looked at all similar to NASA film.
- |>
- |> What they ARE is stylized in a way we accept and like. Which is fine.
- |>
- Well, since nobody has witnessed battles in space as yet, who can say
- what is 'realistic' and what isn't? Jeric is right, it all comes down to
- STYLE, the style of the animators/designers/director etc. If all Space
- stuff was made to be totally realistic then it would probably be as
- boring as hell to look at! Personally, who cares if it looks real, as
- long as it is impressive visually - its all fantasy anyway....
- |>
- |> > Lets get something going here, because, as much as I like B5, at the end
- |> > of the day, all I could say was it was a different look, while even old
- |> > stuff like Space:1999's ships looked more realistic than some B5 stuff.
- |> > Zoltan
- |>
- |> I love B5, but I'm with you there: however, I think S:AAB is as good
- |> as anything I've ever seen, EXCEPT for the damn engine flames.
- |>
- We have just got Space:Above and Beyond airing on satellite over here in
- the UK. Some very impressive looking visuals, but the stories and acting
- suck. Shame really, could have a lot of potential.
- --
- Gareth Collins
-
- Article: 15428
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 22 Mar 1996 13:25:33 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 88
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4iurat$165@newsbf02.news.aol.com>
- References: <N.032296.020742.71@earthlink.net.earthlink.net>
- Reply-To: instntguts@aol.com (InstntGuts)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.animation:33390 comp.graphics.apps.lightwave:15428 comp.graphics.packages.3dstudio:13681
-
- <<In the argument over which is better, 3DS (in any form) or Lightwave,
- the 3DS
- people are just as passionate about their software as the Lightwave
- people, but
- why is it that the Lightwave people can at least point to quality work on
- the
- big and small screen but all the 3DS people can point to is Johnny
- Mnemonic
- (and the one cool scene in that was done in Alias)?
-
- (snip)
-
- <I'm not trying to bash 3DS here, I'm just not very familiar with it and
- I want to know who's using it professionally (besides games, which I
- really couldn't give a ____ about).>
-
- --
- -=Fred=-
-
-
- Fred,
-
- Autodesk certainly gives a %$*! about the games industry, since over 70%
- of the games/multimedia CD-ROM industry uses 3D Studio. In addition,
- according to the Roncarelli Report, 3D Studio accounts for over half of
- all professional-level 3D graphics and animation packages installed (and
- that includes the high-end programs, such as Alias, which has an installed
- base of 15,000.) Last I heard, the installed base of 3D Studio is well
- over 60,000.
-
- Here is a partial list of 3D Studio film/TV projects, compiled by Greg
- Pyros and James Coulter. I don't have a complete, up-to-date list at the
- moment, but as I hear more, I'll send it to you, if you want.
-
- TV:
-
- Francis Ford Coppola's "The Conversation"
- FOX's "AJ's Time Travelers"
- SciFi Channel's "UFO Diaries"
- DIC Entertainment's "Where Is Carmen SanDiego?"
- Herbie Hancock's last video (Grammy Winner, I believe)
- Time Traxx
- Star Trek: TNG
- Star Trek: DS9
- Unsolved Mysteries
- Encounters
- Sightings
- Liquid Television
- Mad About You
- Saturday Night Live
- Viper
-
- In addition, Ron Thornton has used 3DS instead of LW for several projects,
- including "Dan Dare."
-
- FILM:
-
- "Virtuosity"
- "Fair Game"
- "Casino" (recreation of the casino exterior by Matte World, using a
- Radiosity plug-in)
- "Johny Mnemonic" (much more of this was 3DS than Alias, BTW)
- "Hellraiser IV"
-
- There are a quite a few other films, but I don't have a complete list in
- front of me.
-
- PROMOS and TAGS
-
- Discovery Channel
- Sci-Fi Channel
- MTV
- CNN
- A&E
- Nickelodeon
- Big Freebee networks (CBS, NBC, ABC, FOX)
- numerous local TV station commercials, tags
- many international commercials (from Glenn Melenhorst)
-
- There are at least few dozen other production houses using 3DS in
- television. Sony Imageworks uses 3DS extensively for pre-visualization
- (and has done so on a very large number of films.) Metrolight uses/used (I
- don't know if they're still around) 3DS for quite a few projects. In
- addition, there are some small but fast-growing effects houses, such as
- BLUR Studios, that are almost entirely 3DS-based.
-
- -- Jon
-
-
- Article: 15429
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!tank.news.pipex.net!pipex!news.mathworks.com!uunet!in2.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
- From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: how do you reduce poly count.
- Date: 22 Mar 1996 22:33:09 +1100
- Organization: DIALix Services, Melbourne, Australia.
- Lines: 6
- Sender: stevok@melbourne.DIALix.oz.au
- Message-ID: <4iu35l$d0q$1@melbourne.DIALix.oz.au>
- References: <4ighvo$7lo$1@melbourne.DIALix.oz.au> <4im24k$jrj@newsbf02.news.aol.com>
- NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
-
- Thanks for that Jason , that kind of thing is a different world
- from what I'm doing.
- But the info is interesting.
- Steven
- --
- X
-
- Article: 15430
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!nntp.coast.net!sgigate.sgi.com!swrinde!howland.reston.ans.net!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Suggestions
- Date: 22 Mar 1996 18:30:39 GMT
- Organization: Netcom
- Lines: 22
- Message-ID: <4iurkf$a9t@dfw-ixnews5.ix.netcom.com>
- References: <31500285.332A@oo.com>
- NNTP-Posting-Host: lax-ca8-25.ix.netcom.com
- X-NETCOM-Date: Fri Mar 22 12:30:39 PM CST 1996
-
-
-
- --->Parent To Camera
- >==============
- >Why not offer the camera as a parent object? This way you could parent
- a
- >light behind the camera, move about the scene, and everything you look
-
- >at will always be lit up. I always find lighting difficult and this
- >would be a big time saver, if only during test renderings at
- least.<----
-
-
-
- OK, here's a work-around. Once you have a completed camera motion
- path, save the motion, load it to a null, parent you light to the null,
- make adjustments to the light, create a key and you're done!
-
- GT
-
-
-
-
- Article: 15431
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!solaris.cc.vt.edu!news.mathworks.com!news.kei.com!nntp.coast.net!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: jbooth411@aol.com (JBooth411)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: 22 Mar 1996 14:21:15 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 53
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4iuujb$26q@newsbf02.news.aol.com>
- References: <4iul3q$avd@gryphon.phoenix.net>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13685 comp.graphics.apps.lightwave:15431 comp.graphics.animation:33392
-
- In article <4iul3q$avd@gryphon.phoenix.net>, tesmith@alpha1.phoenix.net
- (Tom Smith) writes:
-
- >I too used Imagine, but I've achived my ambition of the last 6-7 years
- and
- >now have a copy of Lightwave. It's smmmmokin!! Anyway In lightwave, to
- create
- >a
- >path in the Layout section, position your object where you want it (you
- can
- >instantly view it from the camera, any light sources, any object, the
- view
- >from
- >itself, or from where ever else you want to be). Go to the frame that you
- >want
- >to be in, and create a key frame for your object. Then you move the
- object
- >to where it should end up and advance the frame to where ever it needs to
- be,
- >and create another key frame. You can keep doing this as mush as you want
- to
- >further refine the path, but when you're done making key frames, you can
- >view its motion graph and easily describe how it moves along its path.
- The
- >things I like about it is that you can always view what's going on from
- the
- >object's perspective, and you can easily create complex paths that would
- be
- >very time consuming in Imagine. And you don't even have to whip out your
- >calculator to do anything interesting.
- >
- >
-
- lets see:
- 1) You cannot view from an object..
- 2) You cannot view an object from itself..
- 3) You said to move the object, then advance the frame counter - this
- will undo the move you made. You should change frames, then move the
- object..
- 4) The motion graph only gives you one axis at a time, viewing the curve
- in 3d space in layout is much better. You have to ajust your options for
- this..
-
- just to clarify a few things..
-
-
-
- Jason Booth
- Second Nature, Inc.
- "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- RICH!!!!"
-
-
-
- Article: 15432
- Path: news2.cais.com!news.cais.net!news.sprintlink.net!new-news.sprintlink.net!news.sprintlink.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: TV: Why always LW and not 3DS?
- Date: Fri, 22 Mar 96 19:25:02 GMT
- Organization: Earthlink Network, Inc.
- Lines: 22
- Message-ID: <N.032296.112502.88@earthlink.net.earthlink.net>
- References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com>
- <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com>
- <wturber.981.00A3F792@primenet.com> <4ihla4$8q1@dfw-ixnews3.ix.netcom.com>
- <wturber.31.13B1D075@primenet.com>
- NNTP-Posting-Host: max4-la-ca-21.earthlink.net
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- Xref: news2.cais.com comp.graphics.animation:33393 comp.graphics.apps.lightwave:15432 comp.graphics.packages.3dstudio:13686
-
- On 3/20/96 8:38PM, in message <wturber.31.13B1D075@primenet.com>, Walter (Jay)
- Turberville (III) <wturber@primenet.com> wrote:
- >
- > What bugs me is that LightWave was promoted big time as the software that was
- > used for some of these shows while significant features that were used at the
- > time simply weren't in the box that was sold to the public. That was
- > misleading. In the aggregrate, I am very glad that NewTek is "there".
- >
- > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- > Studio 522 Productions |http://www.primenet.com/~wturber
- > http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
-
- I see race cars that say "FORD" on them but when I go to the showroom all they
- have are regular cars.
-
- I don't think very many significant new features were used in the past couple
- of years though for the simple reason that there haven't been a lot of
- significant new features added. Do you have any specifics in mind?
- --
- -=Fred=-
-
-
- Article: 15433
- Path: news2.cais.com!news.cais.net!news.sprintlink.net!new-news.sprintlink.net!news.sprintlink.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Interface issues
- Date: Fri, 22 Mar 96 19:27:43 GMT
- Organization: Earthlink Network, Inc.
- Lines: 11
- Message-ID: <N.032296.112743.10@earthlink.net.earthlink.net>
- References: <4idk52$jvn@steel.interlog.com> <4isclu$eib@news.accessone.com>
- NNTP-Posting-Host: max4-la-ca-21.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- > Softimage for NT has an UGLY user interface, very DOS'y ... BUT I DON'T CARE!
- > It's basic menu strips along each side is easy enough to navigate and you
- > stay in the same work window while you change modules-this is great as it
- > doesn't disrupt your train of thought. I have it here at work and wish I
- > could afford for home(who doesn't?).
- >
-
- It's the same exact interface it had on the SGI platform.
- --
- -=Fred=-
-
-
- Article: 15434
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in1.uu.net!news.qnet.com!usenet
- From: Manuel Coats <mcoats@qnet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: what is a good LW book to learn modeler?
- Date: Fri, 22 Mar 1996 11:13:37 +0000
- Organization: Lightspeed
- Lines: 12
- Message-ID: <31528B61.1DC@qnet.com>
- References: <4impn0$sq4@dewey.csun.edu>
- NNTP-Posting-Host: dialup13.lanc.ca.qnet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (WinNT; I)
- To: emmanuel olympia <hbrtv284@csun.edu>
-
- emmanuel olympia wrote:
- >
- > I have seen all the stranahan tapes and hungry for more lightwave lessons.
- > can you recommend some good LW books that covers modeler, surfacing, and
- > lighting. thx
-
- Lightspeed carries "THE FX KIT FOR LIGHTWAVE" book but there is no ISBN #. It
- must be ordered directly through Lightspeed (Phone 805-726-3545) or through one
- of the dealers that the MICRO-PACE distributor sells the books to. For more
- information on this book and other Lightwave products, check out the webpage at:
-
- http://www.webcom.com/lghtspd
-
- Article: 15435
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in2.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
- From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Need a Copy of Lightwave for PC
- Date: 22 Mar 1996 22:40:43 +1100
- Organization: DIALix Services, Melbourne, Australia.
- Lines: 30
- Sender: stevok@melbourne.DIALix.oz.au
- Message-ID: <4iu3jr$ees$1@melbourne.DIALix.oz.au>
- References: <314efd13.18396673@netnews.voicenet.com> <314f29b4.1069894@news.charm.net> <960203024814326@FrontierTech.COM>
- NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
-
- tlisanti@earth.planet.net (Tony Lisanti) writes:
-
- >In message <314f29b4.1069894@news.charm.net>, alowe@charm.net (Adam Lowe)
- >writes:
-
- >>On Tue, 19 Mar 1996 18:30:29 GMT, marlon@voicenet.com (Marlon Beltz)
- >>wrote:
- >>
- >>>Anyone have an extra copy of Lightwave for PC for sale? Mosttly just
- >>>need the dongle, have the other stuff. Please email me at
- >>>marlon@3dsim.com
- >>>
- >>>
- >>>Thanks in advance.
- >>
- >>Yea, I got one........at Newtek! Go buy it and support the
- >>programmers.
-
- > Its amazing what people will come up with. I think the best was when somone
- >posted they bought LW PC without a manual and can someone send him a copy. Geez
- >what losers!
-
- >Tony
-
- Umm, my dog ate my LightWave manuals
- Please help :-)
-
- Steven
- --
- X
-
- Article: 15436
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in2.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
- From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: 22 Mar 1996 22:12:44 +1100
- Organization: DIALix Services, Melbourne, Australia.
- Lines: 32
- Sender: stevok@melbourne.DIALix.oz.au
- Message-ID: <4iu1vc$a16$1@melbourne.DIALix.oz.au>
- References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com> <4imdqd$sgj@lgsx01.lg.ehu.es> <71333.42-1903961019380001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa>
- NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13687 comp.graphics.apps.lightwave:15436 comp.graphics.animation:33394
-
- 71333.42@compuserve.com (John Dowdell) writes:
-
- >In article <4imdqd$sgj@lgsx01.lg.ehu.es>, Eneko Cajigas
- ><upbcamae@lg.ehu.es> wrote:
-
- >> The real thing is simple:
- >> LW have ray tracing quality
- >> while 3Ds have just phong quakity images.
-
- >Phong quakity? That's Max the duck's work, I'll bet.... <g>
-
- >jd
-
-
- >------------------------------------------------------------------------
- > John Dowdell || Online support is via public forums
- > Macromedia Tech Support || instead of private email; registered
- > San Francisco CA || users have private support via phone.
-
- > Free SHOCKWAVE for Director & FreeHand now at www.macromedia.com
- >
- > Macromedia 7th International User Conference and Exhibition
- > Sept 4-6 1996 at Moscone Center, San Francisco, California
- > Call 1 800 287 7141 or 1 203 840 5660; or www.macromedia.com
- >------------------------------------------------------------------------
-
- When I saw the origional post here, I just somehow knew that
- some DICKHEAD would make a pathetic joke about the spelling.
- And I bet there's a few more to cum :-)
- Steven
- --
- X
-
- Article: 15437
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in2.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
- From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Humanoid on CD-ROM
- Date: 22 Mar 1996 22:47:18 +1100
- Organization: DIALix Services, Melbourne, Australia.
- Lines: 8
- Sender: stevok@melbourne.DIALix.oz.au
- Message-ID: <4iu406$f9e$1@melbourne.DIALix.oz.au>
- References: <4in4tf$rc7$1@mhafn.production.compuserve.com>
- NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
-
- All of this LW 5.0 talk is making me wet my pants.
- Can anyone confirm or deny this (ie Lw 5)
- If anyone gives me the
- "well i could tell you but then i'd have to kill you"
- I will get seriously annoyed! :-]
- Steven
- --
- X
-
- Article: 15438
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!swrinde!sdd.hp.com!col.hp.com!fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Where's the Powerview plugin?
- Date: 22 Mar 1996 12:38:29 -0700
- Organization: HP Fort Collins Site
- Lines: 13
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj6raukor4a.fsf@hpsrk.fc.hp.com>
- References: <1161@scribendum.win-uk.net>
- NNTP-Posting-Host: hpsrk.fc.hp.com
- In-reply-to: stephenb@scribendum.win-uk.net's message of Sat, 16 Mar 1996 09:12:54 GMT
- X-Newsreader: Gnus v5.0.9
-
-
- stephenb@scribendum.win-uk.net (Stephen Benson) wrote:
-
- > Sorry, I know this has been posted, but I've lost the note I made of
- > it. I've trawled tomahawk and newtek and not found it (even
-
- I found it on my 4.0 CD-Rom under something like:
- Programs/Modeler/PowerView.p.
-
- That's from memory, but the path name should be at least close. Unless
- my memory is even worse than normal :-)
-
- - steve
-
- Article: 15439
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!swrinde!sdd.hp.com!col.hp.com!fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Help! NEED CD-ROM driver for Amiga
- Date: 22 Mar 1996 12:41:00 -0700
- Organization: HP Fort Collins Site
- Lines: 12
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj6pwa4or03.fsf@hpsrk.fc.hp.com>
- References: <4isroi$bn7@newsbf02.news.aol.com>
- NNTP-Posting-Host: hpsrk.fc.hp.com
- In-reply-to: gm953@aol.com's message of 21 Mar 1996 19:20:34 -0500
- X-Newsreader: Gnus v5.0.9
-
-
- gm953@aol.com (GM953) wrote:
-
- > Where can I find a driver for this drive?
-
- I believe there is one called "ASIM-FS" or some such thing, but you'd be
- better advised to ask on an Amiga group such as c.s.a.misc.
-
- Also, I think I remember hearing that version 3.1 of the OS has a built
- in CD-ROM driver, so you do not need to obtain another one.
-
- - steve
-
- Article: 15440
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!tank.news.pipex.net!pipex!howland.reston.ans.net!vixen.cso.uiuc.edu!uchinews!ncar!csn!news-1.csn.net!torn!newshub.ccs.yorku.ca!news
- From: shona miller <smiller@calumet.yorku.ca>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Help! NEED CD-ROM driver for Amiga
- Date: 22 Mar 1996 18:59:43 GMT
- Organization: Calumet College, York U.
- Lines: 15
- Message-ID: <4iutav$4qa@sunburst.ccs.yorku.ca>
- References: <4isroi$bn7@newsbf02.news.aol.com>
- NNTP-Posting-Host: bootstrapmac44.calumet.yorku.ca
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.1N (Macintosh; I; PPC)
- To: gm953@aol.com
- X-URL: news:4isroi$bn7@newsbf02.news.aol.com
-
- gm953@aol.com (GM953) wrote:
- >I just bought a new CD-ROM for my A4000 and this is the first upgrade I've
- >made in two years!
- >
- >Where can I find a driver for this drive?
- >
- >Can I download one somewhere or do I need to buy one?
- >
- >Thanks
- >
- >Greg
- Get ACDFS (something like that, Safe Harbour sells it for as low as $50), its the best out there.
- Zoltan
-
-
-
- Article: 15441
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.compuserve.com!newsmaster
- From: 100112.3243@compuserve.com (David Hofmann)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Textures for Lightwave
- Date: Fri, 22 Mar 1996 19:55:50 GMT
- Organization: CompuServe Incorporated
- Lines: 12
- Message-ID: <4iv1cl$qlh@dub-news-svc-6.compuserve.com>
- NNTP-Posting-Host: hd78-212.compuserve.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- Hello,
-
- I'm looking for procedural textures for Lightwave Intel. If anyone has
- any addresses or ideas, please let me know.
-
- TIA
-
-
- -David Hofmann (Munich, Germany)
- 100112.3243@compuserve.com
- Go "http://www.presair.com/usr/dhofmann/" for dolphin photos.
-
-
- Article: 15442
- Path: news2.cais.com!news.cais.net!nntp.coast.net!news.sprintlink.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Fri, 22 Mar 96 21:02:04 GMT
- Organization: The Flickerscope Company
- Lines: 15
- Message-ID: <N.032296.130204.93@max7-la-ca-24.earthlink.net>
- References: <4iclce$1g8@sunburst.ccs.yorku.ca> <4ifcd4$mni@news.accessone.com>
- <4iudul$85f@milkwort.inmos.co.uk>
- NNTP-Posting-Host: max7-la-ca-24.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- On 3/22/96 6:37AM, in message <4iudul$85f@milkwort.inmos.co.uk>, Gareth Collins
- <gareth@gazelle.inmos.co.uk> wrote:
-
- >
- > We have just got Space:Above and Beyond airing on satellite over here in
- > the UK. Some very impressive looking visuals, but the stories and acting
- > suck. Shame really, could have a lot of potential.
- > --
- > Gareth Collins
-
- If all you got so far was the pilot, give the show a chance; the pilot was
- pretty bad but the rest of the episodes are pretty good.
- --
- -=Fred=-
-
-
- Article: 15443
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: internal buffers too small
- Date: Fri, 22 Mar 96 16:24:37
- Organization: NewTek Technical Support
- Lines: 34
- Distribution: world
- Message-ID: <19960322.7956B20.EDE2@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- Hi, Dave! You still doing the Mailing Lists? If so, could you post the
- current subscription addresses?
-
-
- On Wed 20-Mar-1996 8:02 , David Warner wrote:
- DW> emmanuel olympia (hbrtv284@csun.edu) wrote:
- DW> :
- DW> : what is the name of the patch file that solves this problem? thx. and
- DW> : where can I get it?
-
- DW> Sorry, I don't remember the name of the file itself (it's been a LONG time
-
- DW> since I patched v3.5!) but it is available for download from the NewTek
- DW> BBS and it is clearly marked in the LightWave Upgrades section. It may be
-
- DW> on the ftp.newtek.com site also, but I'm not sure.
-
- DW> NewTek BBS: 913-271-9299
-
- DW> -David Warner
- DW> dwarner@albany.net
- DW> http://www.albany.net/~dwarner
-
- DW> Only 26 days until the Lightspeed Animation Contest deadline!
-
- From the BBS Main> prompt, the path is Uploads and Downloads/LightWave
- Zone/LightWave Patches, and the filename is "mod35pch.lha". At the FTP site,
- the path is Upgrades/LightWaveAmiga, same file name.
-
- ******************************************************************************
- * Chuck Baker * TekWorld: NewTek Tech Support BBS *
- * Technical Support Online Services * telnet address: bbs.newtek.com *
- * NewTek, Inc. * modem ports: 913-271-9299 *
- ******************************************************************************
-
- Article: 15444
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!macromedia.com!jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa!user
- From: 71333.42@compuserve.com (John Dowdell)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Cartoonish look and a small tip on Wave Filter (Toy Story)
- Date: Fri, 22 Mar 1996 14:28:33 -0800
- Organization: Macromedia
- Lines: 75
- Message-ID: <71333.42-2203961428330001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa>
- References: <1178@scribendum.win-uk.net> <4iuc32$pru@newsbf02.news.aol.com>
- NNTP-Posting-Host: 207.3.32.134
-
- In article <4iuc32$pru@newsbf02.news.aol.com>, jbooth411@aol.com
- (JBooth411) wrote:
-
- > In article <1178@scribendum.win-uk.net>, stephenb@scribendum.win-uk.net
- > (Stephen Benson) writes:
- >
- > >What we need is a good LW plugin for rib and a technique/tool for
- > >translating rman shaders. The rib plugin couldn't be too hard, but I
- > >don't know about the shaders. I was told LW's shaders are modelled on
- > >Renderman sl, to some extent.
- > >
- >
- > From my understanding, the basic fundimentals of lightwave's and
- > Renderman's rendering engines are completely different. This would make
- > any kind of direct convertion impossable, but you could probrobly write
- > plugins which imitate renderman shaders. I think Bob Hood's new layout
- > plugin, which will go into beta soon, will alow you to write filters
- > fairly easily.
- >
- >
- > Jason Booth
- > Second Nature, Inc.
- > "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- > RICH!!!!"
-
-
- Seconded. The algorithms are one thing (Steve Worley has done some great
- work), but the actual shaders themselves would be touchy to literally
- translate... some rely on PRMan-specific functions which may or may not be
- present in other environments.
-
- Macromedia ran into the same thing with Extreme 3D... in the initial
- release we were looking at commissioning some custom shaders from The
- VALIS Group, who do these beautiful commercially-available shaders for
- Pixar's Photorealistic RenderMan. But some of their shaders used functions
- which were not then available in Extreme 3D's shading language. Figure it
- would be the same thing, to varying degrees, in other environments too.
-
- You can pick up the algorithms behind many procedural shaders in Steve
- Upstill's "The RenderMan Companion," and in "Modeling and Texturing: A
- Procedural Approach" on Academic Press, and in many of the SIGGRAPH course
- notes. It's tough for me to imagine a plug-in that could use PRMan shaders
- directly, however... theoretically conceivable, but good golly, it'd be
- simpler just to write native.
-
- (The tough part about importing RIB is that it deals in higher-order
- geometry, and is a container format that can take various mesh basis and
- other goodies. Could quickly write a converter that would translate
- polygonal models encased in a RIB file, but it would take a lot of work to
- accommodate all the possible entities in a RenderMan Interface Bytestream
- file.)
-
- Regards,
- John Dowdell
- Macromedia Tech Support
-
-
-
-
-
- _
-
-
- ------------------------------------------------------------------------
- John Dowdell || Online support is via public forums
- Macromedia Tech Support || instead of private email; registered
- San Francisco CA || users have private support via phone.
-
- Free SHOCKWAVE for Director & FreeHand now at www.macromedia.com
-
- Macromedia 7th International User Conference and Exhibition
- Sept 4-6 1996 at Moscone Center, San Francisco, California
- Call 1 800 287 7141 or 1 203 840 5660; or www.macromedia.com
- ------------------------------------------------------------------------
-
-
- Article: 15445
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.mathworks.com!uunet!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip16-075.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Dongle precautions
- Date: 22 Mar 1996 16:17:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 35
- Sender: root@primenet.com
- Message-ID: <wturber.33.00150F3B@primenet.com>
- References: <4iu4ag$3uh@steel.interlog.com>
- X-Posted-By: ip16-075.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4iu4ag$3uh@steel.interlog.com> mak@interlog.com (C Mak) writes:
- >From: mak@interlog.com (C Mak)
- >Subject: Dongle precautions
- >Date: Fri, 22 Mar 1996 11:37:09 GMT
-
- >Ok guys...I've sent my dongle back to NewTek for reprogramming. UPS is
- >expensive and not having LW is very annoying but at least NewTek tech
- >support was very helpful and friendly. Hopefully I will get the
- >dongle back by next week.
-
- >Now my question is...how do I prevent the dongle from being fried
- >again?
-
- >The person in tech support said it was possible that the dongle was
- >reprogrammed by the printer (?). I suspect that it was a scanner I
- >was trying to install before all my problems started (the printer was
- >attached already and dongle and printer were working fine). Can
- >somebody shed more light on this subject?
-
- >Chris
-
- Install an additional parallel port and dedicate it to the dongle. The
- expense of using up an IRQ is a bigger deal than the price. The price is
- probably something like your UPS shipping cost. Not too bad.
-
- The experience of people on this group seems to bear out that dongles
- experience a significant number of failures. They aren't as reliable as some
- folks would like us to think.
-
-
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 15446
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- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave and Print Resolution
- Date: 22 Mar 1996 16:33:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 35
- Sender: root@primenet.com
- Message-ID: <wturber.34.002404BF@primenet.com>
- References: <4isnd2$8hv@uruguay.it.earthlink.net>
- X-Posted-By: ip16-075.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4isnd2$8hv@uruguay.it.earthlink.net> rpowers@earthlink.net writes:
- >From: rpowers@earthlink.net
- >Subject: Lightwave and Print Resolution
- >Date: Thu, 21 Mar 1996 23:07:23 GMT
-
- >Hi everyone,
- >I'm trying to render a file with 4.0 Lightwave to use in print.
- > The final resolution in LW pixels is 1300 x 1000. My question
- >is if I use a BG image in the scene that was created in Dpaint
- >at 600x400 resolution and then in lightwave I render it at 1300
- >x1000. What will the results be? Do you have to create all
- >images to be used in a high resolution scene at 1300 x 1000 if
- >that is the resolution that you want the final image to be?
- >Can you use regular 740 x 480 images in the scene and expect
- >them not to have alot of jaggies....I plan to turn antialiasing
- >on to high. Thanks for you help. This is my first time using
- >LW for print.
-
- This depends to some extent on what the background image is. LightWave has
- two tools that may help. Pixel blending and Image Anti-aliasing under the
- surfaces panel (when you use the image as a color map). These are not an
- option for a BG image though so you may want to use a poly with your image
- mapped to it instead. Antialiasing (set on the Camera Panel) does not affect
- BG images.
-
- The bottom line is that BG images work best when they are the same
- resolution and quality as the final rendered image. Pixels just don't magnify
- well as a general rule.
-
-
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 15447
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- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Questions on LW
- Date: 22 Mar 1996 16:48:02 -0700
- Organization: Primenet Services for the Internet
- Lines: 55
- Sender: root@primenet.com
- Message-ID: <wturber.35.00316A57@primenet.com>
- References: <4is5bj$3vp@ccnews.ke.sanet.sk>
- X-Posted-By: ip16-075.phx.primenet.com
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-
- In article <4is5bj$3vp@ccnews.ke.sanet.sk> martin@ccsun.tuke.sk writes:
- >From: martin@ccsun.tuke.sk
- >Subject: Questions on LW
- >Date: 21 Mar 1996 17:58:11 GMT
-
- >Hi,
- >I'm a more or less advanced user of 3DS and heared quite a lot
- >about LightWave. I've never seen it in action (except for the
- >animations in B5 and SQ) and therefore have a couple of questions:
-
- >1. What OS does it need? (PC, not Amiga)
-
- WinNT, Win95 or Win3.x - preference is generally accepted to be in that order.
-
- >2. Are there any external plug-ins (like the 3DS IPAS routines)?
-
- Only a few at this time. I'm not sure if they are "like" IPAS plugins though.
- I have only used the Sparks (particles), Penello Lite (comes with - post
- image processing), and BML (Bob's Modeler Language - a Modeler scripting
- language).
-
- >3. Can I network render?
-
- You betcha. Included in purchase price.
-
- >4. Are the cool special effects already built-in or do I need
- > to buy external plug-ins?
-
- Compared to 3DS, I believe so. Lens flares, Object Glow are included. I'm
- not sure what else would be consider a special effect (motion blur? animated
- dither? anti-aliasing? <shrug>)
-
- >5. Is the renderer faster than the one of 3DS?
-
- Some knowledgable person recently posted that 3DS beats LW on simple scenes
- and LW beats 3DS on more complex scenes. Overall, it is close to a wash. LW
- does employ adaptive antialiasing that allows the user to adjust the degree of
- oversampling used in antialiasing. I sometimes think people take this
- wonderful feature for granted.
-
- >6. Finally, how much does the latest version cost and is it worth
- > the trouble?
-
- A little less than $800 if you shop a bit. Do you really think a post in this
- groups would yield a response of, "Don't waste your time."
-
- Of course it is worth the trouble/expense.
-
- >Thanx,
-
- >--Martin
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 15448
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.mathworks.com!uunet!in1.uu.net!news.leonardo.net!usenet
- From: John Brandwood <Pjcb@mail.fishnet.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Going to E3?
- Date: 22 Mar 1996 19:41:57 GMT
- Organization: Leonardo Internet
- Lines: 16
- Message-ID: <4iuvq5$h3l@donatello.leonardo.net>
- References: <4ipkl1$1c9@dub-news-svc-4.compuserve.com>
- NNTP-Posting-Host: port24.fishnet.net
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- X-Mailer: Mozilla 1.2 (Windows; U; 16bit)
-
- 73122.310@compuserve.com (Kent Lidke) wrote:
- >> ...is anyone going to E3? The video game
- >>convention? I'd be interested in meeting fellow lightwave based video
- >>game creators..
- >
- >>Jason Booth
- >>Second Nature, Inc.
-
- I'll be going, and since I'm trying to persuade my partners that
- Lightwave is a better solution for us than 3DS, I'd love to talk to
- any other game creators using it.
-
- John Brandwood
- Left Field Productions
-
-
-
- Article: 15449
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.compuserve.com!news.production.compuserve.com!news
- From: Tim Wilson <76432.1122@CompuServe.COM>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Cheaper output than PAR/PVR?
- Date: 23 Mar 1996 00:18:54 GMT
- Organization: Crestline Software
- Lines: 3
- Message-ID: <4ivg1e$p71$1@mhade.production.compuserve.com>
- References: <0000940a+00002575@msn.com>
-
- I have also heard that the Quadrant Q-motion is pretty decent.
-
- -Tim
-
- Article: 15450
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- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Help with Golf ball texture on sphere.
- Date: 22 Mar 1996 17:23:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 53
- Sender: root@primenet.com
- Message-ID: <wturber.36.00509E48@primenet.com>
- References: <4hp25s$dup@lantana.singnet.com.sg> <Do3JHr.Anx@cix.compulink.co.uk> <4iqg4b$kfm@dragon.cabot.nf.ca>
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-
- In article <4iqg4b$kfm@dragon.cabot.nf.ca> sean@mirror.det.mun.ca (Sean Huxter) writes:
- >From: sean@mirror.det.mun.ca (Sean Huxter)
- >Subject: Re: Help with Golf ball texture on sphere.
- >Date: Thu, 21 Mar 1996 02:52:22 GMT
-
- >snouty@cix.compulink.co.uk ("Phil South") wrote:
-
- >>I think the bumps are a procedural texture and so they are a 3D texture
- >>which cuts through the object, meaning that you get the swiss cheese
- >>effect with certain holes/bumps being smaller than others.
-
- >I just thought of this, so I haven't had time to try it out. See if it
- >makes sense...
-
- >Create a cube with a respectable number of segments on each face, and
- >triple the whole thing.
-
- >Give it a surface name, GolfBall, whatever, and save it as
- >GOLFBALL.LWO...
-
- >The Amiga version of Lightwave has a SPHERIZE macro (does 4.0?) which
- >makes an object perfectly spherical.
-
- >Save this new, spherized cube as GOLFMORF.LWO
-
- >In Surfaces, use the BUMP ARRAY to line up bumps on the faces of the
- >cube. Make sure there's no partial bumps. This may take some time to
- >line up, but this will only work if all the bumps are even on each
- >face.
-
- >Then give GOLFBALL.LWO a morph target of GOLFMORF.LWO, and give it a
- >morph level of 100%. Turn off surface morphing.
-
- >This SHOULD give you a round golf ball with none of the tiny bumps we
- >complained about if you just bump array a sphere.
-
- >(This experiment was performed only in my mind, since I don't have a
- >version of Lightwave 4.0 at home to play with.)
-
- >(I wish I had thought of this a few months back, when I was scouring
- >the internet trying to find a golf ball object!)
-
- >Sean Huxter
-
-
- My guess is that you will end up with distorted "pits" at best no change at
- worst. And wouldn't you want surface morphing on?
-
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 15451
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- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: 22 Mar 1996 17:56:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 24
- Sender: root@primenet.com
- Message-ID: <wturber.37.006DDC63@primenet.com>
- References: <4iclce$1g8@sunburst.ccs.yorku.ca> <4ifcd4$mni@news.accessone.com> <1950.6653T832T382@execpc.com> <31517415.3758@erinet.com>
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-
-
- >If you think I'm turning this into my own personal Foundation slamfest, you're
- >dead wrong. I want to see them do greater and greater work. And despite
- >LightWave's pervasiveness throughout the industry, it is still somehow looked
- >down upon. Continuing to settle for second best won't help matters any.
-
- >--
- >Andrew Hofman
- >LumaQuest Productions
-
- Has anybody mentioned budget and schedule in this discussion? These items can
- have a profound effect on how something looks - regardless of the talent. I
- recall that B5 was initially done with Toaster render farms. I bet that
- affected choices as well. I think it is important to remember that the
- business sides of these things are often very influential. There probably
- isn't anything that goes out of our studio that I wouldn't like to do a little
- better. However, budget and time restraints prevail.
-
- Anyway, I can easily imagine how inconsistencies in look could occur in a
- show like B5.
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 15452
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- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 32 bit output on Intel Lightwave?
- Date: 22 Mar 1996 18:05:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 40
- Sender: root@primenet.com
- Message-ID: <wturber.38.0075F417@primenet.com>
- References: <314EF77C.4737@elastic.avid.com> <4isblb$eib@news.accessone.com>
- X-Posted-By: ip16-075.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4isblb$eib@news.accessone.com> jeric@accessone.com writes:
- >From: jeric@accessone.com
- >Subject: Re: 32 bit output on Intel Lightwave?
- >Date: 21 Mar 1996 19:45:47 GMT
-
- >> Joe Porkka <joe@elastic.avid.com> writes:
- >> Most of Elastic Reality's products use HIIP for output.
- >> This includes our Elastic Reality package for Windows 3.1,
- >> Windows NT, and Windows 95.
- >>
- >> These packages have had *very* few complaints of file format problems.
- >>
- >> It uses (essentially) the same HIIP as what is used in
- >> Lightwave.
- >>
- >> Yes the TARGA modules *do* support alpha channels.
- >>
- >> I don't know if Lightwave supports saving Alpha channels to
- >> HIIP however.
-
- >> Funny how our software doesn't have these problems. Hmmmm..
-
- > Pretty low blow. "Essentially" doesn't hack it: obviously it is the
- >>interface< between LW and HIIP that is screwed, and I believe that THAT was ASDG's
- >job to make functional.
-
- > I could be wrong.......
-
- >******************************************************************************
- >** jeric@accessone.com | Synergy Graphix & Animation **
-
- For what its worth, I have Elastic Reality and it has done odd things like
- invert images for no apparent reason. It also wouldn't accept an AVI this
- week as an image sequence. I like ER, but it is hardly perfect. I wouldn't
- presume fault on either party's side.
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 15453
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news
- From: hyper gollic <hyper@guitar.sound.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 32 bit output on Intel Lightwave?
- Date: 23 Mar 1996 01:40:15 GMT
- Organization: Sound Advice Limited's Internet Access for KC
- Lines: 5
- Message-ID: <4ivkpv$lrd@guitar.sound.net>
- References: <314EF77C.4737@elastic.avid.com> <4isblb$eib@news.accessone.com>
- NNTP-Posting-Host: 199.79.203.150
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- To: jeric@accessone.com
-
- I remember hearing that it was poor support from Elastic
- Reality after they were purchased by AVID that caused the
- problems for HIIP in LightWave. But you can save TGA 32's from
- LightWave with HIIP.
-
-
- Article: 15454
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news
- From: hyper gollic <hyper@guitar.sound.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 32 bit output on Intel Lightwave?
- Date: 23 Mar 1996 01:40:30 GMT
- Organization: Sound Advice Limited's Internet Access for KC
- Lines: 5
- Message-ID: <4ivkqe$lrd@guitar.sound.net>
- References: <314EF77C.4737@elastic.avid.com> <4isblb$eib@news.accessone.com>
- NNTP-Posting-Host: 199.79.203.150
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.2N (Windows; I; 32bit)
- To: jeric@accessone.com
-
- I remember hearing that it was poor support from Elastic
- Reality after they were purchased by AVID that caused the
- problems for HIIP in LightWave. But you can save TGA 32's from
- LightWave with HIIP.
-
-
- Article: 15455
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!math.ohio-state.edu!uwm.edu!homer.alpha.net!daily-planet.execpc.com!news.sol.net!uniserve!van-bc!unixg.ubc.ca!info.ucla.edu!nnrp.info.ucla.edu!use
- From: Adam Chrystie <adamchry@cats.ucsc.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: NewTEk please provide a fixxed NT-AVI.P!!!!!
- Date: Fri, 22 Mar 1996 13:44:55 +0000
- Organization: University Of California at Santa Cruz
- Lines: 20
- Message-ID: <3152AED7.6E40@cats.ucsc.edu>
- NNTP-Posting-Host: ts26-5.wla.ts.ucla.edu
- Mime-Version: 1.0
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-
- There seems to be a serious error in the NT-AVI.P (NewTeks's
- AVI saver)...It doesn;t allow the user to save more than one
- AVI animation during a session of Layout!! The user is forced
- to quit layout and reload if they wish to generate another
- AVI!! That's not even mentioned the fact that one must first
- turn off ALL AVI settings before saving a scene..otherwise
- the next time the scene is loaded, LW WILL crash.
-
- *******
- It's getting to be a REAL trouble..and I would have assumed a
- new plugin would have be made available by now..So WHAT'S the
- DEAL???
- ********
- Pretty please with sugar on top..put a fixxed NT-AVI.P on the
- FTP site for us.
-
- Adam Chrystie
- adamchry@cats.ucsc.edu
- www2.ucsc.edu/people/adamchry/index.html
-
-
- Article: 15456
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- From: Dan Norman <Dnorman@satie.arts.usf.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave and Print Resolution
- Date: Fri, 22 Mar 1996 21:48:36 -0500
- Organization: USF
- Lines: 20
- Message-ID: <31536684.3D77@satie.arts.usf.edu>
- References: <4isnd2$8hv@uruguay.it.earthlink.net>
- NNTP-Posting-Host: ppp152.cfr.usf.edu
- Mime-Version: 1.0
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- X-Mailer: Mozilla 2.0 (Win95; I)
- To: rpowers@earthlink.net
-
- rpowers@earthlink.net wrote:
- >
- > Hi everyone,
- > I'm trying to render a file with 4.0 Lightwave to use in print.
- > The final resolution in LW pixels is 1300 x 1000. My question
- > is if I use a BG image in the scene that was created in Dpaint
- > at 600x400 resolution and then in lightwave I render it at 1300
- > x1000. What will the results be? Do you have to create all
- > images to be used in a high resolution scene at 1300 x 1000 if
- > that is the resolution that you want the final image to be?
- > Can you use regular 740 x 480 images in the scene and expect
- > them not to have alot of jaggies....I plan to turn antialiasing
- > on to high. Thanks for you help. This is my first time using
- > LW for print.
-
- Antialiasing will only fix straight lines that are tilted diagonally (or
- curved lines). Since your images is nothing but a bunch of squares, it
- doesn't know they aren't supposed to look like squares. The only thing
- I can think of is to convert the pic to some kind of structured form,
- enlarge it to desired res and convert it back to a bitmap.
-
- Article: 15457
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!lamarck.sura.net!mother.usf.edu!news
- From: Dan Norman <Dnorman@satie.arts.usf.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Dongle precautions
- Date: Fri, 22 Mar 1996 21:53:03 -0500
- Organization: USF
- Lines: 14
- Message-ID: <3153678F.4137@satie.arts.usf.edu>
- References: <4iu4ag$3uh@steel.interlog.com>
- NNTP-Posting-Host: ppp152.cfr.usf.edu
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- X-Mailer: Mozilla 2.0 (Win95; I)
- To: mak@interlog.com
-
- C Mak wrote:
- >
- > Ok guys...I've sent my dongle back to NewTek for reprogramming. UPS is
- > expensive and not having LW is very annoying but at least NewTek tech
- > support was very helpful and friendly. Hopefully I will get the
- > dongle back by next week.
- >
- > Now my question is...how do I prevent the dongle from being fried
- > again?
-
- Well, you can get a crack that eliminates the dongle altogether. I
- mean, you bought the program, so it shouldn't hurt any laws. I only
- wish I had LW3d! I bought it for my Amiga abd sold it with the darn
- thing. Worst mistake I ever made because I can't afford lightwave now!
-
- Article: 15458
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in2.uu.net!jennifer.pernet.net!usenet
- From: Douglas G Preston <presto1@mail.pernet.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: --={TL}=-- Trees & RAM
- Date: Fri, 22 Mar 1996 21:48:15 -0800
- Organization: Preston Research Group
- Lines: 31
- Message-ID: <3153909F.24AD@mail.pernet.net>
- References: <3149A2B4.5CD0@oo.com> <Pine.SUN.3.91.960316023830.15508D-100000@access1.digex.net>
- NNTP-Posting-Host: dialin163.pernet.net
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-
- Ernie Wright wrote:
- >
- > TL Westgate wrote:
- >
- > > I have 40 megs, but since each tree is 1 meg, will I run out of memory
- > > and have to page to the hard drive after less than 40 trees (taking
- > > system requirements into account)?
- >
- > Of course. It's worse than that, since objects in memory take up more
- > room than they do on disk.
- >
- > > This is a tough task, as I will need approximately 150 trees in the
- > > scene. Yuck!
- >
- > Sounds nearly impossible to me.
- >
- > - ErnieHave you thought of doing more than one scene ( same camera setup and
- path)?
-
- Trees closest to camera = (1) render only these trees in your sequence.
- trees beyond (1) = (2)
- trees beyond (2) = (3)
- trees beyond (3) = (4)
-
- then composite (1) on top of (2) = (5)
- and composite (3) on top of (4) = (6)
-
- Lastly, composite (5) over (6) and who knows? It might be a collossal
- waste of time......... or not.
-
- Ps. I have no idea where to start. Good luck.
-
- Article: 15459
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!nntp.coast.net!col.hp.com!sdd.hp.com!usc!math.ohio-state.edu!uwm.edu!homer.alpha.net!daily-planet.execpc.com!news.sol.net!uniserve!van-bc!unixg.ubc.ca!info.ucla.edu!n
- From: Adam Chrystie <adamchry@cats.ucsc.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: NewTek fix the NT-AVI.P AVI SAVER please
- Date: Fri, 22 Mar 1996 13:47:04 +0000
- Organization: University Of California at Santa Cruz
- Lines: 20
- Message-ID: <3152AF58.6AA2@cats.ucsc.edu>
- NNTP-Posting-Host: ts26-5.wla.ts.ucla.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB2 (WinNT; I)
-
- There seems to be a serious error in the NT-AVI.P (NewTeks's
- AVI saver)...It doesn;t allow the user to save more than one
- AVI animation during a session of Layout!! The user is forced
- to quit layout and reload if they wish to generate another
- AVI!! That's not even mentioned the fact that one must first
- turn off ALL AVI settings before saving a scene..otherwise
- the next time the scene is loaded, LW WILL crash.
-
- *******
- It's getting to be a REAL trouble..and I would have assumed a
- new plugin would have be made available by now..So WHAT'S the
- DEAL???
- ********
- Pretty please with sugar on top..put a fixxed NT-AVI.P on the
- FTP site for us.
-
- Adam Chrystie
- adamchry@cats.ucsc.edu
- www2.ucsc.edu/people/adamchry/index.html
-
-
- Article: 15460
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: 22 Mar 1996 23:48:49 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 23
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4ivvrh$ds4@newsbf02.news.aol.com>
- References: <wturber.37.006DDC63@primenet.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- -----------------------------
-
- Has anybody mentioned budget and schedule in this discussion? These items
- can
- have a profound effect on how something looks - regardless of the talent.
- I
- recall that B5 was initially done with Toaster render farms. I bet that
- affected choices as well
- ---------------------------------------------
-
- B5's look is a result of Ron Thornton's 3D aesthetic, pure and simple.
- Look at his other work - it all look like Ron. Like it or not, there's not
- been a more influencial LW artist - almost everyone has ripped off his
- look at one time or another..
-
- Good for him, say I...
-
-
-
- _____________________________________________
- Lee Stranahan
- URL - http://users.aol.com/stranahan/main.htm
-
-
- Article: 15461
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!usenet.eel.ufl.edu!news.mathworks.com!zombie.ncsc.mil!paladin.american.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: lueckem@aol.com (LuecKEM)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: New WWW Site related to Lightwave
- Date: 22 Mar 1996 23:57:18 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 3
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4j00be$e2b@newsbf02.news.aol.com>
- Reply-To: lueckem@aol.com (LuecKEM)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- For lwo Files, objects check
- http://members.AOL.com/Imago1BG/private/HTM/index.htm
- For FAQ send E-Mail to IMAGO1BG@AOL.com
-
- Article: 15462
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!news.spss.com!newsrelay.netins.net!news.netins.net!composer.inav.net!news
- From: dturk@inav.net (Dennis)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Golf ball texture
- Date: 23 Mar 1996 04:19:48 GMT
- Organization: Matrix
- Lines: 3
- Message-ID: <4ivu54$od1@composer.inav.net>
- NNTP-Posting-Host: dturk.inav.net
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- I just posted an IFF for making great looking golf balls on newteks ftp site in
- the textures directory. It worked great for me.
-
-
- Article: 15463
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!news.alt.net!newspost1.alt.net!usenet
- From: tkrego@norden1.com (Tim Krego)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: Sat, 23 Mar 1996 06:58:52 GMT
- Organization: pro.image
- Lines: 13
- Message-ID: <3153a0b5.8870745@news.alt.net>
- References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com> <4imdqd$sgj@lgsx01.lg.ehu.es> <71333.42-1903961019380001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa> <4iu1vc$a16$1@melbourne.DIALix.oz.au>
- X-Newsreader: Forte Agent .99d/32.182
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13699 comp.graphics.apps.lightwave:15463 comp.graphics.animation:33415
-
- On 22 Mar 1996 22:12:44 +1100, stevok@melbourne.DIALix.oz.au (Steven
- Johansen) wrote:
- >>> while 3Ds have just phong quakity images.
- >
- >>Phong quakity? That's Max the duck's work, I'll bet.... <g>
-
- > When I saw the origional post here, I just somehow knew that
- >some DICKHEAD would make a pathetic joke about the spelling.
- > And I bet there's a few more to cum :-)
-
- I think his joke was regarding the work quack. In case you didn't know
- the 3DS MAX icon is a rubber duck, hence Max the Duck. Not your
- spelling.
-
- Article: 15464
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!news.alt.net!newspost1.alt.net!usenet
- From: tkrego@norden1.com (Tim Krego)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: TV: Why always LW and not 3DS?
- Date: Sat, 23 Mar 1996 07:01:42 GMT
- Organization: pro.image
- Lines: 12
- Message-ID: <3153a182.9075830@news.alt.net>
- References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com> <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com> <wturber.981.00A3F792@primenet.com> <4ihla4$8q1@dfw-ixnews3.ix.netcom.com> <wturber.31.13B1D075@primenet.com> <N.032296.112502.88@ea
- X-Newsreader: Forte Agent .99d/32.182
- Xref: news2.cais.com comp.graphics.animation:33416 comp.graphics.apps.lightwave:15464 comp.graphics.packages.3dstudio:13702
-
- On Fri, 22 Mar 96 19:25:02 GMT, fwtep@earthlink.net wrote:
- >> What bugs me is that LightWave was promoted big time as the software that was
- >> used for some of these shows while significant features that were used at the
- >> time simply weren't in the box that was sold to the public. That was
- >> misleading. In the aggregrate, I am very glad that NewTek is "there".
-
- >I see race cars that say "FORD" on them but when I go to the showroom all they
- >have are regular cars.
-
- You know that isn't even close. NewTek was advertising that LW could
- do all the stuff on these TV shows, but there version they were
- selling to the public didn't have those features.
-
- Article: 15465
- Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!news.alt.net!newspost1.alt.net!usenet
- From: tkrego@norden1.com (Tim Krego)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sat, 23 Mar 1996 06:43:26 GMT
- Organization: pro.image
- Lines: 9
- Message-ID: <31539d14.7941349@news.alt.net>
- References: <N.032296.020742.71@earthlink.net.earthlink.net> <4iurat$165@newsbf02.news.aol.com>
- X-Newsreader: Forte Agent .99d/32.182
- Xref: news2.cais.com comp.graphics.animation:33417 comp.graphics.apps.lightwave:15465 comp.graphics.packages.3dstudio:13703
-
- On 22 Mar 1996 13:25:33 -0500, instntguts@aol.com (InstntGuts) wrote:
- >"Casino" (recreation of the casino exterior by Matte World, using a
- >Radiosity plug-in)
-
- That radiosity program isn't a plugin, Lightscape is a $2995 NT
- program. I read the CGW article, from what I remember 3DS was only a
- small part of that shot.
-
- Please, no flames, I'm a 3DS user.
-
- Article: 15466
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!usenet.eel.ufl.edu!news-feed-1.peachnet.edu!paperboy.wellfleet.com!news3.near.net!news.ner.bbnplanet.net!handupme.avid.com!news@avid.com
- From: joe@vixa.voyager.net (joe)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 32 bit output on Intel Lightwave?
- Date: Fri, 22 Mar 1996 18:04:44 GMT
- Organization: AVID Technology, Inc. Tewksbury, MA
- Lines: 17
- Message-ID: <4iuq4s$grr@handupme.avid.com>
- References: <314EF77C.4737@elastic.avid.com> <Pine.SUN.3.91.960320131613.15626A-100000@access1.digex.net>
- NNTP-Posting-Host: oz.avid.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- Ernie Wright <erniew@access1.digex.net> wrote:
-
- >Joe Porkka wrote:
-
- >> Funny how our software doesn't have these problems. Hmmmm..
-
- >An interesting innuendo. The problem with LW HIIP has been the inter-
- >face of HIIP to LW's plug-in architecture. Who handled that?
-
- >- Ernie
-
- HIIP is just a library, very much like any other library - for example the
- standard "C" library.
-
- We did not develop the LW HIIP plugin.
-
-
-
- Article: 15467
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!usenet.eel.ufl.edu!news-feed-1.peachnet.edu!paperboy.wellfleet.com!news3.near.net!news.ner.bbnplanet.net!handupme.avid.com!news@avid.com
- From: joe@vixa.voyager.net (joe)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 32 bit output on Intel Lightwave?
- Date: Fri, 22 Mar 1996 18:08:59 GMT
- Organization: AVID Technology, Inc. Tewksbury, MA
- Lines: 17
- Message-ID: <4iuqcr$grr@handupme.avid.com>
- References: <314EF77C.4737@elastic.avid.com> <4isblb$eib@news.accessone.com>
- NNTP-Posting-Host: oz.avid.com
- X-Newsreader: Forte Free Agent 1.0.82
-
-
- >> Funny how our software doesn't have these problems. Hmmmm..
-
- > Pretty low blow. "Essentially" doesn't hack it: obviously it is the
-
- I was merely makeing an observation.
- I was not intending to offend anyone, simply defending our software.
-
- >>interface< between LW and HIIP that is screwed, and I believe that THAT was ASDG's
- >job to make functional.
-
- > I could be wrong.......
-
- Yes, you are wrong.
-
-
-
-
- Article: 15468
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Questions on LW
- Date: Sat, 23 Mar 96 07:45:23 GMT
- Organization: Earthlink Network, Inc.
- Lines: 40
- Message-ID: <N.032296.234523.93@earthlink.net.earthlink.net>
- References: <4is5bj$3vp@ccnews.ke.sanet.sk>
- NNTP-Posting-Host: max3-la-ca-32.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- On 3/21/96 9:58AM, in message <4is5bj$3vp@ccnews.ke.sanet.sk>,
- martin@ccsun.tuke.sk wrote:
-
- > Hi,
- > I'm a more or less advanced user of 3DS and heared quite a lot
- > about LightWave. I've never seen it in action (except for the
- > animations in B5 and SQ) and therefore have a couple of questions:
- >
- > 1. What OS does it need? (PC, not Amiga)
- Windows3.x, Win95, WindowsNT (preferred)
-
- > 2. Are there any external plug-ins (like the 3DS IPAS routines)?
- Yes. There are a few available and a lot more on the way (check out NAB).
-
- > 3. Can I network render?
- Yes.
-
- > 4. Are the cool special effects already built-in or do I need
- > to buy external plug-ins?
- Everything you ever saw on seaQuest was done with just the program--no plugins.
-
- > 5. Is the renderer faster than the one of 3DS?
- It depends on the scene and features being used.
-
- > 6. Finally, how much does the latest version cost and is it worth
- > the trouble?
- >
- It lists for $995 but I've seen it advertised for around $800. Yes, it's worth
- having (I wouldn't say "trouble").
- > Thanx,
- >
- > --Martin
- >
- > martin@ccsun.tuke.sk
- > http://www.tuke.sk/users/martin/go.html
-
- Buy it, learn it, love it. That's part of the user's agreement.
- --
- -=Fred=-
-
-
- Article: 15469
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!tank.news.pipex.net!pipex!oleane!pressimage!usenet
- From: Frédéric Druilhet <druilhet@planete.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: New LW french site Site francophone dédié à Lightwave
- Date: Sat, 23 Mar 1996 03:20:06 +0100
- Organization: Pressimage, France
- Lines: 16
- Message-ID: <31535FD6.6552@planete.net>
- NNTP-Posting-Host: tou1-15.planete.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Mailer: Mozilla 2.0GoldB2 (Win95; I)
-
- Annonce de la création de FrenchWave : un site entièrement en Français consacré à LW
- Venez visiter et envoyez-moi un mail pour participer activement à sa création
- Merci
-
- I created frenchWave : a site dedicated to lightwave in french but you can come for plugins (take or give) or pictures
- Come on and have a look and mail me what to enhance
- thanks
- --
- ________________________________________________________
-
- Frédéric DRUILHET (Lightwave 3D - Edition de pages WEB)
- 12, imp des mimosas 31120 ROQUES
- tel : (33) 61 72 09 59
- http://www.planete.net/~druilhet
- mailto:druilhet@planete.net
-
-
- Article: 15470
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!tank.news.pipex.net!pipex!oleane!pressimage!usenet
- From: druilhet@planete.net (Frédéric DRUILHET)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: A new french site - soon in english--nouveau site en français
- Date: 23 Mar 1996 02:49:07 GMT
- Organization: Pressimage, France
- Lines: 14
- Message-ID: <4ivor3$h34@unix.pressimage.fr>
- NNTP-Posting-Host: tou1-15.planete.net
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=ISO-8859-1
- X-Newsreader: WinVN 0.99.7
-
- Bonjour, je viens de créer un site français consacré à lightwave
- vous etes tous invité à participer à se création et à son évolution !
-
- Hi, A new site appears, specially dedicated to lightwave but in french for the
- moment!
- I need your ideas, plugins, pictures because I want this site the lightwaver's
- home, I neam that they make this site, not only me !
- If you want to participate, you're welcome !
-
- fred
-
- http://www.planete.net/~druilhet/frenchw.htm
- http://www.planete.net/~druilhet
-
-
- Article: 15471
- Path: news2.cais.com!news.cais.net!nntp.coast.net!oleane!pressimage!usenet
- From: Frederic Druilhet <druilhet@planete.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: new french site ---- nouveau site en français
- Date: 23 Mar 1996 02:57:57 GMT
- Organization: Pressimage, France
- Lines: 1
- Message-ID: <4ivpbl$hbc@unix.pressimage.fr>
- NNTP-Posting-Host: tou1-15.planete.net
-
-
-
- Article: 15472
- Path: news2.cais.com!news.cais.net!nntp.coast.net!oleane!pressimage!usenet
- From: Frédéric Druilhet <druilhet@planete.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: New LW french site Site francophone dédié à Lightwave
- Date: Sat, 23 Mar 1996 03:16:01 +0100
- Organization: Pressimage, France
- Lines: 15
- Message-ID: <31535EE1.2658@planete.net>
- NNTP-Posting-Host: tou1-15.planete.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Mailer: Mozilla 2.0GoldB2 (Win95; I)
-
- Annonce de la création de FrenchWave : un site entièrement en Français consacré à LW
- Venez visiter et envoyez-moi un mail pour participer activement à sa création
- Merci
-
- I created frenchWave : a site dedicated to lightwave in french but you can come for plugins (take or give) or pictures
- Come on and have a look and mail me what to enhance
- thanks
- --
- ________________________________________________________
-
- Frédéric DRUILHET (Lightwave 3D - Edition de pages WEB)
- 12, imp des mimosas 31120 ROQUES
- tel : (33) 61 72 09 59
- http://www.planete.net/~druilhet
- mailto:druilhet@planete.net
-
- Article: 15473
- Path: news2.cais.com!news.cais.net!nntp.coast.net!oleane!pressimage!usenet
- From: Frédéric Druilhet <druilhet@planete.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: New LW french site Site francophone dédié à Lightwave
- Date: Sat, 23 Mar 1996 03:17:17 +0100
- Organization: Pressimage, France
- Lines: 15
- Message-ID: <31535F2D.158D@planete.net>
- NNTP-Posting-Host: tou1-15.planete.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Mailer: Mozilla 2.0GoldB2 (Win95; I)
-
- Annonce de la création de FrenchWave : un site entièrement en Français consacré à LW
- Venez visiter et envoyez-moi un mail pour participer activement à sa création
- Merci
-
- I created frenchWave : a site dedicated to lightwave in french but you can come for plugins (take or give) or pictures
- Come on and have a look and mail me what to enhance
- thanks
- --
- ________________________________________________________
-
- Frédéric DRUILHET (Lightwave 3D - Edition de pages WEB)
- 12, imp des mimosas 31120 ROQUES
- tel : (33) 61 72 09 59
- http://www.planete.net/~druilhet
- mailto:druilhet@planete.net
-
- Article: 15474
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!iglou!michael
- From: michael@iglou.iglou.com (Michael Meshew)
- Subject: Free copy of LIGHT-ROM 3!
- X-Nntp-Posting-Host: iglou
- Message-ID: <DopM78.36y@iglou.com>
- Sender: news@iglou.com (News Administrator)
- Organization: IgLou Internet Services (1-800-436-4456)
- Distribution: World
- Date: Sat, 23 Mar 1996 07:30:44 GMT
- Lines: 108
-
-
- L I G H T - R O M 3 C O N T R I B U T I O N I N F O R M A T I O N
-
-
-
-
- 2 Ways to Contribute;
-
-
- 1) if you want to contribute a single floppy disk (Amiga double density
-
- or PC high density only) of your original Lightwave objects, I will
-
- send you the Lightwave CD-ROM from LIGHT-ROM 3 filled with 6,500
-
- Lightwave objects & scene files in a plastic CD-ROM case.
-
-
-
- 2) If you have 2 floppy disks (or more) of original Lightwave
-
- contributions, I will send you the complete LIGHT-ROM 3, 3 CD-ROM set.
-
- Contributions can not be sent through electronic mail. Please include
-
- a text file describing your contribution and your work so you can receive
-
- the proper credit for your work. Use the opportunity as a form of
-
- promotion of your skills and abilities to potential employers. A lot of
-
- studios have been purchasing LIGHT-ROM and a couple of people have
-
- received job offers based upon their work being seen in LIGHT-ROM.
-
-
-
-
- Your contributions must be your own original work. Any subject matter
-
- is welcome. If your contributions are approved, they will appear on a
-
- future issue of LIGHT-ROM. If they are not approved, they will not be
-
- used. Approval only takes one week and upon approval, your ROM(s) will
-
- ship the same day.
-
-
-
- Your contributions will still be your work and you are free to
-
- contribute them to other CD-ROM collections if you wish. All you are
-
- doing is granting me permission to publish your work on any CD-ROM that
-
- I may publish. Textures will be accepted, if there is something unique
-
- about them, such as interesting reflection maps or animated texture maps.
-
- I already have thousands of textures, so unless it is unsual, I do not
-
- need another texture.
-
-
-
- I am basically looking for your original Lightwave 3D objects.
-
- Generally, I am not interested in flying logos unless it is well produced.
-
- Scene files are welcome too. Contributions consisting of completed
-
- tutorials from magazines or videos are accepted as long as they are not
-
- identical to the files, if they were provided, with the tutorials.
-
-
-
- As a general rule, Lightwave objects of a small file size are usually
-
- lacking in quality & detail. For example, a 12K file size Lightwave tank
-
- object will probably not benefit anyone. Do not include any files that your
-
- object or scene files may need that comes from the Lightwave software.
-
- Fractal Reflections is a common example of a commonly used file from the
-
- Lightwave software. There is no need to worry about setting up your scene
-
- files to load properly. I will do that myself.
-
-
-
- If you have any questions, please feel free to write, call or email me.
- Contributions must be received by April 30, 1996.
-
- Thank You,
-
-
-
- Michael Meshew
- Graphic Detail
- 4556 South Third Street
- Louisville, Ky. 40214 USA
- 502-363-2986 voice & fax
- michael@iglou.com email
-
-
- Article: 15475
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sgigate.sgi.com!uhog.mit.edu!news.kei.com!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Sat, 23 Mar 1996 10:31:55 GMT
- Lines: 19
- Message-ID: <4j0l4e$4vg@irk.zetnet.co.uk>
- References: <4iclce$1g8@sunburst.ccs.yorku.ca> <4ifcd4$mni@news.accessone.com> <4iudul$85f@milkwort.inmos.co.uk>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <4iudul$85f@milkwort.inmos.co.uk>
- gareth@gazelle.inmos.co.uk (Gareth Collins) writes:
-
- > We have just got Space:Above and Beyond airing on satellite over here in
- > the UK. Some very impressive looking visuals, but the stories and acting
- > suck. Shame really, could have a lot of potential.
- > --
- > Gareth Collins
-
-
- Gareth,What channels it on?
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15476
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Powerview Problem
- Date: Sat, 23 Mar 1996 10:35:55 GMT
- Lines: 25
- Message-ID: <4j0l4j$4vg@irk.zetnet.co.uk>
- References: <3144B62B.41E5@dave-world.net> <4ifpkg$oki@ixnews2.ix.netcom.com> <Pine.SUN.3.91.960317224242.24931A-100000@access1.digex.net> <314d6138.0@news.dave-world.net>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <314d6138.0@news.dave-world.net>
- scorpio@dave-world.net (Robert K. Williams) writes:
-
-
- > >
- > >If this is on a PC, rename the plug-in file pviewigl.p, delete the line
- > >in LWM.CFG referring to the plug-in, re-install.
- > >
- > Worked like a champ. Thanks. I have noticed a few other bugs in Powerview,
- > but overall, I really think it's a great achievement.
-
- > Regards,
-
- > Rob
-
-
- Anyone noticed that it mirrors your objects?
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15477
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: glynw@cix.compulink.co.uk ("Glyn Williams")
- Subject: Re: Star Wars and LightWave
- Message-ID: <Dopz5q.3KG@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4iudul$85f@milkwort.inmos.co.uk>
- Date: Sat, 23 Mar 1996 12:10:37 GMT
- X-News-Software: Ameol
- Lines: 32
-
- > |>
- > We have just got Space:Above and Beyond airing on satellite over
- here
- > in
- > the UK. Some very impressive looking visuals, but the stories and
- > acting
- > suck. Shame really, could have a lot of potential.
- > --
- > Gareth Collins
-
- Gareth - I watched SAAB a few weeks before it aired on Sky - over on Sat
- 1 in German.
- Now I don't speak German and the show seemed really good. It was only
- wWhen I came to hear the English language version I was really
- disappointed!
-
- We work on similar sorts of animation here. And so we went though the
- Pilot show tape with a fine toothcomb and there were a surprising number
- of basic errors in the cg stuff. Several shots had dropped frames
- including one (of the transport en route to Mars) that had three.
-
- Also a lot of shots had no motion blur which I personally find jarring.
-
- On top of these shots were some stunningly realistic ones - with glinting
- glass and burnished steel. Very odd!
-
- The last show on Sky was also a bit of a mixed-bag effects wise. The
- planet Tellus surfact texture painting should have been shot at birth -
- but a single shot of the Hammerhead firing a missile "right up his ....."
- was superbly crafted.
-
- Glyn Williams - Particle Systems Ltd.
-
- Article: 15478
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: glynw@cix.compulink.co.uk ("Glyn Williams")
- Subject: Re: Going to E3?
- Message-ID: <DopzpB.4rp@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4iuvq5$h3l@donatello.leonardo.net>
- Date: Sat, 23 Mar 1996 12:22:23 GMT
- X-News-Software: Ameol
- Lines: 8
-
- I agree with you conclusion that Lightwave is better for games
- development than 3DS.
-
- Have look at our showreel for Dreadnaught - which will be on the Philips
- Media stand. It was done entirely with Lightwave - without any plug-ins .
- I think you'll agree that would be tough to achieve with 3DS.
-
- Glyn Williams - Particle Systems
-
- Article: 15479
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.exodus.net!ddsw1!news.mcs.net!usenet
- From: sales@mt-inc.com (MicroTech)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: standalone renderer for LW needed
- Date: 23 Mar 1996 13:53:33 GMT
- Organization: MCSNet Internet Services
- Lines: 20
- Message-ID: <945.6655T563T571@mt-inc.com>
- References: <4iu4ll$n4h$1@mhadg.production.compuserve.com>
- NNTP-Posting-Host: mtinc.pr.mcs.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- On 22-Mar-96 06:58:45, Marco Tempest (76116.3265@CompuServe.COM) posted:
-
- > are there any standalone renderers for LW Intel or must I buy a complete
- > LW package for every rendering machine ? please advise... Marco Tempest
- > mte@panix.com
-
- The standalone renderer is included free with each copy of Lightwave, and
- may be installed on as many render-only systems as you like.
-
- --
- ______________________________________________________________
- / MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
- | MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
- | Desktop Video Systems Dealer | JVC Professional Video Products |
- | NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
- |------------------------------|---------------------------------|
- | sales@mt-inc.com http://www.mt-inc.com/ |
- \______________________________________________________________/
-
-
-
- Article: 15480
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!ionews.ionet.net!usenet
- From: guest@ionet.net (guest)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Preview Problems
- Date: 22 Mar 1996 04:38:58 GMT
- Organization: IONet
- Lines: 4
- Message-ID: <4itat2$h5h@ionews.ionet.net>
- NNTP-Posting-Host: okc-sip136.ionet.net
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.6
-
- Help.... when I try to preview Lightwave locks.. hit escape and It unlocks... never can
- get it to give me a preview.. and before the questions roll... Im using a Number 9 128
- w/4 meg vram
-
-
- Article: 15481
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.icanect.net!ascend10-47
- From: kombat@icanect.net (Robert Bodek)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FS:LightWave Workstation $6000 with LightWave, Perception & SCSI HD
- Date: Sat, 23 Mar 96 15:50:41 GMT
- Organization: Internet Communications of America, Inc.
- Lines: 55
- Message-ID: <4j16dg$8da@news.icanect.net>
- NNTP-Posting-Host: ascend10-47.icanect.net
- X-Newsreader: News Xpress Version 1.0 Beta #3
-
- I am currently in possesion of a PC workstation that is about a
- month old. I
- have been using it to run LighWave, and it runs
- great. However, it now looks like I need to step up to the SGI
- platform.
-
- Here's what is on the system:
- -ViewSonic 17" Professional Series Monitor (.25 dpi 1600x1280)
- -32 MB(Extended Data Out)Ram
- -Intel Pentium 120 Processor (Intel "Endevor" Motherboard)
- -DPS Perception Video Recorder (PVR 2500)
- -2.1 GB Fast SCSI Hard Drive for Perception
- -1.6 GB Maxtor Hard Drive System Disk
- -4x speed Mitsumi CD-ROM (IDE)
- -Microsoft Mouse
- -101 Key Keyboard
- -14.4 Modem (Modem Blaster)
- -16-bit Sound Blaster "Vibra" Sound Card
- -Diamond Stealth 64 with 4 megs VRAM
- -Large Tower Case with 5External 5.25"/2 External 3.25" bays
- -3.5" 1.44 MB Floppy
- -LightWave 3D Version 4.0 (Free! with purchase of system)
-
- Just to clarify the above, I will give you my copy of LightWave,
- in the box, free of charge. In fact, the registration card is
- still in the box, so you can register it to yourself.
-
- Also, in case you are not familiar with the Perception Video
- Recorder, it is a
- top-of-the-line digital video board that allows
- you to record video to a dedicated hard drive, as well as output
- to videotape. This is especially useful for putting your LightWave
- animations
- on tape so you can show people the work that you do.
- You can also do all kinds of video editing with professional
- results.
- It supports S-Video, Composite, and Component Video for both input
- and output.
- However, my board (PVR 2500) only allows for video output.
- But if you want to, you can purchase the daughterboard, which will
- allow you to capture video.
-
- This is an outstanding graphics workstation, and I really hate to
- see it go.
- I am asking $6000 Or Best Offer
- OR
- You can buy the system without LightWave, Perception,
- and the SCSI HD for $4000 Or Best Offer.
- If you have any questions, want to make an offer, or want to buy
- the system at these prices, feel free to E-mail me at:
-
- kombat@icanect.net
-
-
-
-
- Article: 15482
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Suggestions
- Date: Sat, 23 Mar 1996 15:37:10 GMT
- Lines: 37
- Message-ID: <4j165g$8gm@irk.zetnet.co.uk>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <4iurkf$a9t@dfw-ixnews5.ix.netcom.com>
- gregtee@ix.netcom.com(William Teegarden) writes:
-
-
-
- > --->Parent To Camera
- > >==============
- > >Why not offer the camera as a parent object? This way you could parent
- > a
- > >light behind the camera, move about the scene, and everything you look
-
- > >at will always be lit up. I always find lighting difficult and this
- > >would be a big time saver, if only during test renderings at
- > least.<----
-
-
-
- > OK, here's a work-around. Once you have a completed camera motion
- > path, save the motion, load it to a null, parent you light to the null,
- > make adjustments to the light, create a key and you're done!
-
- > GT
-
-
- quick thinking Batman :-}
- hows work greg?
-
-
-
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15483
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!swrinde!sgigate.sgi.com!fido.asd.sgi.com!isdn-celeste!mtj
- From: mtj@isdn-celeste.corp.sgi.com (Michael Jones)
- Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics
- Subject: Re: Wanted: Visual Simulation files for SGI systems
- Date: 23 Mar 1996 16:12:29 GMT
- Organization: Silicon Graphics, Inc. Mountain View, CA
- Lines: 20
- Message-ID: <4j17td$4eh@fido.asd.sgi.com>
- References: <4irm1b$2gf@netaxs.com>
- NNTP-Posting-Host: isdn-celeste.corp.sgi.com
- Xref: news2.cais.com comp.graphics.algorithms:29698 comp.graphics.animation:33423 comp.graphics.api.inventor:1519 comp.graphics.api.misc:488 comp.graphics.api.opengl:4305 comp.graphics.api.pexlib:403 comp.graphics.apps.alias:1403 comp.graphics.apps.avs:65
-
-
- In article <4irm1b$2gf@netaxs.com>, isla0001@gold.tc.umn.edu writes:
- > We need state of the art Silicon Graphics Visual Database Library.
- >
- > Please e-mail me asap for a discussion on how we can cooperate with
- > each other or buy visual data base license from you in order to
- > enhance our product line.
-
- You'll probably want to send your request to the IRIS Performer
- mailing list -- that's where the SGI-based visual simulation
- community holds it's discussions of these matters. Subscribe
- via email to "info-performer-request@sgi.com"
-
- Be seeing you, Phone:415.390.1455 Fax:415.965.2658 M/S:8U-590
- Michael T. Jones Silicon Graphics, Advanced Graphics Division
- mtj@sgi.com 2011 N. Shoreline Blvd., Mtn. View, CA 94039-7311
-
- "Competition is a by-product of productive work, not its goal. A
- creative man is motivated by the desire to achieve, not by the desire
- to beat others." -Ayn Rand
-
- Article: 15484
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: TV: Why always LW and not 3DS?
- Date: 23 Mar 1996 11:58:41 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 15
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4j1ak1$pdg@newsbf02.news.aol.com>
- References: <3153a182.9075830@news.alt.net>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.animation:33425 comp.graphics.apps.lightwave:15484 comp.graphics.packages.3dstudio:13712
-
- You know that isn't even close. NewTek was advertising that LW could
- do all the stuff on these TV shows, but there version they were
- selling to the public didn't have those features.
- --------------------------------------------------------------------------
- --
-
- Citation, please. NewTek didn't advertise LW until it was un-bundled.
- Which features were they touting that weren't available, please?
-
-
-
- _____________________________________________
- Lee Stranahan
- URL - http://users.aol.com/stranahan/main.htm
-
-
- Article: 15485
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Followup-To: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Date: 23 Mar 1996 10:23:02 -0700
- Organization: Primenet (602)395-1010
- Lines: 74
- Sender: root@primenet.com
- Message-ID: <4j1c1m$4um@nnrp1.news.primenet.com>
- References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31458BA1.7F37@mailbox.swipnet.se> <4i9gk9$20t@nnrp1.news.primenet.com> <1996Mar16.012933@cantva> <4ik39p$6im@nnrp1.news.primenet.com> <1996Mar19.121748@cantva>
- X-Posted-By: steph@usr5.primenet.com
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13713 comp.graphics.apps.lightwave:15485 comp.graphics.animation:33426
-
- misc335@csc.canterbury.ac.nz wrote:
- : Yep, the Amiga in question is an A4000/040/40mhz, and 3ds on a 486.
-
- : > If such is the case, your argument is based on outdated information.
-
- : Unless LW runs slower on an Amiga than a PC of the same speed, the comparison
- : seems acceptable to me - while there will be a _large_ margin of error, even
-
- While Amiga fans on comp.sys.amiga.advocacy would argue, LW runs far
- faster on a 486 DX2 66 than an 040 Amiga, but needs more memory at first.
- The same speed is irrelevant, since no one doing serious 3D would use a
- 40 Mhz PC, if such were even available. Only still unconverted Amiga fans
- *ever, ever* say "compare an Amiga and PC of the same speed".
-
- When I switched from Amiga to PC 3 years ago, Imagine and Animation:
- Journeyman were the first Amiga 3D programs to jump to the PC. There was
- no comparison between my 040 Amiga and a 486DX266.
-
- Now, of course, the argument is really stupid. A Pentium of any class
- will blow the doors off of even an 060 accelerated Amiga, and a PPC Amiga
- will not keep up with a Pentium Pro PC.
-
- : presuming that the 486 is running over twice the speed of the Amiga (and it sure
- : as hell is not) 3ds renders _many_ times faster.
- : In other words, if you want to dismiss my opinion, I hand you a silver
- : platter, on which is a golden trumph, entitled "There was no control machine"
- : :-)
-
- The MHZ of the machine isn't all that is important. Imagine ran 6 times
- faster an a 40MHZ040 Amiga, though no one could think of a reason why it
- should. Lightwave runs about 4x as fast on a 486/50 as it does on an
- 040/40. BTW, both are about 3-4 years out of date, the Cretaceous era of
- 3D computing. This doesn't take into account the real-time playback
- issues, or other advantages the Amiga had or has. This is just for 3D
- interractivity and rendering.
-
- : Now, you say this is outdated information, I don't quite follow, but I presume
- : you mean LW performs differently on a PC? (Maybe not, want to elaberate?) At
- : any rate, my experience, (as well as what I know of rendering algorithms,) is
- : currently telling me that no raytracer, inc LW, could render at the kind of
- : speed 3ds does (providing you have the ram, if not, it's anyones guess...), but
- : I'm open to arguments against, just as long as the arg has more substance than
- : the one-liner I'm replying to :)
-
- LW is not exclusively a ray-tracer. Your comparison would be more valid
- if you ran both 3ds and LW on the same machine. Using a 4 year old
- machine in any modern 3D comparison is ridiculous. The Amiga didn't even
- have vector acceleration that my cheapo Diamond Speedstar 24x card, which
- accelerates wireframe redraws and speeds up interactivity.
-
- At this point LW works on PCs and Workstation class machines. It's most
- certainly a verrry different animal on these machines than an Amiga.
- Seems like it would be worth your while to upgrade to the PC version,
- since you appear to have a PC already anyway. I certainly know people who
- still like using Lightwave on their home PC even though they use Alias on
- an SGI at work.
-
- : Seeya
-
-
-
-
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg "Whenever I truly think something can't be
- steph@primenet.com done, that is when I redouble my efforts to
- prove myself wrong."
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 15486
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news
- From: Brad@newtek.com (Brad Peebler)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Newtek at NAB?? OR PLAY??
- Date: Fri, 22 Mar 1996 18:09:44 GMT
- Organization: NewTek
- Lines: 24
- Message-ID: <4j1e9m$iv3@guitar.sound.net>
- References: <31512D92.4B26@cats.ucsc.edu> <4isnlc$a44@newsbf02.news.aol.com>
- NNTP-Posting-Host: 199.79.203.176
- X-Newsreader: Forte Free Agent v0.55
-
- stranahan@aol.com (Stranahan) wrote:
-
-
- >NewTek will be showing a great new version of LightWave, most likely. John
- >Gross has written that it feautre OpenGL, so you'll probably have a chance
- >to see how that looks.
-
- We will neither confirm nor deny! : )
-
- >no 'opening event' as far I can tell at this point -
-
- There will be a major NewTek event at NAB. It is not the traditional
- sunday night opener. Rather the event will take place during the week.
-
- > Rumor of the week - NewTek may be
- >announcing a aquisition/merger-type deal, which would result in layoffs at
- >NewTek.
-
- I hope Lee doesnt know something I dont! : )
-
-
- Brad Peebler
- NewTek
-
-
- Article: 15487
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uchinews!news.luc.edu!newsfeed.acns.nwu.edu!ftpbox!mothost!schbbs!news
- From: Frank Chiappetta <frankc@superman.rtsg.mot.com>
- Subject: Powerview question.
- Content-Type: text/plain; charset=us-ascii
- Organization: Motorola
- Date: Fri, 22 Mar 1996 21:12:08 GMT
- Message-ID: <1996Mar22.211208.5398@schbbs.mot.com>
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
- Mime-Version: 1.0
- Content-Transfer-Encoding: 7bit
- Sender: news@schbbs.mot.com (SCHBBS News Account)
- Nntp-Posting-Host: 136.182.146.40
- Lines: 8
-
- Does anyone know why Powerview is mirroring my objects? Am I doing
- something wrong?
-
- Thank you,
- Frank Chiappetta
- BaseTwo Imaging
- http://members.aol.com/wannab3d/bti.html
-
-
- Article: 15488
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
- From: Brad@newtek.com (Brad Peebler)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave 4.0 Deficiency
- Date: Fri, 22 Mar 1996 18:17:10 GMT
- Organization: NewTek
- Lines: 26
- Message-ID: <4j1enk$j84@guitar.sound.net>
- References: <4iqgjl$8p7@newsbf02.news.aol.com> <Doo02n.6Ds@cix.compulink.co.uk>
- NNTP-Posting-Host: 199.79.203.176
- X-Newsreader: Forte Free Agent v0.55
-
- snouty@cix.compulink.co.uk ("Phil South") wrote:
-
- > A series of huge print res
- >pictures from talented Lightwave artists from around the world would be
- >nice.
-
- Sounds like a great idea. In fact, one that is in the works. But your
- point brings another idea to mind. We are getting cool images from all
- of the obvious facilities, but how about getting images from the rest
- of the LightWave community? If anyone out there has some really drop
- dead work, and I know you do, send it in. Maybe we can work it into
- this campaign! If this is appealing send them attention me, Brad
- Peebler. (Brad@NewTek.com or 1200 Executive Drive, Topeka, Ks 66615)
- gotta love that zip code!
-
- By the way, I apologize if anyone was terribly offended about my prior
- posting (Brian? ; ) ). It was merely an opinion and you are all of
- course welcome to discuss any topic you see fit. Many people had sent
- me private email complaining about the direction of the group. But it
- is your group.
-
- Thanks
-
- BP
- NewTek
-
-
- Article: 15489
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: felriq@aol.com (Felriq)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 23 Mar 1996 13:19:57 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 25
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4j1fcd$r0f@newsbf02.news.aol.com>
- References: <31454673.1A62@osu.edu>
- Reply-To: felriq@aol.com (Felriq)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13714 comp.graphics.apps.lightwave:15489 comp.graphics.animation:33428
-
- MAX or Lightwave ????
-
- ****This is to all those Max People who are slamming lightwave****
-
- What the hell is this?
-
- I thought this was a newsgroup for Lightwave... Tips, tricks,rumors....
- Whatever....
- I really don't care what 3d package you use, sleep with, or wear as some
- sort of tribal insigna.
-
- Everthing in any package boils down to one thing. The artist. If you are a
- 3dstudio/Max flunkie
- Stop posting on this newsgroup. To come in here and try to sell us on your
- concepts of what everybody else should use is petty and childish.
-
- I think Max will Mature into a very powerful Versital tool, and if YOU
- want to use FINE :(
- But don't try to cram it down the thoats of anyone wanting to Embrace
- Lightwave.
-
-
-
- -Daniel L Smith *****Senior Animator Will Vinton Studios*******
- Felriq@aol.com
-
- Article: 15490
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!panix!usenet
- From: Angelito So <lito@panix.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Cheaper output than PAR/PVR?
- Date: Sat, 23 Mar 1996 13:24:57 -0500
- Organization: PANIX Public Access Internet and Unix, NYC
- Lines: 23
- Message-ID: <315441F9.7402@panix.com>
- References: <4ia4ja$i88@azure.acsu.buffalo.edu> <0000940a+00002575@msn.com>
- NNTP-Posting-Host: thelounge.dialup.access.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I)
-
- Albert Mejias wrote:
- > There are some boards form Fast, Miro, and Quadrent but I can not
- > attest to the quality of their output. Perhaps someone else here has
- > used one of them and can give some feedback.
- >
- > Al
-
- The Quadrant is a very good board, I own one. Setup is a breeze. THe ouput
- quality is very good (good for my standards) it does 640x480 in realtime,
- dropping less than 1% of frames on my relatively slow non-AV drive for long
- captures (about 3 minutes at 20:1 compression). The output quality is good for
- up to SVHS resolution. In the 2-3 animation sequences of mine I put to tape or
- watched on a real TV it looks really good and has no "black bands" so I guess
- it is overscanned. The animations I outputed were rendered in 640x480 but
- saved to a regular VHS tape not a SVHS deck.
-
- --
- *****************************************************************************
- E-Mail: lito@panix.com http://www.panix.com/~lito
-
- "Thats a feature, not a bug!"
-
- *****************************************************************************
-
- Article: 15491
- Path: news2.cais.com!mcbones
- From: djmccoy@pacificnet.net (Daniel J. McCoy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW mailing list
- Date: Sat, 23 Mar 96 18:37:03 GMT
- Organization: Capital Area Internet Service, Inc.
- Lines: 19
- Message-ID: <4j1g5k$5qi@news2.cais.com>
- References: <4ioein$bbp@lori.albany.net> <4ir41n$g35@newsbf02.news.aol.com>
- NNTP-Posting-Host: 206.101.13.113
- X-Newsreader: News Xpress 2.0 Beta #0
-
- In article <4ir41n$g35@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) wrote:
- >It still exists...we're just being over-run by 3DStudio fanatics people
- >who want to spread the Lee Stranahan war all over the net! =)
- >----------------------------------------------------------------------
- >
- >Ummmm - which war of mine is this? I don't get the mailing list...
-
- David was referring how the recent 3D Studio Max messages on the list made it
- have the look and feel of the newsgroup. One of the message attempts to get
- it to stop brought up the newsgroup where messages here also look like
- comp.graphics.apps.3dstudio.advocacy or a newsgroup with a heap load of
- messages centered around you (Lee Stranahan) in one way or another, good or
- bad. :)
-
- Dan
-
- --
- Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
- WWW - http://www.pacificnet.net/~djmccoy
-
- Article: 15492
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 23 Mar 1996 13:47:23 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 43
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4j1gvr$ric@newsbf02.news.aol.com>
- References: <4j1fcd$r0f@newsbf02.news.aol.com>
- Reply-To: instntguts@aol.com (InstntGuts)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13716 comp.graphics.apps.lightwave:15492 comp.graphics.animation:33429
-
- <<MAX or Lightwave ????>>
-
- <****This is to all those Max People who are slamming lightwave****>
-
- <What the hell is this?
-
- <I thought this was a newsgroup for Lightwave... Tips, tricks,rumors....
- Whatever....
- I really don't care what 3d package you use, sleep with, or wear as some
- sort of tribal insigna.>
-
- <Everthing in any package boils down to one thing. The artist. If you are
- a 3dstudio/Max flunkie
- Stop posting on this newsgroup. To come in here and try to sell us on your
- concepts of what everybody else should use is petty and childish.>
-
- <I think Max will Mature into a very powerful Versital tool, and if YOU
- want to use FINE :(
- But don't try to cram it down the thoats of anyone wanting to Embrace
- Lightwave.>
-
- <-Daniel L Smith *****Senior Animator Will Vinton Studios*******>
- Felriq@aol.com>
-
- Daniel, this thread started when someone posted a message to both the
- Lightwave and 3D Studio newsgroups asking about advantages/disadvantages
- of both packages, and asked for advice on what to buy. The responses were
- predictable (of course!), but most of them from both camps have been
- well-reasoned and full of useful information. You have to remember that
- many of these messages are cross-posted, so just as there are 3DS
- messages/responses in the LW forum, there are also LW messages/responses
- in the 3DS forum.
-
- And you're right -- it's the artist, not the program.
-
- "Hey, you got chocolate in my peanut butter!"
-
- "Hey, you got peanut butter in my chocolate!"
-
- <g>
-
- -- Jon
-
-
- Article: 15493
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!info.ucla.edu!nnrp.info.ucla.edu!usenet
- From: Adam Chrystie <adamchry@cats.ucsc.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: NewTek Fix the NT-AVI.P please
- Date: Sat, 23 Mar 1996 11:39:42 +0000
- Organization: University Of California at Santa Cruz
- Lines: 19
- Message-ID: <3153E2FE.6F4B@cats.ucsc.edu>
- NNTP-Posting-Host: ts35-7.wla.ts.ucla.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB2 (WinNT; I)
-
- Simon Blackledge wrote:
-
- > This may be a bug but i run nt 3.51 &lw 4c and newtek avi has only
- > crashed once when i stopped it rendering on a save to avi.but it did
- > not do it again.I have also rendered an avi then saved the scene and
- > it`s loaded with no probs.i use codec cinipak by radius if anyones intrested?
-
-
- This was not the issue.. TRY this..render an AVI save it as
- avi1.AVI RENDER teh SAME SCENE again..save it as
- avi2.AVI..load up AVI2.AVI in media player...I BET you have a
- blank animation..this is what i want fixxed preferably
- via a patch or a new plugin offered via FTP,bbs..etc..It
- would also be nice to provide a fix for the other annoying
- feature of not being able to save AVI save information in the
- scene file.
-
- Adam Chrystie
-
-
- Article: 15494
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sprintlink.net!lily.redrose.net!john
- From: znelson@xspot.com (Zach Nelson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: A call for ideas...
- Date: Sat, 23 Mar 1996 19:37:18 GMT
- Organization: Imaginative Entertainment
- Lines: 18
- Message-ID: <4j1k63$dc3@lily.redrose.net>
- Reply-To: znelson@xspot.com
- NNTP-Posting-Host: d23.redrose.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- We'd like to invite everyone to our plug-in development site. It will
- give you some information concerning what you can expect from our team
- and you can give us feedback about what you'd like to see in a
- plug-in. You can also take a sneak-peek at our exclusive online
- Lightwave3D resource, BendingLight. We have a custom interactive
- WebBoard-type app that we wrote for you all to post to. I've included
- both URL's below. Feel free to contact me if you have questions or
- suggestions or would like to work together on some projects, we're
- always looking for talented people.
-
- Zach Nelson
- Imaginative Entertainment
-
- http://www.imaginative.com/BendingLight
- http://www.imaginative.com/DesignTeam
-
- znelson@xspot.com
-
-
- Article: 15495
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!news-1.csn.net!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3
- From: fusion@netcom.com (Fusion Films)
- Subject: Re: TV: Why always LW and not 3DS?
- Message-ID: <fusionDoqCHx.IL5@netcom.com>
- Followup-To: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL2]
- Date: Sat, 23 Mar 1996 16:58:44 GMT
- Lines: 25
- Sender: fusion@netcom4.netcom.com
- Xref: news2.cais.com comp.graphics.animation:33432 comp.graphics.apps.lightwave:15495 comp.graphics.packages.3dstudio:13717
-
- : You know that isn't even close. NewTek was advertising that LW could
- : do all the stuff on these TV shows, but there version they were
- : selling to the public didn't have those features.
-
- Actually, everything created in those shows could have been done with an
- earlier version of LW. Look at Mark Thompson's "One Stormy Night With
- Fred Floaty" - it has lens flares, but when he created it LW did not have
- lens flares. Gee... I guess he had the unfair advantage of trying to
- solve the problem creatively instead of whining about not having this
- feature.
-
- Sorry for the rant, but if you look at Fred Floaty and realize that it
- was done with LW 1.0, you'd understand that almost anything can be
- accomplished with just a little thought.
-
- (Fred Floaty also had a GLOWING neon sign before the glow feature was a
- twinkle in AH's eye!)
-
- Paul Griswold
-
- --
- *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
- * Paul Griswold (305)279-5435 *
- * Fusion Films, Inc. Fusion@netcom.com *
- * Director/Animator http://www.ids.net/gamut/fusion1.html *
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Article: 15496
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci3!imci2!news.internetMCI.com!newsfeed.internetmci.com!sgigate.sgi.com!enews.sgi.com!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!netnews
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Suggestions
- Date: 23 Mar 1996 18:02:22 GMT
- Organization: Netcom
- Lines: 11
- Message-ID: <4j1ebe$2d4@ixnews3.ix.netcom.com>
- References: <4j165g$8gm@irk.zetnet.co.uk>
- NNTP-Posting-Host: lax-ca25-17.ix.netcom.com
- X-NETCOM-Date: Sat Mar 23 10:02:22 AM PST 1996
-
-
- >
- >
- >quick thinking Batman :-}
- >hows work greg?
-
- Don't know, haven't started yet...
-
- GT
-
-
-
- Article: 15497
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!jaxnet.jaxnet.com!ns2.mainstreet.net!bug.rahul.net!rahul.net!a2i!in-news.erinet.com!news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Sat, 23 Mar 1996 15:11:05 -0500
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 32
- Message-ID: <31545AD8.761B@erinet.com>
- References: <4iclce$1g8@sunburst.ccs.yorku.ca>
- <N.031896.164601.85@earthlink.net.earthlink.net> <314EFFE7.4CF@erinet.com> <N.032096.105040.98@earthlink.net.earthlink.net>
- NNTP-Posting-Host: edlp205.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
-
- > > As you say, the CGI in Voyager tries to duplicate the look of the model --
- > > but then the model itself looks real! On the other hand, I see a lot of CGI
- > > that tries for realism and falls short. Much of it is excellent, but falls
- > > short nonetheless.
- >
- > But still, the CGI shots of Vger that we do (did) are indistinguishable from
- > the model. This is not just our opinion, it's what we've heard from many other
- > people--we even failed to get credit on an episode because the producers didn't
- > realize we had done some of the shots.
- >
- > -=Fred=-
-
- That's my whole point. Let me rephrase it: The best physical models look
- convincingly real and full-scale, which is why I find it odd when someone
- disparagingly refers to Star Wars or Voyager as "looking like models", in favor
- of B5. The first two are both perfect examples of models that look real! So if
- you produced some CGI shots for Voyager that couldn't be distingushed from
- models, then you're a step ahead of shows like B5 in terms of CGI realism. That
- B5 falls short in this respect is perversely viewed as a point of honor by some
- LightWave devotees. Well, I'm a LightWave devotee also, and I disagree. Again,
- it's got nothing to do with colorful ships versus plain white ones. That's really
- just a way of avoiding the issue. The true issue is realism, no matter how a CGI
- spaceship is designed. And incidentally, I think there are some pretty damn cool
- designs on B5. It's one of the reasons I enjoy the show so much (aside from
- exceptional characters and storyline). Yet even cool design is not directly
- related to the issue of photorealism.
-
- --
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 15498
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sgigate.sgi.com!nntp.coast.net!news.kei.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: elfwork@aol.com (Elfwork)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: 23 Mar 1996 16:08:59 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 15
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4j1p9b$19n@newsbf02.news.aol.com>
- References: <4ivvrh$ds4@newsbf02.news.aol.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4ivvrh$ds4@newsbf02.news.aol.com>, stranahan@aol.com
- (Stranahan) writes:
- >almost everyone has ripped off his look at one time or another..
- Sure, just take the widely distributed 'Generic.Panels' bitmap, slap it
- any old way onto the surface, and 'boom' you've got yourself a B5 ship!
-
- Great design, but why do so many different aliens use the same type of
- hull plating?!? :^)
-
-
- Erik Flom - ELF Works 3D Construction Co.
- P.O. Box 432
- Alameda, CA 94501-9559
- internet: ELFWork@aol.com
- web site: http://users.aol.com/ELFVRML/web/home.htm
-
- Article: 15499
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: 23 Mar 1996 22:08:08 GMT
- Organization: Digital Equipment Corporation
- Lines: 29
- Distribution: world
- Message-ID: <4j1so8$ejd@nntpd.lkg.dec.com>
- References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com> <4imdqd$sgj@lgsx01.lg.ehu.es> <314EE0C2.41C6@austin.ibm.com> <314F80EF.7C74@mindspring.com>
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13720 comp.graphics.apps.lightwave:15499 comp.graphics.animation:33437
-
-
-
- |>Let's face it, 3DS is one big plugin. One of these days they'll come out
- |>with "3D Studio plugin for 3D Studio! All the things you wanted to do in
- |>3D Studio but couldn't because the program wasn't supposed to do it
- |>because plugin developers need to make more money!" It seems LW is
- |>headed down that road.
- |>
- |>Andrew Weiler
- |>----------------------------------------------------------------------
- |> Active Images
- |> 3D Graphic Design and Animation
- |> http://www.mindspring.com/~aweiler/
- |> aweiler@mindspring.com
- |>-----------------------------------------------------------------------
- |>
- Andrew,
- I don't think that is a fair statement at all. LW has a robust set of features
- already in place, and I expect more in the future. Just because there has been
- a plugin interface added does not mean NewTek has elected to go the route
- of autodesk. It offers developers the ability to extend LW's capabilities
- if (beyond what may be in place already) they desire, while affording
- NT the time to develop new features etc. Stuart had stated once the many
- plugins would be destined to be features. There are pro and cons to the
- plugin strategy, we'll have to wait and see how it plays out. At this time
- it does not look like the developers have their feet up on the desk expecting
- 3rd party to do their job.
-
- -bill
-
- Article: 15500
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.qnet.com!usenet
- From: Manuel Coats <mcoats@qnet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 3rd party books/tutorials
- Date: Sat, 23 Mar 1996 14:08:09 +0000
- Organization: Lightspeed
- Lines: 30
- Message-ID: <315405C9.10C7@qnet.com>
- References: <4iqee7$7ti@newsbf02.news.aol.com>
- NNTP-Posting-Host: dialup02.lanc.ca.qnet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (WinNT; I)
- To: Townski <townski@aol.com>
-
- Townski wrote:
- >
- > Please recommend a good Lightwave book. I am using 4.0 for the PC and am
- > finding some (lots) of things I could do with tutorials on.
- > I'm in the U.K, so please would any replies state where I can order or
- > details on cost etc.? This would be most appreciated.
- >
- > Regards,
- > Paul Townend.
-
- Besides the manuals that came with 4.0, I believe that the only Lightwave
- specific book on the market that's any good is Alan Chans book,
- "THE FX KIT FOR LIGHTWAVE".
-
- You can order the book through Lightspeed. Price is $34.95.
- US Orders 800-764-8696
- All Other Orders 805-726-3545
- Fax Orders 805-726-3544
-
- COD's are accepted.
-
- Or you can send check/Money order to:
-
- Lightspeed
- Attn:Fx Kit Orders
- 2763 West Avenue L Suite 172
- Lancaster, Ca. 93536
-
- For more information on this book and the 8 new videos being released by
- Lightspeed, check out : http://www.webcom.com/lghtspd
-
-